COACC vs. Reality

By Robert S. Dean ·

TML message #1500From bundle 120

- -bertil- writes:

Subject: (1495) COACC damage


  It is possible that one should use the common exceptional success multipliers
(half damage if maginal success, double if exceptional etc.) for air-to-air,
air-to-surface and surface-to-air combat.
  In some places, COACC talks about 'inflicting it's damage poind value' and in
some it says 'resolve according to players manual'.
  The problem above would be somewhat alleviated if all COACC combat is resolved
using the players manual system.

**I stand by what I said earlier--even at doubled damage airplanes have a large
number of damage points in comparison to the weapons used against them.  COACC
is one of the products that I was not terribly impressed with, since it seemed
to grab those sections which were usable out of STRIKER and insert them without
much consideration being given to the nature of the current combat system.  All
too typical of GDW efforts recently.  (I did, however, enjoy the fact that there
were dirigible and helicopter design sequences, even if I can't get the U.S.
Navy's Akron class dirigibles of the 1930s to come out properly.)**


  BTW, does anyone have an opinion about the Agility formula in COACC. It seems
that the more percentage of the aircraft that is dedicated to mauever
enhancement, the *lower* will the aircrafts agility be!

  The formula looks something like this (reciting from memory):

  (Speed/100+TTW*100)/100-ME+MP

  where TTW is Thrust to Wt ratio (or G), ME is % of a/c dedicated to manuever
enhancement and MP is the manuever point bonus from the controls.

  The formula would make more sence if it were:

  (Speed/100+TTW*100)/(100-ME)+MP

***I am virtually certain that your second formula is correct, and have always
operated under that assumption.  My objection to this part of the system is
that "agility" is primarily a funtion of speed, when it seems to me that in
the real world aircraft in dogfights depend far more on turning and climbing
ability at moderate speeds than on raw maximum speed.  Even the fastest aircraft
are seldom able to evade a missile by speed alone.  If you wanted to have a
"break-off" agility, something akin to the "emergency agility" of spacecraft,
that only applied when you were attempting to run from combat, it would be
reasonable to base that on top speed.  However, I am in a position where I
can criticize, but not do any better myself, so all comments should be tempered
accordingly.***

***Rob Dean***