Here's the latest, folks.
Rob Dean
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Gryphon Grav Fighting Vehicle TL13
The Gryphon is a general purpose grav fighting vehicle manufactured in
large quantities in the frontier regions of the Imperium. A reliable design,
it was standard with the Imperial forces when they were equipped at TL13, and
the data package is now generally available. With space rated armor and
computers, the Gryphon is capable of combat from a planetary surface out to
orbit, and can be launched from orbit for a planetary assault operation.
Armament is laid out "over and under", with the pulse laser in a remote
turret on the upper surface of the vehicle, and the fusion gun in a turret on
the lower surface. The 2 5MW beam laser are mounted in side sponsons, and are
intended for antipersonnel use
CraftID: Gryphon GFV, TL13, MCr8.17
Hull: 6/14, Disp=6, Config=1AF, Armor=45F, Loaded=132.6t, Unload=130.9t
Power: 2/4, Fusion=144MW, Dur=12/36
Loco: 1/2, StdGrav=360t, Max Speed=1860, Cruise=1395, NOE=170,
MaxAccel=1.7G
Comm: Radio=FarOrbit, MaserComm=Planetary
Sensors: EMM, EMS Active(Continental), EMS Passive(Substellar),
ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Rout
Off: Hardpoints=1
Pen/ Max Auto Dngr
Attn Dmg Range Tgts Spc Sig ROF
Fusion-Y Gun 71/5 30 VDist(21) 2 45 H 40
50MW Pulse Laser 51/4 60 Reg(250) 3 - L 80
2*5MW Beam Laser 30/3 12 VDist(25) 2 - L 40
Def: Point Defense Targeting for 50MW pulse laser
Control: Comp0*3, HeadsUpHoloDisplay*1, HoloLink*4
Accom: Seats=ExtOccRoomy*3 (Commander, Driver, Gunner), Env=Basic env,
basic ls, extended ls
Other: Fuel=24.7kl, Cargo=0, ObjSize=Avg, EmLevel=Faint
LSP Model 139 Combat Support Tanker TL13
By tech level 13, almost all combat operations are performed by energy
weapon armed grav vehicles. This makes the job of combat logistics support
much easier than at lower tech levels, because all that is needed during an
operation (and maybe not even then, given the high endurance of most fusion
powered vehicles) is food, fuel, and repair parts. The tanker is intended to
refuel combat grav vehicles while moving, to reduce vulnerability to enemy
long range attacks as much as possible. Almost all combat grav vehicles are
equipped with the necessary refueling probes. The LSP Model 139 is equipped
with a capable sensor/communication suite to assist in coordinating the
refueling activities, and to enable the craft to avoid action as much as
possible.
CraftID: Combat Support Tanker, TL13, Cr4,057,000
Hull: 14/34, Disp=15, Config=1AF, Armor=30F, Loaded=77.9t, Unload=66.3t
Power: 1/2, Fusion=27MW, Dur=230/690
Loco: 1/2, StdGrav=200t, Max Speed=1770, Cruise=1327, NOE=170,
MaxAccel=1.6G
Comm: Radio=Planetary, LaserComm=Continental, MaserComm=Regional
Sensors: EMM, EMS Active(VDist), EMS Passive(Continental),
ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
Off: Hardpoints=1
Pen/ Max Auto Dngr
Attn Dmg Range Tgts Spc Sig ROF
5MW Beam Laser 30/3 12 VDist(25) 2 - L 40
Def: -
Control: Comp0*2, HeadsUpDisplay*1, HoloLink*35
Accom: Seats=ExtOccRoomy*2 (Driver, Gunner), Env=Basic env, basic ls,
extended ls
Other: Fuel=165.8kl (all available for refueling), Cargo=0,
ObjSize=Small, EmLevel=Faint
LSP Model 138 Combat Support Fuel Refiner TL13
By tech level 13, almost all combat operations are performed by energy
weapon armed grav vehicles. This makes the job of combat logistics support
much easier than at lower tech levels, because all that is needed during an
operation (and maybe not even then, given the high endurance of most fusion
powered vehicles) is food, fuel, and repair parts. While a planetary defender
is capable, at least in theory, of preparing caches of supplies prior to an
attack, an attacker has to be able to carry all required supplies. To make
things easier, the combat support fuel refiner can process hydrogen out of
water where available at a rate of 142kl per hour, almost enough to fill a
Model 139 tanker. Field commanders prefer to avoid this whenever possible,
because the fuel refiner is comparatively vulnerable in a high intensity
combat environment due to the requirement to stop while processing. A vehi-
cle large enough to carry the amount of water needed and process it on the
move was considered by most logisticians to be prohibitively large. Again,
as a result of the limited onboard tankage, a tanker vehicle must be on hand
to receive the hydrogen as it is being processed. The LSP Model 13 is
equipped with a capable sensor/communication suite to assist in coordinating
the refueling activities, and to enable the craft to avoid action as much as
possible.
CraftID: Combat Support Fuel Refiner, TL13, Cr9,768,000
Hull: 27/68, Disp=30, Config=4SL, Armor=30F, Loaded=794.6t
Power: 2/4, Fusion=144MW, Dur=4.6/13.8
Loco: 2/4, StdGrav=1400t, Max Speed=912, Cruise=684, NOE=170,
MaxAccel=0.76G
Comm: Radio=Planetary, LaserComm=Continental, MaserComm=Regional
Sensors: EMM, EMS Active(VDist), EMS Passive(Continental),
ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
Off: Hardpoints=1
Def: -
Control: Comp0*2, HeadsUpHoloDisplay*1, HoloLink*30
Accom: Seats=ExtOccRoomy*2 (Driver, Operator), Env=Basic env, basic ls,
extended ls
Other: Fuel=9kl, Fuel Purifier(142kl/hr), Cargo=0, ObjSize=Avg,
EmLevel=None
Pilum Class Close Escort TL13
The Pilum is designed to meet the Imperial Navy standard requirements of
Jump-4 and 4-G acceleration. A substantial number of Pilum class escorts
remain in Imperial service, although almost all new construction is for
various planetary navies.
CraftID: Pilum Class Close Escort, TL13, MCr725.2
Hull: 720/1800, Disp=800t, Config=1AF, Armor=55F, Loaded=17947t,
Unloaded=17072t
Power: 64/128, Fusion=8550MW, Duration=30/90
Loco: 80/160, Maneuver=4, 36/72, Jump=4, Cruise=2550kph, Max=3400kph,
Agility=2
Comm: Radio=System, Laser=System, Maser=System
Sensors: EMS Active(FarOrbit), EMS Jammer (FarOrbit),
EMS Passive(Interstellar), Neutrino Sensor (100kw),
High Pen Densitometer (100m), ActObjScan=Rout,
ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
PassEnScan=Rout, PassEnPin=Diff
Off: Hardpoints=8
Missile=x03 BeamLaser=xx4
Batteries 4 2
Bearing 4 2
Def: DefDM+10
SandCaster=x04
Batteries 2
Bearing 2
Control: Computer Mod7*3, 5*HeadsUpHoloDisplay, 190*HoloLink
Accom: Crew=14 (2 bridge, 2 engineer, 1 maintenance, 3 gunners,
3 flight, 2 command, 1 medical), Staterooms=7, Env=basic env,
basic ls, extended ls, grav plates, inertial comp
Other: Fuel=6120kl (1 jump-4+30 days), Cargo=0, Missile Magazine=30kl
(25b-r), Fuel Scoops, Fuel Purifier (18hr), SubCraft=1*20t Armed
Launch, ObjSize=Large, EmLevel=Moderate
Aramis Class Light Fleet Escort TL13
The Aramis is designed to meet the Imperial Navy standard requirements
of Jump-4 and 4-G acceleration. Named for worlds in the Spinward Marches,
there was a certain amount of public outcry from the planetary populations so
recognized when the class was unveiled, as many didn't think that having such
a small vessel named after their planet was much of an honor. The Imperial
Navy still engages in limited production of Aramis class escorts at shipyards
on TL13 planets. When active defenses such as meson screens and dampers (not
usually installed on vessels in this size class anyway) are not considered,
there is not much difference in performance between TL13 and TL15 vessels.
The model 7 computer set up on these vessels is sufficient to be superior to
that carried by most small raider and corsair vessels. Thus, Aramis (and
similar) class vessels can be used to perform rear and low threat area escort
duties enabling more capable ships to be maintained in the front lines.
CraftID: Aramis Class Light Fleet Escort, TL13, MCr1647.2
Hull: 1800/4500, Disp=2000t, Config=1SL, Armor=55F, Loaded=43524t,
Unloaded=40692t
Power: 154/308, Fusion=20700MW, Duration=30/90
Loco: 198/396, Maneuver=4, 90/180, Jump=4, Cruise=750kph, Max=1000kph,
Agility=2
Comm: Radio=System*2, Laser=System*2, Maser=System*2
Sensors: EMS Active(FarOrbit)*2, EMS Jammer (FarOrbit)*2,
EMS Passive(Interstellar)*2, Neutrino Sensor (100kw)*2,
High Pen Densitometer (100m)*2, ActObjScan=Rout,
ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
PassEnScan=Rout, PassEnPin=Diff
Off: Hardpoints=20
Missile=x05 BeamLaser=xx4
Batteries 3 4
Bearing 3 4
Def: DefDM+10
SandCaster=x04
Batteries 4
Bearing 4
Control: Computer Mod7fib*3, 1*LargeHoloDisplay, 4*HeadsUpHoloDisplay,
330*HoloLink
Accom: Crew=30 (4 bridge, 5 engineer, 2 maintenance, 8 gunners,
6 flight, 4 command, 1 medical), Staterooms=15, Env=basic env,
basic ls, extended ls, grav plates, inertial comp
Other: Fuel=15030kl (1 jump-4+30 days), Cargo=15kl, Missile
Magazine=180kl (50b-r), Fuel Scoops, Fuel Purifier (24hr),
SubCraft=2*50t Wasp Fighters, ObjSize=Large, EmLevel=Moderate
Enkidu Class System Defense Boat TL16
The Enkidu is typical of the system defense boats being constructed by
the high tech worlds at the Imperial core. Comparatively lightly armored,
the Enkidu depends on its high agility and screens for defense. Its high
output power plant can be run at reduced levels: maintaining acceleration
power and life support consumes about 51% of the total power, so endurance
could be extended to 53 days if no weapons power were used.
CraftID: Enkidu Class System Defense Boat, TL16, MCr508.4
Hull: 360/900, Disp=400t, Config=1AF, Armor=52G, Loaded=5390t,
Unloaded=5173t
Power: 32/64, Fusion=10080MW, Duration=26/78
Loco: 62/124, Maneuver=6, MaxSpeed=4200kph, Cruise=3150, NOE=200,
Agility=5
Comm: Radio=System*2, Laser=System*2, Maser=System*2, Meson=FarOrbit
Sensors: EMS Active(FarOrbit)*2, EMS Jammer (FarOrbit)*2,
EMS Passive(Interstellar)*2, Neutrino Sensor (1kw),
High Pen Densitometer (25km), ActObjScan=Rout,
ActObjPin=Rout, PassObjScan=Rout, PassObjPin=Rout,
PassEnScan=Simp, PassEnPin=Rout
Off: Hardpoints=4
PartAcc=003 BeamLaser=xx5
Batteries 2 2
Bearing 2 2
Def: DefDM+15, OptimizedNuclearDamper-1, OptimizedMesonScreen-1
Control: Computer Mod10*3, 1*HeadsUpHoloDisplay, 68*HoloLink
Accom: Crew=7 (1 bridge, 1 engineer, 7 gunners, 1 command),
Staterooms=5, Env=basic env, basic ls, extended ls, grav plates,
inertial comp
Other: Fuel=3096kl, Cargo=0, Fuel Scoops, ObjSize=Average,
EmLevel=Faint