Ship Designs 4 of 4

By Stephen D Smith ·

TML message #1554From bundle 125

To: [email removed]
From: [email removed] (Stephen D Smith)
Subject: More MT ships (4 of 4)
Organization: personal mailbox at The Next Challenge

******************** Begin Part 4 of 4 ********************

Indianapolis (TL14) Orbital Interceptor

CraftID:   VTOL Orbital Interceptor, TL 14, MCr 26.656545
Hull:      (60/150)  Displacement=66 (22 with wings folded)
           Weight Unloaded=15.534 (Weight w/ standard load
           HE=18.702, nuclear=19.902) Airframe=Hypersonic
           VTOL
Power:     0.207275 Mw (drawn from engines), Endurance
           48 hours
Loco:      (4/10), Fusion Rocket, Thrust 210.6 tons,
           NOE=180, Cruise=3750kph, Top=5000kph, Vacuum
           Cruise=4167kph, Vacuum Top=5556kph, Acceleration
           Unloaded=13.5G, (With standard HE load=11G,
           nuclear=10.6G) Agility=6
Commo:     Radio=System Maser Comm=System
Sensors:   Active EMS=Far Orbit, Passive EMS=Interstellar,
           ActObjScan=Rout, ActObjPin=Rout,
           PasEngScan=Rout,
Off:       Fuselage Hardpoint*1,
           Fuselage Launch Rails*4, Missiles=x06
           Inboard Hardpoints*4, Battery rounds=2
           Outboard Hardpoints*4,
           Wing Tip Launch Rails*2,
           (Standard load=60 Anti-Ship Missiles)
Def:       DefDM+16
Control:   Powered, 2 Maneuver Points, Computer=8
Accom:     Crew=(Pilot), Basic life support, sealed cockpit
           with vac suit backup, Inertial compensators,
           Complex cockpit with rocket escape pod*1
Other:     Fuel=240 liters liquid hydrogen


Indianapolis (TL15) Orbital Interceptor

CraftID:   VTOL Orbital Interceptor, TL 15, MCr 33.264545
Hull:      (60/150)  Displacement=66 (22 with wings folded)
           Weight Unloaded=16.336 (Weight w/ standard HE
           load=19.504, Nuclear=20.704) Airframe=Hypersonic
           VTOL
Power:     0.190275 Mw (drawn from engines), Endurance
           48 hours
Loco:      (4/10), Fusion Rocket, Thrust 214.5 tons,
           NOE=190, Cruise=3750kph, Top=5000kph, Vacuum
           Cruise=4167kph, Vacuum Top=5556kph, Acceleration
           Unloaded=13G, (With standard HE load=11G,
           nuclear=10.4) Agility=6
Commo:     Radio=System Maser Comm=System
Sensors:   Active EMS=Far Orbit, Passive EMS=Interstellar,
           ActObjScan=Rout, ActObjPin=Rout,
           PasEngScan=Rout,
Off:       Fuselage Hardpoint*1,
           Fuselage Launch Rails*4, Missiles=x06
           Inboard Hardpoints*4, Battery rounds=2
           Outboard Hardpoints*4,
           Wing Tip Launch Rails*2,
           (Standard load=60 Anti-Ship Missiles)
Def:       DefDM+17
Control:   Powered, 2 Maneuver Points, Computer=9
Accom:     Crew=(Pilot), Basic life support, sealed cockpit
           with vac suit backup, Inertial compensators,
           Complex cockpit with rocket escape pod*1
Other:     Fuel=240 liters liquid hydrogen

Remarks:  Well here it is.  COACC designs only require 1
computer so it is an extremely cheap fighter for it's
class.  Of course in space combat a single hit from any
space craft weapon will totally destroy it, but most
fighters will be blasted any way and with a DefDM of +12 at
TL10 to +17 at TL15 it can do a good job of staying out of
trouble.


Phobos (TL10) Mobile Artillery/Tank Destroyer

CraftID:   Mobile Artillery, TL 10, MCr 69.51593
Hull:      (60/150)  Displacement=20 Unloaded=334.4,
           Loaded=336.5, Config=6AF Armor=40D
Power:     (18/36) 289.4 Mw Fusion, Endurance=30/90
Loco:      (3/6), Maneuver=1G Antigrav Unit, NOE=140,
           Cruise=900kph, Top=1200kph, Agility=0
Commo:     Radio=System*2, Maser Comm=System
Sensors:   P-EMS=Interstellar, A-EMS=Far Orbit,
           Neutrino=Directional, Densitometer=Surface,
           Passive Audio, Active Audio, Synthetic Vision*3,
           Headlight*2 ActObjScn=Routine,
           ActObjPin=Routine, PasObjScn=Formidible,
           PasObjPin=Impossible,
           PasEngScn=Routine, PasEngPin=Impossible,
           PasAudScn=Formidible, PasAudPin=Formidible,
           ActAudScn=Formidible, ActAudPin=Formidible
Off:       Plasma Turret=x01,
           Batt=1
           Bear=1
                Pen/                     Auto Dng
                Attn  Dmg Range        Fire Spc  Sig Recoil
Plasma Turret   83/5  800 Planet(50000)   -  45    H      H
SandCaster      20/2   10 VLong(.5)       -  15*   L      L
0.05MW Beam
Laser            5/2    4 Dist(2.5)       2   -    H      L

Def:       DefDM+6, Scaster=x03, Smoke*6, Prismatic
           Aerosol*6
           Batt=1
           Bear=1
           All weapons=Point Defense Targeting
Control:   Computer=4/Fib*3, HUD*3, DynLink=3
           Env=Basic env, Basic Is, Extend Is, Grav Plates,
           Intert comp
Accom:     Crew=(Commander, Driver, Gunner),
Other:     Fuel=104.2 Kliters, Cargo=24.5 ObjSize=Average
           EMlevel=None
Remarks:  The Phobos Mobile Artillery unit operates
primarily just under the surface of the water.  The plasma
turret, sand caster and beam laser are all mounted on a
mast outside the main body of the tank.  The mast is
projected above the water surface to fire.  At TL 10, no
sensors have the capability to locate it effectively
underwater, at higher tech levels densitometers can
penetrate water, but even then the air foil combined with
the high thrust engines give it good speed underwater to
relocate before opening fire again.
      (Believe it or not, you've probably seen this one in
action:  The war machine in George Pal's `War of the
Worlds'.)

******************** End Part 4 of 4 ********************
- --Name = STEPHEN SMITH  Mailbox # = 68