COACC damage
In reply to #1485 Responses by Robert S. Dean
Robert S. Dean [email removed] wrote:
> although I think the COACC damage values for aircraft are severely
> inflated. If memory serves me correctly, a typical TL8 fighter plane can
> absorb a number of hits by heavy SAMs, as long as they don't hit the engine,
> which is not a terribly good model of the real world.
It is possible that one should use the common exceptional success multipliers
(half damage if maginal success, double if exceptional etc.) for air-to-air,
air-to-surface and surface-to-air combat.
In some places, COACC talks about 'inflicting it's damage poind value' and in
some it says 'resolve according to players manual'.
The problem above would be somewhat alleviated if all COACC combat is resolved
using the players manual system.
BTW, does anyone have an opinion about the Agility formula in COACC. It seems
that the more percentage of the aircraft that is dedicated to mauever
enhancement, the *lower* will the aircrafts agility be!
The formula looks something like this (reciting from memory):
(Speed/100+TTW*100)/100-ME+MP
where TTW is Thrust to Wt ratio (or G), ME is % of a/c dedicated to manuever
enhancement and MP is the manuever point bonus from the controls.
The formula would make more sence if it were:
(Speed/100+TTW*100)/(100-ME)+MP
But I havn't seen this corrected anywhere.
Comments anyone?
- -bertil-
PS. It is also quite fun to compare TTW rations and performance for real a/c's
and for COACC designed ones. A SR-71, for example would be quite slow if
Lockheed had used COACC to design it :-)
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