From: [email removed] (Stephen D Smith)
Organization: personal mailbox at The Next Challenge
Here's more from Scott:
Stephen D Smith USENET: [email removed]
BIX: sdsmith
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I have no access to e-mail so you will not be able to
reach me very easily and there will be long gaps between
my having access to any comments to any designs or ideas
you might have but I would appreciate it
Scott Kellogg [phone removed]
[address removed]
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Free Trader TL11, Fission Powered
CraftID: Free Trader Type AN, TL11, MCr 62.573589
Hull: (180/450) Disp=200, Config=1SL, Armor=40E, Unload=3090.32,
Load=4577.76
Power: (12/24) 462.34Mw Fission, Dur=1yr
Loco: (4/8), Manuver=1G, (4/8) Jump=1, Agility=0 NOE=150,
Cruise=600kph, Top=800kph,
Commo: Radio=System
Sensors: A-EMS=FarOrb, P-EMS=Interstel, ActObjScn=Rout,
ActObjPin=Rout, PasEngScn=Rout
Off/Def: HPoints=2, DefDM=+2
Control: Computer=1*3, HUD*12, DynLink=20
Accom: Crew=4 (Bridge=1, Engineer=1, Medic=1, Steward=1)
Env=Basic
Env, Basic is, Extend is, Inertial Comp, Grav Plate
Other: Cargo=1362, Fuel=270Kl Hydrogen, Scoops=30min, Fuel
Pure=6hr49min, 462.3liters Fissionables, ObjSize=Avg,
EMlevel=Mod
Remarks: Popular among merchants trading with less advanced
planets.
Carries 24% more cargo than the TL15 Type A Free Trader!
Scott Kellogg
Experimental Cruiser TL15, Fission Powered
CraftID: Cruiser, Type CYN, TL15, MCr 144590.3
Hull: (90,000/225,000) Disp=100,000 Config=5SL, Armor=79G,
Unload=6,250,218.3, Load=6,358,404.6
Power: (48,324/64312) 964,630Mw Fission, Dur=1yr
Loco: (6750/9000), Manuver=2G, (6750/9000) Jump=4, Agility=0 NOE=190,
Cruise=750kph, Top=1000kph,
Commo: Radio=System*2, Maser=System*2
Sensors: EMM, P-EMS=Interstell*3, A-EMS=FarOrb*3,
Densitometer=250m*3,
Neutrino=10kw*3,
ActObjScn=Rout, ActObjPin=Rout,
PasObjScn=Rout, PasObjPin=Rout
PasEngScn=Simp, PasEngPin=Rout
Off: HPoint=1000
Meson Gun=T0x Missile=xA0 ParticleAcc=x90
Batt 1 80 2
Bear 1 56 2
BLasers=x04
Batt 50
Bear 35
Def: DefDM=+7 MesonScreen-9, NucDamp-9, NucDamp-7, BGlobe-4
SCaster=x04
Batt 60 Factor 7 Damper is fission supercharger
Bear 42
Control: Computer=9fib*3, LrgHoloDisp=60, HoloHUD=422,
HoloLink=422,
Electronic Circuit Protect
Accom: Crew=848 8*100 (Command=116, Bridge=234, Engineer=209,
Gunner=60, Maintain=194, Medic=7, Steward=28) Env=Basic
Env, Basic is, Extend is, Inertial Comp, Grav Plate
Subcraft=50 ton*2
Other: Cargo=5564.61, Magazine=78400kl (14000b-r) Battery
round=56
missiles, Jump Fuel=337,500Kl Hydrogen, Scoops=1hr15min,
FuelPure=12hr, Fuel=964.63Kl Fissionables,
ObjSize=Lrg, EMlevel=Mod
Effects of fission supercharger:
Normal Output of reactor X3: Agility=1
X4: Agility=2
X5: Agility=3
X6: Agility=4
X7: Agility=5
X9: Agility=6
Remarks: The "High Guard" class cruiser is designed for precisely
that mission. Thus far it is deployed purely experimentally but as
more and more ships are pressed into service by the rebellion, the
class may yet see full production. The ship carries 2 nuclear
dampers,
the lower powered of these is used for engine shielding and
supercharging. As a nuclear damper works essentially by shortening
the
half life of fissionable materials, the damper is able to force the
decay of the reactor fuel, thereby greatly increasing the output of
the
reactor. This of course will lower the endurance, but there is
sufficent fuel to fully power the ship for one year without using the
supercharger.
In practice the ship can sustain itself for longer than that by
reducing the reactors output when not needed, or by using the ship's
black globe as an energy collector. Fuel economy is vital for this
particular ship as while it has a huge endurance, it must still refuel
and large quantities of fissionables are not always available in bulk,
the ship can not just dip into a gas giant or ocean, but must stop at
a Naval weapons facility to take on the large amount of nuclear fuel.
The ship's unusual ability to go without refueling for extended
periods is used as its name suggests in a high guard role while other
ships refuel, thus the class is will probably see duty as tanker
escort
when full scale production begins.
As a dedicated high guard vessel, an experiment in jump
technology has been tested in the prototype: the 'ANNIC NOVA' jump
technique. This drive does not use liquid hydrogen, but...
**********CLASSIFIED*********CENSORED**********
*...influx from the black globe. As all energy is absorbed by the
globe, the ship would use this energy for jump. The ship would dive
into a planets gravity well and turn the globe on. Light, heat, and
gravitation are converted into usable energy and this is dumped into
the jump drive. Rumor has it that the system has been attempted by
the
prototype 'High Guard'. It is said that the resultant misjump placed
a moratorium on all further testing, but the software for the
technique
is still in place.
CYN-1: High Guard Class ship, Deployed
CYN-2: Mercenary Keel laid out, under production
CYN-3: Scouts Keel laid out, under production
CYN-4: Merchant Prince Keel laid out, under production
CYN-6: Robots Undergoing trials
CYN-7: Characters & Combat Contract not yet awarded
CYN-8: Starships Contract not yet awarded
CYN-9: Worlds & Adventures Out of Print
Scott Kellogg
*****End Part 7*****
- - --Name = STEPHEN SMITH Mailbox # = 68