Re: (1841) TDR Ideas, Addendum
In reply to #1841 TDR Ideas by John Wilber
Cites: #1841
>From: John Wilber [email removed] >MANEUVER DRIVES A though just hit me (*clonk* :). If TDR deems that grav drives are reasonable (probably at high TL's if my power function idea is used), actual thrust sould be primarily along the axis of the ship, with limited thrust on the sides. Generally: sides =1-6, 1 ^ 6 2 | 5 3 forward 4 Assume: rear = full power, front = 2/3 power, rear flank = 1/2 power, front flank = 1/3 power. Round down (space combat) (gravatic drive is at center of gravity, aligned along the axis). Rear Thrust Front Front Flank Rear Flank 1g 0g 0g 0g 2g 1g 0g 1g 3g 2g 1g 1g 4g 2g 1g 2g 5g 3g 1g 2g 6g 4g 2g 3g A ship designed with a 4g max rear thrust may apply up to 2g forward as breaking thrust. If the captain wants more, he will have to turn around. In addition, the ship may face the enemy and still retreat, if the armor in the fron is heavier. VECTOR MOVEMENT The last bout of vector combat I played with was MAYDAY, many years ago. I don't know how MT does it, but how about this. Forward vector: Current vector with respect to the ship's axis. positive indicates forward, negative indicates backward. Slip vector: Thrust added by rear flank thrusters produces a slip vector, either Left or Right. These vectors are added to the forward vector. Drag vector: used to counteract slip vectors. Right drag will cancel right slip on a 1-1 basis. Reverse vector: Using forward thrust to counteract forward vectors. When ships rotate, the vectors change names: Forward Left-Slip Right-Slip Left Turn R-Slip Forward Left Drag Right Turn L-Slip Right Drag forward _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/*\_/ \_/ \_/ \_/ \_/ \_/ / \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/*\_/ \_/ \_/ \_/ \_/ \ \_/F\_/ \_/ \_/ \_/F\_/ \_/ \_/ \_/*\_/*\_/ \_/ \_/ \_/ \_/ / \_/*\_/"A"/ \_/*\_/ \_/ \_/ \_/ \_/ \_/*\_/ \_/ \_/ \_/ \ \_/ \_/*\_/ \_/*\_/ \_/ \_/ \_/ \_/*\_/ \_/F\_/ \_/ \_/ \_/ / \_/ \_/ \_/ \_/*\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \ \_/ \_/*\_/ \_/ \_/*\_/"B"/ \_/ \_/*\_/"C"/ \_/ \_/ \_/ \_/ / \_/ \_/ \_/ \_/ \_/*\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \ \_/ \_/*\_/ \_/ \_/ \_/ \_/ \_/ \_/*\_/ \_/ \_/ \_/ \_/ \_/ / \_/ \_/ \_/ \_/ \_/*\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \ \_/ \_/*\_/ \_/ \_/ \_/ \_/ \_/ \_/*\_/ \_/ \_/ \_/ \_/ \_/ / \_/ \_/ \_/ \_/ \_/S\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \ \_/ \_/S\_/ \_/ \_/ \_/ \_/ \_/ \_/S\_/ \_/ \_/ \_/ \_/ \_/ / \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \ Course "A" has these vectors: F4, L2 Course "B" has these vectors: F2, L3, R2 Course "C" has these vectors: F6, L-4 (drag left 4) the *'s indicate the plotting path. S is starting point, F is ending point. As you can see, large drag and slip vectors can be simplified to forward vectors with small slips or drags. Thus, drag converts to slip at the cost of forward vector and reversal of dirction. (as shown on path "C") Equal left and right slips cancel, to produce one forward vector, per canceling, with the excess becoming the actual slip. - - -============================================================================- Burton Choinski [email removed] Prime Computer, Inc. [phone removed] Framingham, Ma. 01701 Disclaimer: Down! Down! Down! Out! Out! Out! Mine! Mine! Mine! - - -============================================================================- [I deleted some rows of empty hexes for brevity, and edited the subject line and attribution text. Someone let me know if my editing gets out of hand -- James]