Re: John Wilber's post

By Robert P Poole ·

TML message #1844From bundle 151

[I munged the Subject line to be more meaningful -- James]

>I like the character generation system as it now stands, but how about
>adding a few new occupations in additions to Scouts, Marines, etc?
>Suggestions: Police,
	   What do you think a "Law Enforcer" is?
>Lawyer (useless in some campaigns, great for
	   I think this falls under "Bureaucrat"
>others), Techie (a catch-all for electrical engineer/auto
>mechanic/telephone repairman/computer programmer types).
	   Anyone with Jack-O-T or sufficient mechanical acumen would fall in this
area.  Class Scientist, any military tech, etc.  It might be useful to have a
character class called Engineer which specializes in technical skills, but I am
not convinced this will add much to the game.

Robert P. Poole                       [email removed]
[address removed]                     MIT Course VIII
311B Bexley Hall                      "We make Idols of our concepts, but
[address removed]                      wisdom is born of wonder."
                                         -- St. Gregory the Illuminator