Re: gnu trav

By Paul Dale ·

TML message #1709From bundle 141

hiya,

With reguards to:

>Date: Tue, 6 Nov 90 11:11 EDT
>From: [email removed]
>Subject: (1694) Gnu Traveller: a modest (hah) proposal


>needed corrections and simplifications to the vehicle rules. Dow and I are
>looking into replacing the utterly worthless and nonsensical trade and commerce
>rules with better ones, and I'm rolling up my sleeves (with the possible
>assistance of Dow and Paul Reilly, a General Relativist in my Trav group who
>will probably join the TML soon) and fixing the glaring physics errors that
>make so much of Traveller starship design difficult to swallow, without harming
>the game balance too badly. (no Jump-7's folx) I'm probably going to see if I
>can talk Iain Fogg and Mark Cook into helping me redo the weapons skills system
>in a convincing manner, and I'd like to tackle the combat system at some point
>and add a bunch more weapons to the canonical list....

>
>Looking to see if anyone's interested,

I am interested, I have been thinking about doing the same thing for a while
now and didn't because it would be an awful lot of work.  If a group of us
got together and did it it might be possible.  Keeping things consistent
could prove interesting...

I'd able willing to help with the starship design (which has become a little
bit of a speciality with me, mostly due to the design aid program which is
looking good and stable at the moment).  I'm not very good at the physics
(and never have been) but I am quite good at analysing the effects of designs.
I am a statistics honours graduate among other things so analysing stuff is
one of the things that I'm good at.  I would like a chance to fix the large
starship weapons systems (e.g. Disintegrator, Particle accelerator).  And, I
would happily make the starship design program conform to any new system
devised, though typing the data might take a longish while.  I was already
thinking seriously about filling in the holes in the existing tables so
everything becomes more like the communicator tables.

I'd probably not be much good for handling the trade system except as an after
design analysis phase --- I never got much past basic traveller's trade system.

As for modifying the weapon skills and such, I'd be more of a hinderance than
a help.

As for anything else, I'd be happy to try.



							Pauli
seeya

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