I was reading the latest issue of TD which came into my hands this past
weekend, and noticed that the Traveller Q&A section specifically mentioned
partial use of power plants as a legitimate option in extending duration.
So, as I was looking over those TL11 Vargr warships in the rebellion
Sourcebook, I wondered if they couldn't be improved upon a bit. The first
40 ton craft took about 20 minutes to do, and each of the succeeding ones took
less than 10 minutes (on paper) with most of the data needed already looked up
and laid out.
Good Gaming,
Rob Dean
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Glyptodon Walkter Tank TL13
The Glyptodon is an experimental vehicle produced by LSP for the plane
tary army of Lunion. Ordered in very small quantities, it is used by spe
cialized mountain warfare units for operations in very rough terrain.
CraftID: Glyptodon Wlaker Tank, TL13, Cr4,662,000
Hull: 5/12, Disp=5, Config=4USL+turret, Armor=60F, Loaded=286.2t,
Unloaded=285.8t
Power: 1/2, Fusion=60MW, Dur=5/15
Loco: 2/4, Legs=6, P/W=209, RoadSpeed=268kph, OffRoad=161kph
Comm: Radio=Planetary, LaserComm=Continental
Sensors: EMM, EMS Active(Regional), EMS Passive(Interplanetary),
Neutrino Sensor(1MW), LowPenDensitometer(50m), ActObjScan=Diff,
ActObjPin=Diff, PassObjScan=Diff, PassObjPin=Diff,
PassEnScan=Routine, PassEnPin=Diff
Off: Hardpoints=1
Pen/ Max Auto Dngr
Attn Dmg Range Tgts Spc Sig ROF
Fusion Gun FY-13 71/5 30 VDist(21) 2 - H 40
2*5MW Beam Laser 30/3 12 VDist(25) 2 - L 40
Def: -
Control: Comp1*1, HeadsUpHoloDisplay*1
Accom: Seats=Adequate*1 (Commander), Env=Basic env, basic ls
Other: Fuel=6kl, Cargo=0, ObjSize=Avg, EmLevel=Faint
Shetland Light ATV TL13
The Shetland is a light walker ATV for those who prefer legged vehi
cles. It is fully equipped for any environment, and the fuel cell can be
operated in open or closed cycle mode.
CraftID: Shetland Light ATV, TL13, Cr59,574
Hull: 3/7, Disp=3, Config=4USL, Armor=4F, Loaded=17.0t,
Unloaded=11.1t
Power: 1/2, 8*FuelCells=1.08MW, Dur=30/90 (or 80hrs closed cycle)
Loco: 1/2, Legs=4, P/W=63, Road Speed=122kph, Offroad=97kph
Comm: Radio=Regional(500km)
Sensors: Headlights*2, Light Amplification
Off: Hardpoints=1
Def: -
Control: Elec*16
Accom: Seats=ExtOccAdequate*3 (Driver, 2 passengers), Env=Basic env,
basic ls, extended ls, airlock
Other: Fuel=2.304kl, Cargo=5.7kl, ObjSize=Small, EmLevel=Moderate
Sword Worlds Majestic Class Heavy Cruiser TL11
The Majestic class heavy cruiser is a standard Sword Worlds design,
although very similar vessels can be found serving in Imperial and Vargr
navies of equal tech level. Equipped with a fuel purifier, a squadron of up
to 30 forty ton landers or fighters, and a company of marines, the Majestic
is capable of independent operations, and is frequently found as a flagship
for a squadron of smaller craft. Normal operating power is approximately 50%
of the full power capacity, and the endurance given below is for non-combat
operations. Each hour at combat power uses fuel for two hours at non-combat
power. Cost of auxiliary craft is not included below.
CraftID: Majestic class Heavy Cruiser, TL11, MCr18160
Hull: 27000/67500, Disp=30000t, Config=1SL, Armor=52E,
Loaded=638759t, Unloaded=580580t
Power: 3000/6000, Fusion=270000MW, Duration=30/90
Loco: 1350/2700, Maneuver=2, 810/1620, Jump=2, Cruise=750kph,
Max=1000kph, Agility=0
Comm: Radio=System*3, Laser=System*3, Maser=System*3
Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
EMS Passive(Interstellar)*3, Neutrino Sensor (1Gw),
High Pen Densitometer (1m), ActObjScan=Rout,
ActObjPin=Rout, PassObjScan=Form, PassObjPin=Form,
PassEnScan=Rout, PassEnPin=Form
Off: Hardpoints=300
PartAcc=K00 Missile=x70 BeamLaser=xx8
Batteries 1 12 5
Bearing 1 11 5
PlasmaGun=x04
Batteries 1
Bearing 1
Def: DefDM+4
SandCaster=x09
Batteries 8
Bearing 7
Control: Computer Mod5fib*3, 150*HeadsUpDisplay, 49000*DynLink
Accom: Crew=432 (18 bridge, 101 engineer, 17 maintenance, 65 gunners,
90 flight, 120 troops, 17 command, 4 medical), Staterooms=432,
Env=basic env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=109350kl (1 jump-2+30 days half power), Cargo=49774kl,
Missile Magazine=1500kl (50b-r), Fuel Scoops, Fuel Purifier
(12hr), SubCraft=30*40ton, ObjSize=Large, EmLevel=Strong
Sword Worlds Nymph class Fighter TL11
The Nymph is a long endurance fighter in common Sword World service.
Notable for its design which sacrifices agility in favor of a main battery of
2 beam lasers, it also features an armored hull, giving some protection
against the secondary batteries of larger vessels.
CraftID: Nymph Class Fighter, TL11, MCr83.75
Hull: 36/90, Disp=40, Conf=1AF, Armor=52E, Loaded=1618.5t
Unloaded=1605.8t
Power: 12/24, Fusion=1020MW, Dur=13/39
Loco: 7/14, Maneuver=6, Max=4200kph, Cruise=3150kph, NOE=150kph,
Agility=1
Comm: Radio=System, LaserComm=FarOrbit
Sensors: EMM, EMS(Act)=FarOrbit, EMS(Pass)=Interplanetary,
ActObjScan=Rout, ActObjPin=Rout, PassEnScan=Rout
Off: Hardpoints=1
BeamLaser=xx2 Missile=x01
Batteries 1 1
Bearing 1 1
Def: DefDM+6
Control: Comp3*3, HeadsUpDisplay*2, 220*DynLink
Accom: Crew=2 (Commander/Gunner, Pilot), Small Staterooms*2, Env=basic
env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=160.9kl, ObjSize=Avg, EmLevel=Faint
Sword Worlds Sprite class Lander TL11
The Sprite is a derivative of the Nymph fighter class. It is intended
to carry a full squad of infantry and their carrier vehicle, plus a reasona
ble amount of additional cargo, to a planetary surface as rapidly as possi
ble. Given these operating parameters, there was no need to provide exces
sive fuel tankage, or extended accommodations for the crew. However, extend
ed life support in installed in case other operations are required. Addi
tional fuel tankage could easily be installed in the cargo bay to extend
duration, and modular habitat units could be carried.
CraftID: Sprite Class Lander, TL11, MCr45.22
Hull: 36/90, Disp=40, Conf=1AF, Armor=40E, Loaded=1089t,
Unloaded=858t
Power: 6/12, Fusion=540MW, Dur=3/9
Loco: 7/14, Maneuver=6, Max=4200kph, Cruise=3150kph, NOE=150kph,
Agility=3
Comm: Radio=System, LaserComm=FarOrbit
Sensors: EMM, EMS(Act)=FarOrbit, EMS(Pass)=Interplanetary,
ActObjScan=Rout, ActObjPin=Rout, PassEnScan=Rout
Off: Hardpoints=1
Def: DefDM+8
Control: Comp3*3, HeadsUpDisplay*2, 50*DynLink
Accom: Crew=2 (Commander, Pilot), Seats=16*Roomy, Env=basic env, basic
ls, extended ls, grav plates, inertial comp
Other: Fuel=19.44kl, Cargo=230kl (17t), ObjSize=Avg, EmLevel=None
Sword Worlds Ariel class Pinnace TL11
The Ariel is a derivative of the Nymph fighter class. It is intended to
provide a reasonable landing and independent operation capability for larger
craft. Only one crew memeber is actually required to operate the vessel, but
six small staterooms provide long term accomodations for up to 5 passengers.
More can easily be carried for short trips.
CraftID: Ariel Class Pinnace, TL11, MCr19.7
Hull: 36/90, Disp=40, Conf=1AF, Armor=40E, Loaded=728.5t,
Unloaded=556.7t
Power: 3/6, Fusion=270MW, Dur=30/90
Loco: 3/6, Maneuver=3, Max=2850kph, Cruise=2137kph, NOE=150kph,
Agility=2
Comm: Radio=System
Sensors: EMS(Act)=Planetary, EMS(Pass)=Interplanetary,
ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Rout
Off: Hardpoints=1
Def: DefDM+5
Control: Comp1*3, HeadsUpDisplay*2, 100*DynLink
Accom: Crew=1 (Pilot), Passengers=5, Small Staterooms=6
Env=basic env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=97.2kl, Cargo=165kl, ObjSize=Avg, EmLevel=Faint