Re: Black Globes
In reply to #1759 Re: (1753) Black Globes and other things by Brent L. Woods
Replies:
- #1792 Re: (1782) Re: Black Globes by Brent L. Woods
- #1854 Re: (1782) Re: Black Globes by Edwin Wiles
"Brent L. Woods" [email removed] writes: > One small quibble. "Prototype" isn't the best word to use. I > think that "copy" would be more accurate. The device wasn't developed > by Imperial (or any other contemporary) technology. To quote from page > 31 of _High Guard_: > > "Black globe generators are not available commercially; they > are recovered artifacts installed on a makeshift basis or > experimental versions installed on tech level 15 Imperial > warships." " ... or experimental versions ..." Sounds like prototypes to me. Besides, in due time the Imperials should learn how to copy the things. And one or two places are now TL 16, and should be capable of designing them. The Darrians probably have a few hidden away somewhere; and two Vargr worlds are TL 16, according to the old Vargr Alien Module. > > Also, the behavior of the field is fairly well known--it won't > explode or "move to a different universe." This depends on how the PC's get hold of it. (Assuming that they do, of course - and assuming that they role-play properly, and don't make use of what the players read in various manuals.) If they got one by looting an Imperial warship, they are probably more powerful than they have any right to be, but can probably interrogate someone from the ship. If they got one the same way as the Navy did, by looting an Ancient base, and if the Navy hasn't been publishing documents about black globes, then the PC's will not know what they have, or what it does. > "If a ship absorbs enough energy to make a jump, and is > supplied with sufficient fuel, it may jump at the end of the turn." > > Of course, this can be dangerous. If you overload your capacitors, > your ship is destroyed (by violently exploding capacitors, I guess). I > imagine that it's not a very good idea if you only have your jump drive > capacitors available. I don't see the danger. If the ship has absorbed enough energy to make the jump, it absorbed the energy into the jump capacitors. If it still exists, it hasn't overloaded the capacitors. There should be no risk of overload due to trying to jump - either the capacitors are sufficiently charged for the jump, leave them alone; or they need a little more charge, give it to them. - - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]