Found this on rec.games.frp awhile back.
- ----------------------------------------------------------------------
James T. Perkins Traveller Mailing List Administrator
Tektronix Logic Analyzers "Load Auto/Evade, Beowulf!"
- ----------------------------------------------------------------------
INTERNET: [email removed]
CSNET: [email removed]
UUCP: {decvax,gatech,hplabs}!tektronix!dadla!traveller-request
- ------- Forwarded Message
Article: 4591 of rec.games.frp
Path: [email removed]
From: [email removed] (SULAIMAN)
Newsgroups: rec.games.frp
Subject: Megatraveller
Message-ID: [email removed]
Date: 25 May 88 19:18:20 GMT
Reply-To: [email removed] (SULAIMAN)
Organization: U of Denver
Lines: 15
Has anybody thoroughly looked at the Mega Traveller rules. It seems that
somebody forgot to check them before printing them. Autorifles can engage 2
targets but assault rifles can engage only 1. same for ACRs. Library book
has no entry for 'recording equipment'. The fuel on the Type S and Type J
seems more likely to last 300/900 rather then 30/90. The tech level 12
Merc. Cruiser with J-3, 3-g goes to a TL15 J-1,1-g!
I wrote to GDW months back for erratta but no response. Anybody else having the
same problem? As is I'm still using High Guard for starship combat.
Speaking of which it mentions that if you get a bridge hit you can transfer
control to emer. bridge but it doesn't till you how to build the bridge
much less the emer. bridge.
Zaffar.
- ------- End of Forwarded Message