New Erratum Noted:
In the starship design system, the crew is divided into segments per
each 1350kl, according to the rules. The example makes it clear that this is
intended to be per 13500kl (i.e. 1000tons not 100).
Suggested Rules Modification:
The calculation of aircraft agility given in COACC was taken directly from
Striker. However, a maximum agility of 6 is permitted in COACC, where there was
no limit in Striker. Almost any aircraft with a maximum speed of 600kph or more
(which is most) will max out at agility 6.
Rather than read the formula (((MS/100)+G)*(100/(100-ME))+MP) Watch those
parentheses carefully...
I would suggest:
(((MS/1000)+G)*(100/(100-ME))+MP) which gives you some incentive to use the more
expensive control types and/or to devote a significant fraction of your aircraft
weight to 'Maneuver Enhancement'. Supersonic fighters with speeds of 2000 or
more and G ratings of 2+ will tend to have high agilities, just from that, but
a lowly TL5 biplane can devote 80% of its weight to ME (two wings, low wingload-
ing, whatever) and still get a respectable number. He can't run, but he can
sure turn.
Rob Dean
(Of course, it's all academic as I don't have any airplanes in my game right
now.)