Re: (1489) Re: Weapons skills

By Brent L. Woods ·

TML message #1492From bundle 119Read the whole thread (17 messages)All messages with this subject

In reply to #1489 Re: Weapons skills by Adrian Hurt Replies: Cites: #1489
 In message 1489([email removed] (Adrian Hurt) writes:
 >
 >Brent L. Woods [email removed] writes:
 >
 >>      I don't think they do.  The effect of the two types of weapons
 >> (laser pistols versus laser carbines/rifles) are a lot closer
 >> together than the slug-thrower equivalents.  With lasers, the only
 >> real difference is the power.  With slug-throwers, pistols are much
 >> less acurate (due to the shorter barrel length and inferior sights)
 >> and have a much shorter range (same reasons, basically).
 >
 >The pistol is still handled totally differently from the longarm, due
 >to the different shape and weight.

     I don't think I agree with that, in the case of lasers.  One of the
more important considerations in using a slug-thrower is the recoil.
Recoil compensation for pistols and longarms is very different, due to
the different ways they are handled (unless, of course, your pistol has
a stock, folding or otherwise).  Lasers don't have that problem.  Sure,
you hold a pistol differently than you do a longarm (unless you're John
Wayne :-) ), but, other than that, there's no real difference.  Once
you've been trained to use a laser (any type), I think you should be
able to use any other type without a problem.  Of course, there are
differences between models, but that's getting a bit specific.
Sometimes useful in game terms, though.

 >>      I have to agree with this.  Heck, I still use the old damages
 >> from the old three-book boxed set (where each weapon did slightly
 >> different damages).
 >
 >Rules customising time!  My damage system used the damage codes from
 >the basic set and Mercenary, modified by the penetration roll from
 >Striker.  If your penetration roll said "Light wound", you rolled the
 >damage dice as stated.  If the penetration said "Serious wound", you
 >rolled 1.5 time the number of dice stated (a 1/2 die meant roll one
 >die, divide it by 2, round up).  If the penetration said "Fatal", you
 >rolled 2 times the damage dice stated.

     Wow.  And you survived the bookkeeping?  That's almost as bad as
what I did to a player once.  He wanted a nuclear hand grenade, so I
let him have one.  It did 1000 dice damage.  I made him round up 1000
dice and throw them all.  We used a trash can to roll them.  I made him
count them all, too.  After all that was over, I told him that he had
bought the farm in the blast too.  Seems that the primary blast radius
was slightly more than twice as far as he could throw the thing...
Taking 3500 points of damage ruined his whole day.  ;-)

 >The exception was PGMP's and FGMP's - if someone was hit by one of
 >those, no roll was necessary!

     Tell me about it.  I had a player use an FGMP on a bird one time.
Talk about overkill.  We ended up with vaporized parakeet.  It *did*
shut the bird up, though.  ;-)


- --
     Brent

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