Vehicle Designs, Part 23

By Robert S. Dean ·

TML message #1689From bundle 139

Here's the latest, folks.

Rob Dean
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  Gryphon Grav Fighting Vehicle TL13

       The Gryphon is a general purpose grav fighting vehicle manufactured in
  large quantities in the frontier regions of the Imperium.  A reliable design,
  it was standard with the Imperial forces when they were equipped at TL13, and
  the data package is now generally available.  With space rated armor and
  computers, the Gryphon is capable of combat from a planetary surface out to
  orbit, and can be launched from orbit for a planetary assault operation.
  Armament is laid out "over and under", with the pulse laser in a remote
  turret on the upper surface of the vehicle, and the fusion gun in a turret on
  the lower surface. The 2 5MW beam laser are mounted in side sponsons, and are
  intended for antipersonnel use

    CraftID: Gryphon GFV, TL13, MCr8.17
       Hull: 6/14, Disp=6, Config=1AF, Armor=45F, Loaded=132.6t, Unload=130.9t
      Power: 2/4, Fusion=144MW, Dur=12/36
       Loco: 1/2, StdGrav=360t, Max Speed=1860, Cruise=1395, NOE=170,
             MaxAccel=1.7G
       Comm: Radio=FarOrbit, MaserComm=Planetary
    Sensors: EMM, EMS Active(Continental), EMS Passive(Substellar),
             ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Rout
        Off: Hardpoints=1

                        Pen/          Max     Auto   Dngr
                        Attn    Dmg   Range   Tgts   Spc    Sig   ROF
           Fusion-Y Gun  71/5    30  VDist(21)  2     45     H     40
       50MW Pulse Laser  51/4    60   Reg(250)  3      -     L     80
       2*5MW Beam Laser  30/3    12  VDist(25)  2      -     L     40

        Def: Point Defense Targeting for 50MW pulse laser
    Control: Comp0*3, HeadsUpHoloDisplay*1, HoloLink*4
      Accom: Seats=ExtOccRoomy*3 (Commander, Driver, Gunner), Env=Basic env,
             basic ls, extended ls
      Other: Fuel=24.7kl, Cargo=0, ObjSize=Avg, EmLevel=Faint

  LSP Model 139 Combat Support Tanker TL13

       By tech level 13, almost all combat operations are performed by energy
  weapon armed grav vehicles.  This makes the job of combat logistics support
  much easier than at lower tech levels, because all that is needed during an
  operation (and maybe not even then, given the high endurance of most fusion
  powered vehicles) is food, fuel, and repair parts.  The tanker is intended to
  refuel combat grav vehicles while moving, to reduce vulnerability to enemy
  long range attacks as much as possible.  Almost all combat grav vehicles are
  equipped with the necessary refueling probes.  The LSP Model 139 is equipped
  with a capable sensor/communication suite to assist in coordinating the
  refueling activities, and to enable the craft to avoid action as much as
  possible.

    CraftID: Combat Support Tanker, TL13, Cr4,057,000
       Hull: 14/34, Disp=15, Config=1AF, Armor=30F, Loaded=77.9t, Unload=66.3t
      Power: 1/2, Fusion=27MW, Dur=230/690
       Loco: 1/2, StdGrav=200t, Max Speed=1770, Cruise=1327, NOE=170,
             MaxAccel=1.6G
       Comm: Radio=Planetary, LaserComm=Continental, MaserComm=Regional
    Sensors: EMM, EMS Active(VDist), EMS Passive(Continental),
             ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
        Off: Hardpoints=1

                        Pen/          Max     Auto   Dngr
                        Attn    Dmg   Range   Tgts   Spc    Sig   ROF
         5MW Beam Laser  30/3    12  VDist(25)  2      -     L     40

        Def: -
    Control: Comp0*2, HeadsUpDisplay*1, HoloLink*35
      Accom: Seats=ExtOccRoomy*2 (Driver, Gunner), Env=Basic env, basic ls,
             extended ls
      Other: Fuel=165.8kl (all available for refueling), Cargo=0,
             ObjSize=Small, EmLevel=Faint

  LSP Model 138 Combat Support Fuel Refiner TL13

       By tech level 13, almost all combat operations are performed by energy
  weapon armed grav vehicles.  This makes the job of combat logistics support
  much easier than at lower tech levels, because all that is needed during an
  operation (and maybe not even then, given the high endurance of most fusion
  powered vehicles) is food, fuel, and repair parts. While a planetary defender
  is capable, at least in theory, of preparing caches of supplies prior to an
  attack, an attacker has to be able to carry all required supplies.  To make
  things easier, the combat support fuel refiner can process hydrogen out of
  water where available at a rate of 142kl per hour, almost enough to fill a
  Model 139 tanker.  Field commanders prefer to avoid this whenever possible,
  because the fuel refiner is comparatively vulnerable in a high intensity
  combat environment due to the requirement to stop while processing.  A vehi-
  cle large enough to carry the amount of water needed and process it on the
  move was considered by most logisticians to be prohibitively large.  Again,
  as a result of the limited onboard tankage, a tanker vehicle must be on hand
  to receive the hydrogen as it is being processed. The LSP Model 13 is
  equipped with a capable sensor/communication suite to assist in coordinating
  the refueling activities, and to enable the craft to avoid action as much as
  possible.

    CraftID: Combat Support Fuel Refiner, TL13, Cr9,768,000
       Hull: 27/68, Disp=30, Config=4SL, Armor=30F, Loaded=794.6t
      Power: 2/4, Fusion=144MW, Dur=4.6/13.8
       Loco: 2/4, StdGrav=1400t, Max Speed=912, Cruise=684, NOE=170,
             MaxAccel=0.76G
       Comm: Radio=Planetary, LaserComm=Continental, MaserComm=Regional
    Sensors: EMM, EMS Active(VDist), EMS Passive(Continental),
             ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
        Off: Hardpoints=1
        Def: -
    Control: Comp0*2, HeadsUpHoloDisplay*1, HoloLink*30
      Accom: Seats=ExtOccRoomy*2 (Driver, Operator), Env=Basic env, basic ls,
             extended ls
      Other: Fuel=9kl, Fuel Purifier(142kl/hr), Cargo=0, ObjSize=Avg,
             EmLevel=None

  Pilum Class Close Escort TL13

       The Pilum is designed to meet the Imperial Navy standard requirements of
  Jump-4 and 4-G acceleration.  A substantial number of Pilum class escorts
  remain in Imperial service, although almost all new construction is for
  various planetary navies.

    CraftID: Pilum Class Close Escort, TL13, MCr725.2
       Hull: 720/1800, Disp=800t, Config=1AF, Armor=55F, Loaded=17947t,
             Unloaded=17072t
      Power: 64/128, Fusion=8550MW, Duration=30/90
       Loco: 80/160, Maneuver=4, 36/72, Jump=4, Cruise=2550kph, Max=3400kph,
             Agility=2
       Comm: Radio=System, Laser=System, Maser=System
    Sensors: EMS Active(FarOrbit), EMS Jammer (FarOrbit),
             EMS Passive(Interstellar), Neutrino Sensor (100kw),
             High Pen Densitometer (100m), ActObjScan=Rout,
             ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
             PassEnScan=Rout, PassEnPin=Diff
        Off: Hardpoints=8

                    Missile=x03     BeamLaser=xx4
             Batteries        4                 2
             Bearing          4                 2

        Def: DefDM+10

                 SandCaster=x04
             Batteries        2
             Bearing          2

    Control: Computer Mod7*3, 5*HeadsUpHoloDisplay, 190*HoloLink
      Accom: Crew=14 (2 bridge, 2 engineer, 1 maintenance, 3 gunners,
             3 flight, 2 command, 1 medical), Staterooms=7, Env=basic env,
             basic ls, extended ls, grav plates, inertial comp
      Other: Fuel=6120kl (1 jump-4+30 days), Cargo=0, Missile Magazine=30kl
             (25b-r), Fuel Scoops, Fuel Purifier (18hr), SubCraft=1*20t Armed
             Launch, ObjSize=Large, EmLevel=Moderate

  Aramis Class Light Fleet Escort TL13

       The Aramis is designed to meet the Imperial Navy standard requirements
  of Jump-4 and 4-G acceleration.  Named for worlds in the Spinward Marches,
  there was a certain amount of public outcry from the planetary populations so
  recognized when the class was unveiled, as many didn't think that having such
  a small vessel named after their planet was much of an honor.  The Imperial
  Navy still engages in limited production of Aramis class escorts at shipyards
  on TL13 planets.  When active defenses such as meson screens and dampers (not
  usually installed on vessels in this size class anyway) are not considered,
  there is not much difference in performance between TL13 and TL15 vessels.
  The model 7 computer set up on these vessels is sufficient to be superior to
  that carried by most small raider and corsair vessels.  Thus, Aramis (and
  similar) class vessels can be used to perform rear and low threat area escort
  duties enabling more capable ships to be maintained in the front lines.

    CraftID: Aramis Class Light Fleet Escort, TL13, MCr1647.2
       Hull: 1800/4500, Disp=2000t, Config=1SL, Armor=55F, Loaded=43524t,
             Unloaded=40692t
      Power: 154/308, Fusion=20700MW, Duration=30/90
       Loco: 198/396, Maneuver=4, 90/180, Jump=4, Cruise=750kph, Max=1000kph,
             Agility=2
       Comm: Radio=System*2, Laser=System*2, Maser=System*2
    Sensors: EMS Active(FarOrbit)*2, EMS Jammer (FarOrbit)*2,
             EMS Passive(Interstellar)*2, Neutrino Sensor (100kw)*2,
             High Pen Densitometer (100m)*2, ActObjScan=Rout,
             ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
             PassEnScan=Rout, PassEnPin=Diff
        Off: Hardpoints=20

                    Missile=x05     BeamLaser=xx4
             Batteries        3                 4
             Bearing          3                 4

        Def: DefDM+10

                 SandCaster=x04
             Batteries        4
             Bearing          4

    Control: Computer Mod7fib*3, 1*LargeHoloDisplay, 4*HeadsUpHoloDisplay,
             330*HoloLink
      Accom: Crew=30 (4 bridge, 5 engineer, 2 maintenance, 8 gunners,
             6 flight, 4 command, 1 medical), Staterooms=15, Env=basic env,
             basic ls, extended ls, grav plates, inertial comp
      Other: Fuel=15030kl (1 jump-4+30 days), Cargo=15kl, Missile
             Magazine=180kl (50b-r), Fuel Scoops, Fuel Purifier (24hr),
             SubCraft=2*50t Wasp Fighters, ObjSize=Large, EmLevel=Moderate

  Enkidu Class System Defense Boat TL16

       The Enkidu is typical of the system defense boats being constructed by
  the high tech worlds at the Imperial core.  Comparatively lightly armored,
  the Enkidu depends on its high agility and screens for defense.  Its high
  output power plant can be run at reduced levels: maintaining acceleration
  power and life support consumes about 51% of the total power, so endurance
  could be extended to 53 days if no weapons power were used.

    CraftID: Enkidu Class System Defense Boat, TL16, MCr508.4
       Hull: 360/900, Disp=400t, Config=1AF, Armor=52G, Loaded=5390t,
             Unloaded=5173t
      Power: 32/64, Fusion=10080MW, Duration=26/78
       Loco: 62/124, Maneuver=6, MaxSpeed=4200kph, Cruise=3150, NOE=200,
             Agility=5
       Comm: Radio=System*2, Laser=System*2, Maser=System*2, Meson=FarOrbit
    Sensors: EMS Active(FarOrbit)*2, EMS Jammer (FarOrbit)*2,
             EMS Passive(Interstellar)*2, Neutrino Sensor (1kw),
             High Pen Densitometer (25km), ActObjScan=Rout,
             ActObjPin=Rout, PassObjScan=Rout, PassObjPin=Rout,
             PassEnScan=Simp, PassEnPin=Rout
        Off: Hardpoints=4

                    PartAcc=003     BeamLaser=xx5
             Batteries        2                 2
             Bearing          2                 2

        Def: DefDM+15, OptimizedNuclearDamper-1, OptimizedMesonScreen-1
    Control: Computer Mod10*3, 1*HeadsUpHoloDisplay, 68*HoloLink
      Accom: Crew=7 (1 bridge, 1 engineer, 7 gunners, 1 command),
             Staterooms=5, Env=basic env, basic ls, extended ls, grav plates,
             inertial comp
      Other: Fuel=3096kl, Cargo=0, Fuel Scoops, ObjSize=Average,
             EmLevel=Faint