Weapon repair and operation.

By Amos Shapira ·

TML message #1791From bundle 148

Hello,

	Sorry to barge in late on the discussion, I am fighting the dark
forces for a proper account.

	In any case, Operating a weapon should be considered a class skill.
That is -

		If you know how to operate a single weapon in a class, then
		you can operate ALL STANDARD weapons in this class with
		reduced efficiency UNTIL FAMILIARIZATION. After a given
		period of time has passed (and the new weapon/weapons were
		in use) the skill is acquired fully.


	Fixing a weapon is a problematic affair. Of course, machining firing
pins and slides is quite beyond anyone lacking a Mechanical-x and AT LEAST
one level of (Mettalurgy - in parenthesis, I don't think MT has one). BUT!,
identifying what is wrong is quite simple - a complete stripping shows that,
and replacing simple parts is very quick - firing pins, springs, barrels,
slides, etc.

Marc A. Volovic (accountless).

via

Amos SHapira