Spacecraft vs Top Gun, CyberGuns, MT Q's

By Arthur Green ·

TML message #1536From bundle 124

[This mail was also sent to traveller-request by mistake.  I forwarded
it and added a more meaningful subject line -- James]

I've been catching up on my mail (ah, vacation) and came across a few
threads that I'll insert my meagre moneysworth ...

Spacecraft in atmosphere: Presumably these ships have vulnerable things
like radar antennae and comms aerials sticking out. If you KO a ship's
radar, what happens then? May not stop the thing, but it'll sure distract
the crew ...

Exotic weapon-gunner interfaces: This is starting to sound like cyberpunk
to me (not necessarily a bad thing - this isn't a flame - but old Traveller
was a goodole nuts'n'bolts game with no fancy wetware). Anyway some thoughts
about marketing these weapons occurs to me. How many soldiers/adventurers
are going to have the appropriate interface? Is there one standard interface?
How do you sell a weapon with a neural sight to a grunt from a tech 8 planet
who's never heard about these gizmos? How do you keep 'em working (heh, the
old malfunction at a critical time trick - my players used to hate this).

Just some thoughts. Also, how does Megatraveller compare to old Traveller?
I never moved to the new stuff. Looking at the vehicle and ship designs,
it seems like MT has some big improvements done. Is it worth an upgrade?

 - Arthur Green
 - University College Dublin Computing Services -- [email removed] --
                                                   [email removed]

 "You want jump-6 to where?"