The first three ships included here are the draft versions of the first
installment of the "Shattered Ships of the Fighting Imperium" rewrite
project. Please send any comments directly to me.
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Draft Imperial 10000ton Fleet Escort TL15
This draft design was produced on 29 September 1990. In order to
fit the desired main armament of a meson gun bay, it is necessary to have a
power plant roughly twice as large as the maneuver/life support
requirement. Endurance given below is for no combat use of power. Combat
power consumes 2 days of non-combat power per day.
CraftID: Imperial Fleet Escort, 10000 tons, TL15, MCr6531.5
Hull: 9000/22500, Disp=10000t, Config=1SL, Armor=52G,
Loaded=143880t, Unloaded=137470t
Power: 667/1334, Fusion=180000MW, Duration=44/132
Loco: 990/1980, Maneuver=4, 450/900, Jump=4, Cruise=750kph,
Max=1000kph, Agility=3
Comm: Radio=System*3, Laser=System*3, Maser=System*3
Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
EMS Passive(Interstellar)*3, Neutrino Sensor (10kw)*3,
High Pen Densitometer (1km)*3, ActObjScan=Rout,
ActObjPin=Rout, PassObjScan=Rout, PassObjPin=Rout,
PassEnScan=Simp, PassEnPin=Rout
Off: Hardpoints=100
MesonGun=09x Missile=x90 BeamLaser=xx9
Batteries 1 4 1
Bearing 1 4 1
Def: DefDM+11, Meson Screen-9*2, Nuclear Damper-7*2
SandCaster=x09
Batteries 4
Bearing 4
Control: Computer Mod9fib*3, 2*LargeHoloDisplay, 20*HeadsUpHoloDisplay,
620*HoloLink
Accom: Crew=90 (11 bridge, 14 engineer, 4 maintenance, 45 gunners,
3 flight, 11 command, 2 medical), Staterooms=45, Env=basic env,
basic ls, extended ls, grav plates, inertial comp
Other: Fuel=82133kl (1 jump-4+44 days), Cargo=0, Missile Magazine=500kl
(50b-r), Fuel Scoops, Fuel Purifier (12hr), SubCraft=1*Pinnace,
ObjSize=Large, EmLevel=Strong
Draft Imperial 10000ton Fleet Escort TL14
This draft design was produced on 29 September 1990. In order to
fit the desired main armament of a meson gun bay, it is necessary to have a
power plant roughly twice as large as the maneuver/life support
requirement. Endurance given below is for no combat use of power. Combat
power consumes 2 days of non-combat power per day. Basically, this was
designed backwards from the TL15 version, the main difference being the
large increase in power plant size needed at TL14, and corresponding
changes in fuel capacity. To keep the fuel capacity at over 30 days at
running power, it was necessary to trim the fuel purifier back to 18 hour
capability.
CraftID: Imperial Fleet Escort, 10000 tons, TL14, MCr8291
Hull: 9000/22500, Disp=10000t, Config=1SL, Armor=52G,
Loaded=175756t, Unloaded=169926t
Power: 1267/2534, Fusion=171000MW, Duration=35/105
Loco: 990/1980, Maneuver=4, 450/900, Jump=4, Cruise=750kph,
Max=1000kph, Agility=2
Comm: Radio=System*3, Laser=System*3, Maser=System*3
Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
EMS Passive(Interstellar)*3, Neutrino Sensor (10kw)*3,
High Pen Densitometer (250m)*3, ActObjScan=Rout,
ActObjPin=Rout, PassObjScan=Rout, PassObjPin=Rout,
PassEnScan=Simp, PassEnPin=Rout
Off: Hardpoints=100
MesonGun=05x Missile=x90 BeamLaser=xx9
Batteries 1 4 1
Bearing 1 4 1
Def: DefDM+9, Meson Screen-6*2, Nuclear Damper-6*2
SandCaster=x09
Batteries 4
Bearing 4
Control: Computer Mod8fib*3, 4*LargeHoloDisplay, 25*HeadsUpHoloDisplay,
670*HoloLink
Accom: Crew=107 (12 bridge, 23 engineer, 5 maintenance, 51 gunners,
3 flight, 11 command, 2 medical), Staterooms=54, Env=basic env,
basic ls, extended ls, grav plates, inertial comp
Other: Fuel=73842kl (1 jump-4+35 days), Cargo=0, Missile Magazine=500kl
(50b-r), Fuel Scoops, Fuel Purifier (18hr), SubCraft=1*Pinnace,
ObjSize=Large, EmLevel=Strong
Draft Imperial 10000ton Fleet Escort TL13
This draft design was produced on 30 September 1990. Like the TL14
version, this one was pretty much designed backwards from the TL15.
However, I didn't think that a Meson Gun-3 was very attractive as a main
armamenet, so I replaced it with two PA-9s. Not great, but at least they
take less energy. The running power on this one is 2/3 of full power, so
each combat day/hr uses up 1.5 running days/hrs. Due to the decrease in
overall power requirement, I was able to keep the endurance up and still
stick in a 12 hr fuel purifier.
CraftID: Imperial Fleet Escort, 10000 tons, TL13, MCr7430
Hull: 9000/22500, Disp=10000t, Config=1SL, Armor=52F,
Loaded=209601t, Unloaded=204051t
Power: 980/1960, Fusion=132300MW, Duration=30/90
Loco: 990/1980, Maneuver=4, 450/900, Jump=4, Cruise=750kph,
Max=1000kph, Agility=1
Comm: Radio=System*3, Laser=System*3, Maser=System*3
Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
EMS Passive(Interstellar)*3, Neutrino Sensor (100kw)*3,
High Pen Densitometer (100m)*3, ActObjScan=Rout,
ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
PassEnScan=Rout, PassEnPin=Diff
Off: Hardpoints=100
ParticleAcc=090 Missile=x90 BeamLaser=xx9
Batteries 2 4 1
Bearing 2 4 1
Def: DefDM+7, Meson Screen-3*2, Nuclear Damper-3*2
SandCaster=x09
Batteries 3
Bearing 3
Control: Computer Mod7fib*3, 4*LargeHoloDisplay, 35*HeadsUpHoloDisplay,
1100*HoloLink
Accom: Crew=114 (12 bridge, 27 engineer, 7 maintenance, 51 gunners,
3 flight, 12 command, 2 medical), Staterooms=57, Env=basic env,
basic ls, extended ls, grav plates, inertial comp
Other: Fuel=69853kl (1 jump-4+30 days), Cargo=0, Missile Magazine=500kl
(50b-r), Fuel Scoops, Fuel Purifier (12hr), SubCraft=1*Pinnace,
ObjSize=Large, EmLevel=Strong
Vanguard class Orbiter TL7
The six ships of the Vanguard class are the mainstays of the space
program of the government of Crout (Glisten Subsector). Designed for a
vertical launch, the vehicle is winged and lands on a runway. A Vanguard
can lift up to 154tons of cargo into a stable planetary orbit.
The solar cell module is provided for long-endurance missions, and
consists of an array of folding screens. It may not be deployed while the
ship is under acceleration. Power is provided from the rocket motors
during maneuvers. Turnaround time from landing to launch is usually about
13 days. Approximately 6.2 minutes of acceleration are required to achieve
stable orbit. Life support is limited to the crew and cargo compartments.
<Designed using rules found in Challenge #45>
CraftID: Vanguard class Orbiter, TL7, MCr22.5
Hull: 36/90, Disp=40t, Config=1AF, Armor=40C,
Loaded=612t, Unloaded=458t
Power: 1/2, SolarCells=2MW, Endurance=Indefinite
Loco: 2/4, High Performance Rocket, Thrust=1326tons, Endurance=20min
Comm: Radio=Planetary
Sensors: Radar=Regional(500), ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1
Def: DefDM+3
Control: Computer Mod1*3, 186*CompLink
Accom: Crew=3 (2 pilots, flight engineer), Seats=Roomy*4,
SmallStaterooms=2, Env=basic env, basic ls, extended ls
Other: Fuel=264kl (cryogenic), Cargo=154kl, ObjSize=Avg,
EmLevel=Faint
Modified IDP-9734 class Freighter TL9
The IDP-9734 (Imperial Data Package) is a standard design going back
to pre-imperial times. It is a simple in-system freighter using fusion
rockets for propulsion, and is very cost competitive with grav-driven
vehicles of similar performance. The version shown below has been modified
by the addition of a 5MW beam laser for support of asteroid mining and
prospecting. Since the total output of the fission pile is 5MW, the laser
can only be operated for limited periods, unless the crew is willing to
rely on vacc suits for life support.
<Designed using rules found in Challenge #45>
CraftID: Modified IDP-9734 Freighter, TL9, Cr8,210,470
Hull: 81/203, Disp=90t, Config=4USL, Armor=40D,
Loaded=1571t, Unloaded=526t
Power: 1/2, Fission=5MW, Endurance=10yrs
Loco: 1/2, Fusion Rocket, Thrust=390tons, Duration=150/450,
MaxAccel(Loaded)=0.25G, MaxAccel(Unloaded)=0.74G
Comm: Radio=System
Sensors: Radar=Planetary, ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1
Pen/ Max Auto Dngr
Attn Dmg Range Tgts Spc Sig ROF
5MW Beam Laser 28/3 10 VDist(25) 2 - H 40
Def: DefDM+1
Control: Computer Mod1*3, 70*CompLink
Accom: Crew=1 (Pilot/Engineer), Staterooms=2, Env=basic env, basic ls,
extended ls
Other: Fuel=36kl, Cargo=1040kl, ObjSize=Avg, EmLevel=Faint
IDP-9851 class Patrol Boat TL9
The IDP-9851 (Imperial Data Package) is a standard design going back
to pre-imperial times. It is a deep space capable craft using a fusion
rocket drive, advantageous when away from a planetary gravity well. Two
standard grav powered landers are carried for planetside operations.
<Designed using rules found in Challenge #45>
CraftID: IDP-9851 Patrol Boat, TL9, Cr97.4
Hull: 180/450, Disp=200t, Config=4USL, Armor=40D,
Loaded=3946t, Unloaded=3315t
Power: 1/2, Fission=15MW, Endurance=10yrs
Loco: 2/4, Fusion Rocket, Thrust=5850tons, Duration=120/480,
MaxAccel=1.76G
Comm: Radio=System*3, LaserComm=System
Sensors: Radar=FarOrbit, ActObjScan=Rout, ActObjPin=Rout
Off: Hardpoints=2
Missile=x02
Batteries 1
Bearing 1
Def: DefDM+5
SandCaster=x03
Batteries 1
Bearing 1
Control: Computer Mod3*3, 3*HeadsUpDisplay, 96*CompLink
Accom: Crew=24 (1 bridge, 1 engineer, 1 gunner, 6 flight, 12 troops,
3 command), Staterooms=24, Env=basic env, basic ls,
extended ls
Other: Fuel=432kl, Cargo=116kl, MissileMagazine=30kl(100b-r),
SubCraft=2*20ton Lander, ObjSize=Avg, EmLevel=Faint
IDP-9851/L Lander TL9
The IDP-9851/L lander is included as part of the IDP-9851 patrol boat
design. It includes a minimum size fusion plant and a conventional grav
unit developing 380 tons of thrust. While 121.8kl of cargo space is
included in the design, carrying a full 121.8 tons of cargo results in a
useful acceleration of 0.06G, making an orbital ascent very time consuming.
Performance statisitics given below are for an unloaded vehicle.
CraftID: IDP-9851/L Lander, TL9, Cr6,573,424
Hull: 18/45, Disp=20, Config=1SL, Armor=40D, Unloaded=235.2t,
Loaded=358.5t
Power: 1/2, Fusion=40MW, Dur=30/90
Loco: 1/2, StdGrav=380t thrust, Max=720kph, Cruise=540kph, NOE=130kph,
MaxAccel=0.6G
Comm: Radio=Planetary
Sensors: AllWeatherRadar=Continental(5000), ActObjScan=Diff,
ActObjPin=Diff
Off: Hardpoints=1
Def: -
Control: Comp0*3, 1*HeadsUpDisplay, 80*CompLink
Accom: Crew=2 (Pilot/Commander, Copilot), Passengers=10,
Seats=Roomy*12, SmallStaterooms=2, Env=basic env, basic ls,
ext ls
Other: Fuel=21.6kl, Cargo=121.8kl, ObjSize=Avg, EmLevel=Faint