emergency [2300AD]

By ran el-Yaniv ·

TML message #1507From bundle 121

                        Emergency Equipment Kit

Kit 1: Ship's Emergency Kit.

Qty  Weight     Price  Item Name
      (kg)       (Lv)
- ---  ------     -----  --------------------------------------------
 2      1       1000   Medikit
10      1       1000   Medikit resuply package
 2     10       1500   Water purifier
 2     50       3000   Food synthesizer
 2      1       1000   Biomonitor
12     24         36   Flares, 4 each of red, blue and yellow
 2     10        150   Basic toolkit
 2     40        200   Excavating toolkit
 2     24        300   Climbing kit
 1     20       1200   Fuel station
 3      6       3000   Pressure tent
 2      2        400   Binoculars
 3      3.5      900   Mul-T-tool, all three sizes
 1     30        100   Construction tools
 1     35        150   Power tools
 1     10        150   Vehicle maintainance tools
 1      3        300   Electronic repair tools
 2      3       1000   Spinner
- -------------------------------------------------------------------
      163      15386   Total

  The ship's main emergency kit is located in the escape pod (see
below). Some captains also include some sort of a weapon and explosives,
but these are not officially sanctioned.


Kit 2: Personal Emergency Kit.

Qty  Weight     Price  Item Name
      (kg)       (Lv)
- ---  ------     -----  --------------------------------------------
10     10         50   Compact rations
 1      1       1400   Respirator
 1      0.055     80   Inertial compass
 1      1        300   Hand comminicator
 1      4        750   Gladbag space suit (see below)
- -------------------------------------------------------------------
       16.055   2580   Total

  The personal emergency kit is issued to every passenger and is located
in the passenger's cabin. On embarking, the passenger receives the kit,
signs for it and places it in the emergency release clamps above his
bunk. On disembarking, the kits must be returned or paid for. A
passenger may choose not to take the kit, but must be able to prove to
the ship's captain or the executive officer (and this duty is never
delegated) that he has appropriate equivalents. Refusal to receive the
kit witout having alternate emergency equipment constitutes grounds for
a refused embarkment.

  The gladbag is a minimal duty spacesuit, designed to support human
life, but little else. It has 6 hours of oxygen, a short range (1 km)
communicator built in, and an emergency strobe light (activates
automatically upon breaking of the suit's seal).

- --------------------------------------------------------------------
                Escape Pod
+---------------+-----------+---------+-------+
  System Name      m^3        t      MLv
+---------------+-----------+---------+-------+
Main Systems
+---------------+
    Power Plant    0.3       0.3    0.05
           Fuel    0.3564    0.216         48 hours of maneuver
          Drive    3         3      0.6
+---------------+-----------+---------+-------+
Subtotal 1         3.6564    3.516  0.65
+---------------+-----------+---------+-------+
Crew
+---------------4
       Controls    3         2             1 pilot
   Life Support    1         0.2           200 days
          Other   15         1.5           10 seats

+---------------+-----------+---------+-------+
Subtotal 2        22.6564    7.216  0.65
+---------------+-----------+---------+-------+
Sensors
+---------------+
          Other    0.008     0.01   0.003  Radio beacon
+---------------+-----------+---------+-------+
Subtotal 3        22.6644    7.226  0.653
+---------------+-----------+---------+-------+
Hull
     Basic Hull  -30         2      0.1    Mat=1
   Streamlining    3
          Cargo    3.30224
        Bracing    0.03336
          Other    0.5       0.163  0.0154 Emergency kit
                   0.5       0.4    0.05   Glide parachute and struts
+---------------+-----------+---------+-------+
Total             26.6644    9.789  0.8184
+---------------+-----------+---------+-------+


        Name: General AeroSpace EP-1L
        Type: 10 man long range escape pod
      Nation: America

        Warp: 1.4596 (unloaded)
 Power Plant: 0.01 MHD fuel cell
        Fuel: 0.216 tonnes, enough for 48 hours of operation
       Range: 7.7
        Mass: 9.789 tonnes
      Volume: 30 m^3
       Cargo: 3.30224 m^3
     Comfort: 0 for pilot, -2 for passengers
Life Support: 200 days overall
     Sensors: None

        Crew: 1 Pilot

        A 0.5MW emergency beacon connected to the solar panels on the
        engine module.

        Price: Lv 818,400

  The EP-1 is an ubiqutious long range escape pod. Designed in America,
it's design has become a de-facto standard for a escape pod. The pod is
usually tethered to the emergency airlock of the host ship.

  The pod is constructed of two main modules - the engine module and the
landing module. The engine module contains the power plant, the fuel
tankage, the Jerome drive and the beacon. The exterior of the enngine
module is a solar panel, which powers the beacon. When the pod's pilot
establishes a stable orbit around the planet he chooses for landing, the
landing module is detached from the engine module, and is glide landed at
any chosen area. To assist the landing, a reinforced glide parachute is
opened after the pod has been slowed down by atmospheric friction.

  Only the engine module is recovered upon rescue, the parachute and the
landing module are to used for emergency construction on the surface of
planet.

- -------------------------------------------------------------------

  Note: The personal kit is a great 'make them sweat' item! After
reading a Paranoia adventure (and my characters being at that moment
stranded on DM-46 11370 A-III - a garden world, but with some problems),
I gleefully watched them using the kit, fixing their ship, moving and
using equipment.

  When they came back... Ho joy! I had my players fill forms. One for
each item expended, used or removed from the packaging. '57 compact
rations: please explain for what purpose were the said items
expended...' In three copies. THEN, I sued them for every item, and had
the characters in court, where they countersued, and then they had to
explain to the 'judge' why did they expend the items. Most of my
characters are French and American. I had the judge (ESA) German. He
glared at them... They fidgeted, and came out as unrelaible (or so they
thought). 'Had enourmous fun!


	yours,

	[email removed]

Linguists do it cunningly