More from Scott Kellogg, part 14

By Stephen D Smith ·

TML message #1691From bundle 139

From: [email removed] (Stephen D Smith)
Organization: personal mailbox at The Next Challenge

Here's more from Scott:

          Stephen D Smith   USENET: [email removed]
                            BIX: sdsmith

*********************************************************
I have no access to e-mail so you will not be able to
reach me very easily and there will be long gaps between
my having access to any comments to any designs or ideas
you might have but I would appreciate it

      Scott Kellogg      [phone removed]
      [address removed]
*********************************************************

      The Wolf class carrier operates in large squadrons, nessecary so
that the firepower of the Indianapolis interceptor can be brought to
bear.  Operating as such, they can often destroy much heavier ships.
The cost of the ship however is much lower than heavier ships and this
allows the construction of vast fleets.

      Typical tactics used by Wolf packs are to hang way back out of
range of the opposition's guns.  The 10G+ capable Indianapolis
fighters
scream in and unleash their heavy missile loads from long range.  The
fighters never close with the target, instead using their superior
speed to break off back to the carrier to reload.  With enough
concentration, the fighters can overwhelm the defensive batteries
wearing down the largest of ships.  Even heavily armored ships will
eventually have the weapons scrubbed off their hulls, allowing more
heavily armed ships to close with the target to finish it off.

      Should the attackers manage to close on the carrier, the beam
laser would almost never be used.  A directive to all captains went
out
advising them to make use of emergency agility for the protection of
the carrier.  Indeed if the carrier were to come under fire it would
almost certainly jump rather than brave the fire, provided the
fighters
are aboard.  Basically the carriers rely on carrier tactics of the
pacific theater of WWII.

      The inexpensiveness of these ships (534.5 Mcr in quantity) is
their main attribute.  The say a battle ship costs 1 trillion Cr or a
cruiser 100 billion, (very conservative estimates) so a cruiser would
have to handle 1,870 fighters, and a battleship would have to handle
18,700 fighters each with a factor 6 missile battery.  Against armored
hulls maybe I can't kill, but I'll be damned if I won't shave the
weapons off you hull!

      In addition, on page 100 of refs manual you have the listed
damage for hull penetration by explosives.  Ok, assuming the missiles
do penetrate they cause 15 points damage; if they don't 1.5 right?
Now, say only 1/2 actually connect with the hull. 1/2*1870 fighters*30
missiles*1.5=42075 hull damage points per battery round.  This will
put
47000 displacement tons of vessel out of action per shot.

      Admittedly, throwing several squadrons at a battle cruiser is
going to destroy quite a few fighters, But as the old line goes:

"Where ever you send your subs and planes,
       you're bound to mark up lots of gains,
             and losses too, but what the hell!
The planes are just flown by young studs,
       and Lieutenant Commanders run the subs."

Scott Kellogg

Light Carrier TL11 "Wolf" Class

CraftID:    Light Carrier, TL11, MCr642.409 (Sisters=534.5373) (Prices
            include carried ships)
Hull: (891/2228) Disp=990, Config=7USL, Armor=40E, Unloaded=9260.62,
            Loaded=12024.43
Power:      (53/106) 4722.174 Mw, Dur=30/90
Loco: (45/90), Manuver=2G, (27/54) Jump=2, NOE=150, Cruise=225kph,
            Top=300kph, Agility=0
Commo:      Radio=System, Maser=System*10
Sensors:    EMM, P-EMS=Interstel*2, A-EMS=FarOrb*2, Neutrino=1Gw*2,
            Densitometer=1m*2, ActObjScn=Rout, ActObjPin=Rout,
            PasObjScn=Form,   PasObjPin=Form, PasEnScn=Rout,
            PasEnPin=Form
Off:        HPoints=10
            BLasers=xx3
            Batt        1
            Bear        1
Def:        DefDM=+6
            SCaster=xx4
            Batt        9
            Bear        9
Control:    Computer=5/Fib*3, HUD*22, DynLink*22
Accom:      Crew=22, (Command=4, Bridge=1, Eng=1, Gunner=2, Flight=12,
            Steward=1, Medic=1) Env=Basic Env, Basic is, Extend is,
            Inertial Comp, Grav Plate, Subcraft=22ton Indianapolis
            Fighter*10, 50ton Fuel Barge*1
Other:      Fuel=3704.7Kl, Cargo=543.9Kl, Magazine=1800Kl, (30 Fighter
            Loads,), PurePlant=18hr, HvyRobotArm*20, Objsize=Avg,
            EMlevel=Faint
Remarks:    The robot arms allow rapid armament of the fighters.
Often
times multiple missile racks are loaded as the fighters are returning
to the ship.  When the fighters dock, the empty racks are removed, and
the full racks bolted on the hardpoints for rapid redeployment.  The
ships irregular configuration allows the multiple launch of all craft.

      The class is named for famous commerce raiders:  Wolf, Emden,
Mowe, Atlantis, See Adler, Von Muller, Von Luckner, Virginia, Florida,
Arkansass, Golden Hind, Wahoo etc.

Scott Kellogg

*****End Part 14*****
- - --Name = STEPHEN SMITH  Mailbox # = 68