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TML message #1546From bundle 125

ITOM -- Interface Travel Operations Manual      A 2300ad ship rules enhancement
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1. INTRODUCTION

   In the standard  rules of 2300ad all worlds and all ships are created equal.
The time for interface  operations and fuel  use are stated as constant for all
worlds  and ships, for ease and  speed of play.   However, with the current war
situation  along the French arm,  the lack of  detail precludes  many adventure
possibilities and denies the referee certain facets of play.

   This  document,  using  the basic  2300ad  rules,  Star Cruiser, and various
Challenge  articles,  is  an  attempt  to  bring  greater  flavor to  interface
operations.


2. ALL WORLDS ARE NOT CREATED EQUAL

   On page 102 of the  Director's Guide,  interface  travel times are given for
the various types of  interface craft,  and it is presumed that these times are
valid for every world a PC might  wish to land on or  take off from.   However,
not every  world has  the same  mass and  size as Earth.   Why treat Crater the
same as King, if they are truely different?

   Using Earth as the standard, a reasonable assumption given the common use of
Earth masses,  Earth years  and Earth gravities,  each  world has an "Interface
Travel Time"  (ITT) modifier  based on it's  diameter and mass.   This modifier
is multiplied  by the base travel  time for the type of  craft to find the true
travel time (rounding to the nearest 5 minutes).  This formula is:

- -------------------------------------------------------------------------------
|                   SQRT(mass x 2.1395) - (diameter/27582)                    |
- -------------------------------------------------------------------------------

   If mass is not available, the folling formula will determine it:

- -------------------------------------------------------------------------------
|           ((diameter x 5000)^2 x 980 x gravity) / (3.98653 E+20)            |
- -------------------------------------------------------------------------------

   Plugging Earth into the formula produces an ITT of 1.0, as expected.   Other
worlds have different values.  Using the given travel times as multipliers, the
per-hour rate is the time in minutes per "hour" of trip time.

     Name          Per/Hour Rate               Name          Per/Hour Rate
     Adlerhorst      75 minutes                Aurore          35 minutes
     Austin's World  75 minutes                Beowulf         65 minutes
     Beta Canum 4    55 minutes                Cold Mountain   42 minutes
     Crater          36 minutes                Daikoku         72 minutes
     Doris           54 minutes                Dukou          109 minutes
     Dunkelheim      20 minutes                Earth           60 minutes
     Ellis           57 minutes                Heidelsheimat   33 minutes
     Hermes          41 minutes                Joi             82 minutes
     Kie-Yuma       119 minutes                Kimanjano       81 minutes
     King           296 minutes                Kingsland       57 minutes
     Kormoran        32 minutes                Kwantung        45 minutes
     Montana         53 minutes                Nibelungen      26 minutes
     Nous Voila      71 minutes                Tirane          64 minutes

   As you can see,  it takes a spaceplane nearly 10 hours to reach  the 0.1 gee
discharge  gradient when launching  from King,  but only 72 minutes when taking
off from Crater.   The orbital facilities  of most worlds will be at this point
since  it is the  inside limit of  stutterwarp operation.   This time will also
limit the  response time of ground-based system defense craft.   The above list
is  not complete -- I have only  included those  worlds whose mass and diameter
statistics were either provided by the  Colonial Atlas or  calculated on my own
with my s2300 program.

   Note:  the above times  are for reaching  orbital docking.   A ship  that is
"scrambling"  (racing for stutterwarp)  will reach stutterwarp capacity in half
the given time.


3. BATTLESHIPS WITH OUTBOARD MOTORS

   In Star Cruiser,  "multiply the given travel time by the power output of the
MHD turbine to find the actual travel time" is stated as the means to determine
travel time for steamlined ships.  Taken at straight value, this statement says
that  if you want  rapid ascent, use a smaller drive.  This provokes  images of
ships the size of  Alpha-Class  battlecruisers  using Estes  rocket engines for
interface travel.

   Even assuming the intent was "smaller drives equals smaller ships", we still
have problems with large ships adding a small MHD turbine for interface travel.

   Given that  energy is related to mass by the  square of the velocity, we can
assume that  "Thruster Efficiency"  is calculated  similar to "Warp Efficiency"
but using the square root instead of the cube root.  Using a "generic" lander
given in Ships of the French Arm, this formula is taken to be:

- -------------------------------------------------------------------------------
|                          SQRT(output/mass) x 18.5                           |
- -------------------------------------------------------------------------------

   With this formula,  the TE of any interface  capable craft can be found.   I
have calculated several ship's values,  as taken  from Ships of the French Arm:

     Name               Origin       Thrust    Lift   Notes
       Udet               German       3.17    Full
       Wespe              German       2.89    Part
       Mistral-IIIbis     French       2.31    Full   unloaded
       Wellington         British      2.16    Full
       Mistral-IIIbis     French       2.15    Full   w/Ritage-2 missile
       Bonapart           French       1.98    Part
       Riche              French       1.88    Full
       Faidi              Azanian      1.43    Full
       Merkur             German       1.36    Part
       Bufer              French       1.33    Full
       Exeter             British      1.10    Part
       Yinma              Manchurian   0.99    Part
       Hayabusa           Japanese     0.96    Full
       Thorez             Brazilian    0.94    Part   empty
       Cambaceres         French       0.84    Part
       Marseilles         French       0.77    Full
       Krupp 821          German       0.63    None   empty
       Thorez             Brazilian    0.34    None   fully loaded
       Krupp 821          German       0.16    None   fully loaded

   "Full" lift indicates  full streamlining -- the  ship is designed to operate
like a spaceplane.  "Part" indicates  partial streamlining, meaning it operates
like  a shuttle  (rocket plane/dead glider).   The Krupp 821  is designed to be
able to land on worlds with no atmospheres, and operates like a rocket.  I have
determined streamlining type from the picture in Ships of the French Arm.

   As for interstellar travel,  divide the average  travel time by the thruster
efficiency to find the actual time.  While it takes a Marseilles 156 minutes to
make a run to the discharge orbit,  an Udet needs only  38 minutes (and only 19
minutes if scrambling for stutterwarp capability).

   It should be  noted that while ships with Partial streamlining take half the
amount of time to get to orbit, they also use twice as much fuel.  As a rule of
thumb, with partial streamlining being the default lander configuration, assume
that no  streamling takes  50% more fuel  for interface  operations  while full
streamlining uses 50% less fuel.

- -------------------------------------------------------------------------------
|                                   NOTE:                                     |
|    At the present time, my Star Cruiser rules are not available to me.      |
|  If some kind soul could let me know how much fuel an interface operation   |
|   uses (both ways), so that I can formulate a reasonable per-MW/hour fuel   |
|                 consumption, I would be most appreciative.                  |
- -------------------------------------------------------------------------------


4. CONCLUSION

   Well,  that ends this document.  I hope that the information given within is
useful to your running of 2300ad.  If you have any comments, additions or other
notes, please drop a line to [email removed] and let me know.

     -- Burton Choinski