>TML nightly Mon Nov 12 20:32:19 PST 1990 Volume 11 : Issue 16
>
>> In any case, to refer to the current Travller black globe as "the ultimate
>> defense" when it will eventually overload and destroy your ship in a huge
>> explosion is, in my opinion, overstating the case a trifle.
>
Well, since I called it the ultimate defense, I'll have to retract the
statement. I didn't know it blows up when overloaded. I still prefer the
Langston Field version that gets rid of absorbed energy by blackbody radiation.
Can't hide that very well. I also like the fact that it (the LF) doesn't
necessarily blow you to atoms, the field generator will go, and depending on
how badly it was overloaded, the ship *could* be destroyed, but it might only
lose the LF generator. It could also be anywhere in between.
>I'd refer to the MT white globe as "the ultimate defense". Getting one is
>a neat trick, though! ;-)
Huh? wazzat?
>
>The way I'd handle this in game terms is, the weapons skill allows you
>to strip and clean the weapon, and replace components with other parts
>taken intact from another weapon or a spares store. The nature of the
>component would dictate the task difficulty level; e.g. replacing a
>piece of the trigger mechanism is not as easy as replacing the barrel.
yep. I agree.
>Globe is turned on the ship can't fire, communicate or maneuver. The Ship
Why can't it maneuver? With reactionless thrusters which don't emit anything
to be absorbed by the field, you should be able to maneuver all you want. Of
course, you can't *SEE* where you are going, and running into an asteroid
(after you drop the field) could ruin your day, but what is the handwaving-
pseudo-technical explanation for why you can't maneuver?
- - -------
Disclaimer: This is me. Do I sound like anyone else?
Paul Baughman [email removed]