Hi Y'all!
I haven't had a chance to test this so if any of you have some time to try it
out, or analyze the numbers (or ideas) please let me know.
Two things that I have left out: Law School and Medical School. If anyone
cares to add them, feel free.
I changed the rules for College because the way they have it in MT it just
doesn't seem worth wasting an entire term just for a couple of points of Edu.
Please see the the very end of my post for a list of new and modified skills.
If you don't like the changes it shouldn't be too hard to undo them. Just add
a Field table for Genetics and remove the one for Psychology. You should also
replace one of the Bio entries under the Biology Field table with Genetics.
However, I don't think Genetics should have a separate skill of it's own unless
you break some of the other science skills down, too. Then you could just make
them cascade skills and leave the tables as I have them.
Genetics
--------
1 Genetics
2 Biology
3 Chemistry
4 Genetics
5 Computer
6 Science
I was inspired to do this by Anton Lewis' playing of a Scientist in the last
MT campaign I played in (except the PBEM game, of course).
**********************************************************************
Advanced Scientist Character Generation
College:
Homeworld requirements: Pre-stellar+, Mod pop+
Enrollment: 7+ DM's: +1 if Edu 9+, +1 if Soc B+, +1 if Int 9+, +2 if Int B+
If not successful, character is still 18 years old and may attempt
to begin another career.
Pick a General Field of Study: Science, Social Science, General Degree,
Engineering.
Success: Basic = 9+, Low Honors = 11+, High Honors = 14+ (one roll)
DM's: +1 if General Degree, +1 if Edu 8+
+1 if Int 8+, +2 if Edu 9+
+2 if Int 10+, +3 if Edu 10+
+3 if Int 12+, +4 if Edu 11+
If not successful, character is 20 years old and may attempt to
begin another career.
Edu: 1D6-4 DM's: +1 if Low Honors, +2 if High Honors, -1 if in Sports
(Minimun of 1)
Skills: Science: Science, Academic
Social Science: Academic-2
General Degree: Edu +1, Academic
Engineering: 1D6 4+ for each skill: Mech, Elect, Gravitics, Science
Options: Scholarship: 10+ DM's: +1 if Edu 9+, +2 if Int 10+, +2 if ROTC
Character is sent to a college on another planet.
Adopted Homeworld is one level higher in population and
one level higher in Technoglogy.
(ie Mod pop -> Hi pop, Pre-Stellar -> Early Stellar)
If roll is 13+ increase pop and tech by two levels.
Maximum is Hi pop and High Stellar.
Reserve OTC: Army/Marines 9+ DM: +1 if Str 9+
Navy 10+ DM: +1 if Soc A+
COACC 9+ DM: +1 if Dex 9+
Wet Navy 9+ DM: +1 if End 9+ (Pre-Stellar only)
If successful, character consults the approptiate
generation tables. Initial training, if any, takes place
during College years. After College character must serve
at least one term in appropriate service.
After first or second term in the military the character
may opt to continue with military service or leave the
military and continue with a science career. Character
does not muster out and terms spent in the military do
not contribute to mustering out benefits after a career
as a scientist.
Sports: Roll 9+ DM's: +1 if Str 9+, +1 if End 9+
If successful character participates in an official sport.
1D6 4+ for each skill: Physical, Hand Combat
Sports and ROTC: Character must first make a determination roll.
14+ DM: +det/5.
If successful character may make rolls for both
sports and ROTC.
After College or Military service or Medical School:
Continue Science Career: 8+ DM's: +2 if Edu 9+, +2 if Int 9+
If Successful:
Pick a field to Study:
(Character must have at least one level of the appropriate skill in
order to choose a Field.)
Biology Engineering Linguistics
Chemistry Robotics Psychology
Physics Computers History
Pick an Area in which to Study:
Academia Automatic
Industry 11+ DM's: +1 if rank 4+, +2 if rank 7+, +1 if Int 10+
Government 10+ DM's: +1 if rank 4+, +2 if rank 6+, +1 if Edu 9+
Each year roll for a new assignment:
Academia Industry Government
-------- -------- ----------
2 Espionage Espionage Espionage
3 Lab Ship Espionage Admin Proj
4 Lab Ship Lab Ship Lab Ship
5 Admin Proj Lab Ship Lab Ship
6 Lab Proj Lab Proj Lab Proj
7 Lab Proj Lab Proj Lab Proj
8 Lab Proj Lab Proj Lab Proj
9 Admin Proj Lab Proj Admin Proj
10 Sabbatical Admin Proj Admin Proj
11 Sabbatical Admin Proj Admin Proj
12 Special Special Special
Resolve each assignment:
Academia Lab Proj Admin Proj Sabbatical Lab Ship Espionage
- - -----------------------------------------------------------------------------
Survival 4+ 3+ 4+ 5+ 6+
Skill 7+ 8+ Auto 7+ 9+
Award 8+ 8+ -- 8+ --
Promotion 9+ 8+ -- 9+ 11+
DM's: Survival: +1 if Terms 4+; Promotion: +2 if rank 6-, +1 if award,
+2 if Sector award
Industry Lab Proj Admin Proj Lab Ship Espionage
- - -----------------------------------------------------------------------------
Survival 5+ 3+ 5+ 6+
Skill 7+ 8+ 7+ 8+
Award 8+ 10+ 9+ --
Promotion 8+ 8+ 8+ 10+
DM's: Survival: +1 if Terms 4+; Promotion: +1 if Int 10+, +1 if award,
+2 if Sector award
Government Lab Proj Admin Proj Lab Ship Espionage
- - -----------------------------------------------------------------------------
Survival 4+ 3+ 4+ 6+
Skill 7+ 7+ 7+ 9+
Award 9+ 8+ 9+ --
Promotion 9+ 8+ 9+ 12+
DM's: Survival: +1 if Terms 4+; Promotion: +1 if Admin 2+, +1 if award,
+2 if Sector award
Awards: DM to next promotion throw only
Indicated throw or better: System-wide award +1
Indicated throw +2 or better: Subsector-wide award +1
Indicated throw +4 or better: Sector-wide award +2
Available tables for each assignment:
Lab Project: Field of Study, Area of Study, General, Underside (once per term)
Admin Project: Admin, Area of Study, General, Underside (once per term)
Lab Ship: Field of Study, Area of Study, General, Shipboard (only if rank 6+)
Sabbatical: related Field of Study (see table below), General, Underside
(once per term)
Espionage: Area of Study, General, Underside (even if this table has already
been used this term)
Related Fields:
Biology: Chemistry
Chemistry: Physics, Biology
Physics: Chemistry
Computer, Robotics, and Engineering are all related.
Psychology, History, and Linguistics are all related.
Field of Study Tables:
Biology Chemistry Physics Robotics Computers Engineering
------- --------- ------- -------- --------- -----------
1 Bio Chem Phys Robotics Comp Engineer
2 Chem Chem Robotics Comp Elect Engineer
3 Bio Comp Comp Robotics Robotics Mech
4 Bio Chem Phys Elect Comp Elect
5 Comp Phys Phys Mech Comp Comp
6 Science Science Technical Technical Technical Technical
Psychology History Linguisitcs
---------- ------- -----------
1 Psych History Linguistics
2 Comp Comp Language
3 Interview History History
4 Psych Linguistics Linguistics
5 Bio Archaic Weapons Liason
6 Academic Academic Academic
Area of Study Tables:
Academia Industry Government DM's: +1 if rank 4+
-------- -------- ---------- +2 if rank 7+
1 Carousing Liason Admin
2 Instruction Admin Instruction
3 Interview Interview Admin
4 Instruction Instruction Carousing
5 Liason Carousing Interview
6 +1 Edu +1 Int Persuasion
7 Academic Science Academic
8 Admin Persuasion +1 Soc
General Admin Shipboard Underside
------- ----- --------- ---------
1 Physical Admin Vacc Suit Hand Combat
2 Physical Interview Vacc Suit Handgun
3 Mental Admin Technical Vehicle
4 Mental Instruction Zero G env Vice
5 Interpers Admin Space Tech Vehicle
6 Inborn Academic Space Tech Mental
Special Assignments DM: +1 if previously ROTC
- - -------------------
1 Administration
2 Field Cross Training
3 Area Cross Training
4 Species Cross Training
5 Instruction
6 Underside
7 Military Service
Administration: roll once on Admin table and once on Field, Area, or General
table.
Field Cross Training: roll twice on a Field table other than the characters
present Field.
Area Cross Training: roll twice on an Area table other than the character's
present Area.
Species Cross Training: gain linguistics (pick a language) and liason.
Instruction: gain Instruction and +1 Edu.
Underside: roll once on Underside table (even if this table has already been
used this term) and once on Field, Area, or General table.
Military Service: Serve one year in previous military organization with same
rank as held before starting science career.
Ranks:
Basic Adv
Rank Rank Academia Industry/Government
- - ----- ---- -------- -------------------
0 1st Year Graduate Student Junior Lab Technician
1 1 2nd Year Grad Student Senior Lab Tech
1 2 3rd Year Grad Student Junior Researcher
2 3 4th Year Grad Student Senior Researcher
2 4 Extended Grad Student Project Supervisor (small project)
3 5 Extended Grad Student Project Supervisor (medium project)
3 6 Junior Post-Grad Student Project Supervisor (large project)
4 7 Senior Post-Grad Student Laboratory Director (small lab)
4 8 Associate Professor Lab Director (medium lab)
5 9 Assistant Professor Lab Director (large lab)
5 10 Professor Field Administrator
6 11 Tenured Professor Department Administrator
6 12 Professor Emeritus Research Administrator
Reenlistment at the end of every term:
Academia: 5+ DM's: +1 if rank 4+, +2 if field skill 2+
+2 if Subsector-wide award previous term
Industry: 6+ +1 if rank 7+, +2 if field skill 2+
+2 if Subsector-wide award previous term
Government: 5+ +1 if rank 5+, +1 if Soc B+, +1 if Admin 3+
+2 if Subsector-wide award previous term
Automatic reenlistment if: rank 9+ and in Academia, Character received Sector-
wide award previous term
(if the character chooses to reenlist)
Special Rules:
** 0 ranked characters can not receive awards.
** Transfers: At the end of any term a character may attempt to transfer to
a different Field or Area.
Field: 11+ DM's: +skill in new field, +1 if related field, +1 if Int 10+
(Character must have at least one level in appropriate
skill.)
Area: 12+ DM's: +1 if rank 6+, +2 if rank 9+, +1 for each term past 4th
+1 for every 2 System-wide awards
+1 for every Subsector-wide award
+2 for every Sector-wide award
+1 for each term past 4th (does not include college or
military service)
If successful and the character continues with science carreer in new Area
or Field, character will lose two levels of rank. (For mustering out, use
highest rank achieved in any Area or Field.)
** If a character used the Underside table more than once (by choice or from
special assignments) the character loses one level of Social Standing.
Mustering out:
Academia: Maximum of two rolls on the Credits table, +1 Edu
Industry: +500 credits for each System-wide award received while in Industry.
+1000 credits for each Subsector-wide award.
+2000 credits for each Sector-wide award.
Government: +1 Soc
Use highest level achieved in any Field or Area to determine number of
mustering out rolls.
New Skills: Psychology, Martial-Art
Modified Skills: Academia: add Computer to the choices
Science: remove Genetics from the choices
Hand Combat: add Martial-Art to the choices
Genetics: no longer used, use Biology instead.
(or you could add sub-branches for all of the
science skills, i.e. Organic Chemistry, Inorganic
Chemistry, Particle Physics, Astrophysics, etc.
Then make them cascade skills, which serve as
other sub-branch skills -1 level.)