Ship Designs 1 of 4
Replies:
- #1572 WW2 aircraft in Traveller by Adrian Hurt
To: [email removed] From: [email removed] (Stephen D Smith) Subject: More MT ships (1 of 4) Organization: personal mailbox at The Next Challenge Hello all, I've been quietly watching the TML for a while, and been passing it along to members of my gaming group since they have no net access. One of my group wanted me to post the following information. Due to the length of this posting, and the fact my local mailer cannot take long messages this posting will be sent in 4 pieces. Please feel free to reply either directly to him, or me. Thanks, and I hope you find this of interest. Stephen D Smith USENET: [email removed] BIX: sdsmith ****************** Begin Part 1 of 4 ******************** Howdy! Scott Kellogg is the name, Stephen Smith allowed me to take a look at some of the MegaTrav discussion going on and I was suitably impressed. Neat designs you folks have come up with. So I decided to repay you all with a few of my own. I am afraid, I have no access to e-mail so you will not be able to reach me very easily and there will be long gaps between my having access to any comments to any designs or ideas you might have but I would appreciate it Scott Kellogg [address removed] [phone removed] Ok, are you ready for the question of the day? What is the rate of fire of missiles in COACC? GDW's Air Superiority allows ripple fire of 2 missiles per round of the same type of missile. Well, that's against aircraft. More than likely, an aircraft would be destroyed by two. OK, what about larger targets? If an aircraft went up against a larger target it seems conceivable to me that systems would be convertible to fire a larger number of missiles. What specifically am I talking about? Fighter vs. Spacecraft. Now anti- spacecraft missiles weigh in at 50 kg for a normal missile and 70 kg for a nuclear missile. These missiles are therefore capable of fitting on any hardpoint, on multiple missile/bomb racks as a matter of fact, if you use all available hard points plus two wing tip launch rails and four fuselage launch rails (allowed for in the errata and vindicated by the RAF Lightning and the A-7 Corsair II) a total of sixty missiles are easily mounted externally, (ignoring the bomb bay for the moment.) That's two battery rounds of a factor 6 battery, (TL-7) (at TL-13 it's factor 7). That makes an aircraft unbelievably deadly. That's the firepower mounted on a 1000 ton ship. Real life example: in less than a minute the 'Six on six test of the Phoenix missile system, six phoenix's locked onto and fired on six targets in less than one minute, by an F-14 Tomcat. Since a starship combat round lasts twenty minutes, I can easily see an aircraft firing off a huge salvo of missiles in the time allowed. Game balance, you say? Well... maybe, but you could easily build a huge number of squadrons of cheap fighters with Fusion rocket engines. Also, with the enormous thrust of the fusion rocket its very easy to build say a 12G capable interceptor or even higher. More mundane question: What are the penetration values of the different air to air missiles? Suppose my players want to fire a radar homing AIM-7 Sparrow at a G Carrier? Mundane question 2: If the minimum size ship thruster plates can be mounted on is 20 tons (Fighting Shi*s of the Shattered Imperium), what about Anti-Grav plates? You can put grav modules on a 4 ton air/raft, Why not grav plates? The rules state that fractions of Grav plates and thrusters can be built Personally, I think the 20 ton min is stupid. It's torn apart a lot of my best light fighters. If you ask me, I use Book 2-Starships: to design merchant ships, Book 5-High Guard: to design warships, and Megatraveller to design headaches. I hope you enjoy the designs, Scott Kellogg Focke-Wulf FW 190 TL=6 Fighter CraftID: Fighter/Attack Aircraft, TL=6, MCr.1389 Hull: (16/40) Disp.=6 Weight Loaded=5.4 Airframe=Subsonic, Power: 0.015 Mw (Drawn from engine) Endurance=3 hrs Loco: 4/10, High Performance Propeller, Thrust=6.4 tons Min=150 kph, Cruise=600 kph, Top=800 kph, Agility=6 Commo: Radio=Regional-6 Off: MMG*2 Fixed forward firing, 20mm autocannon*2 Fixed forward firing, Fuselage hardpoint*1, Outboard hardpoint*4, Maximum external stores=1400 Kg Control: Simple Accom: Crew=1 (Pilot) Oxygen tank and mask, Other: Fuel=900 liters Remarks: Late war versions were used as fighters and attack aircraft. Ju-87 Stuka TL=6 STOL Attack Aircraft CraftID: Attack Aircraft, TL=6, MCr.142050 Hull: (15/37) Disp.=5.5 Weight Loaded=5.07 Airframe=Subsonic, Armor Cockpit=8 Power: 0.015 Mw (Drawn from engine) Endurance=4 hrs Loco: 4/10, Basic propeller, Thrust=2 tons Min=70 kph, Cruise Loaded=299, Top Load=399, Cruise Clean=450 kph, Top Clean=600 kph, Agility=2 Commo: Radio=Regional-6 Off: MMG*2 fixed forward firing, MMG*1 Flexible mount rearward firing, Fuselage hardpoint*1, Outboard hardpoint*4, Maximum external stores=1320 Kg Control: Simple Accom: Crew=2 (Pilot, Gunner) Armored cockpit, Oxygen tank and mask Other: Fuel=600 liters Remarks: Just wait till you tell your players, "Suddenly, you hear a horrible blood curdling howl coming from above. You look up, a dive bomber is coming straight down at you... My god! They're Stukas!" ****************** End Part 1 of 4 *********************** - --Name = STEPHEN SMITH Mailbox # = 68