Advanced Scientist Character Generation

By Andrew Salamon ·

TML message #1873From bundle 153

Hi Y'all!

I haven't had a chance to test this so if any of you have some time to try it
out, or analyze the numbers (or ideas) please let me know.

Two things that I have left out: Law School and Medical School.  If anyone
cares to add them, feel free.

I changed the rules for College because the way they have it in MT it just
doesn't seem worth wasting an entire term just for a couple of points of Edu.

Please see the the very end of my post for a list of new and modified skills.
If you don't like the changes it shouldn't be too hard to undo them.  Just add
a Field table for Genetics and remove the one for Psychology.  You should also
replace one of the Bio entries under the Biology Field table with Genetics.
However, I don't think Genetics should have a separate skill of it's own unless
you break some of the other science skills down, too.  Then you could just make
them cascade skills and leave the tables as I have them.

	Genetics
	--------
   1	Genetics
   2	Biology
   3	Chemistry
   4	Genetics
   5    Computer
   6    Science

I was inspired to do this by Anton Lewis' playing of a Scientist in the last
MT campaign I played in (except the PBEM game, of course).

**********************************************************************

                Advanced Scientist Character Generation

College:

Homeworld requirements:  Pre-stellar+, Mod pop+
Enrollment: 7+  DM's: +1 if Edu 9+, +1 if Soc B+, +1 if Int 9+, +2 if Int B+
            If not successful, character is still 18 years old and may attempt
            to begin another career.
Pick a General Field of Study: Science, Social Science, General Degree,
			       Engineering.
Success:  Basic = 9+, Low Honors = 11+, High Honors = 14+ (one roll)
	  DM's: +1 if General Degree, +1 if Edu 8+
		+1 if Int 8+, +2 if Edu 9+
		+2 if Int 10+, +3 if Edu 10+
		+3 if Int 12+, +4 if Edu 11+
  	  If not successful, character is 20 years old and may attempt to
          begin another career.
Edu: 1D6-4  DM's: +1 if Low Honors, +2 if High Honors, -1 if in Sports
     (Minimun of 1)
Skills:  Science: Science, Academic
	 Social Science: Academic-2
	 General Degree: Edu +1, Academic
	 Engineering: 1D6 4+ for each skill: Mech, Elect, Gravitics, Science

Options: Scholarship: 10+ DM's: +1 if Edu 9+, +2 if Int 10+, +2 if ROTC
		      Character is sent to a college on another planet.
		      Adopted Homeworld is one level higher in population and
		      one level higher in Technoglogy.
		      (ie Mod pop -> Hi pop, Pre-Stellar -> Early Stellar)
		      If roll is 13+ increase pop and tech by two levels.
		      Maximum is Hi pop and High Stellar.

	 Reserve OTC: Army/Marines	9+  DM: +1 if Str 9+
		      Navy		10+ DM: +1 if Soc A+
		      COACC		9+  DM: +1 if Dex 9+
		      Wet Navy		9+  DM: +1 if End 9+ (Pre-Stellar only)

	 	      If successful, character consults the approptiate
		      generation tables.  Initial training, if any, takes place
		      during College years.  After College character must serve
		      at least one term in appropriate service.

		      After first or second term in the military the character
		      may opt to continue with military service or leave the
		      military and continue with a science career.  Character
		      does not muster out and terms spent in the military do
		      not contribute to mustering out benefits after a career
		      as a scientist.

	 Sports:  Roll 9+  DM's: +1 if Str 9+, +1 if End 9+
		  If successful character participates in an official sport.
		  1D6 4+ for each skill: Physical, Hand Combat

	 Sports and ROTC:  Character must first make a determination roll.
			   14+ DM: +det/5.
			   If successful character may make rolls for both
			   sports and ROTC.

After College or Military service or Medical School:
Continue Science Career: 8+  DM's: +2 if Edu 9+, +2 if Int 9+
If Successful:
   Pick a field to Study:
	(Character must have at least one level of the appropriate skill in
	order to choose a Field.)

	Biology		Engineering	Linguistics
	Chemistry	Robotics	Psychology
	Physics		Computers	History

   Pick an Area in which to Study:
	Academia	Automatic
	Industry	11+  DM's: +1 if rank 4+, +2 if rank 7+, +1 if Int 10+
	Government	10+  DM's: +1 if rank 4+, +2 if rank 6+, +1 if Edu 9+

Each year roll for a new assignment:
	Academia	Industry	Government
	--------	--------	----------
  2	Espionage	Espionage	Espionage
  3	Lab Ship	Espionage	Admin Proj
  4	Lab Ship	Lab Ship	Lab Ship
  5	Admin Proj	Lab Ship	Lab Ship
  6	Lab Proj	Lab Proj	Lab Proj
  7	Lab Proj	Lab Proj	Lab Proj
  8	Lab Proj	Lab Proj	Lab Proj
  9	Admin Proj	Lab Proj	Admin Proj
  10	Sabbatical	Admin Proj	Admin Proj
  11	Sabbatical	Admin Proj	Admin Proj
  12	Special		Special		Special

Resolve each assignment:

Academia    Lab Proj	Admin Proj	Sabbatical	Lab Ship    Espionage
- - -----------------------------------------------------------------------------
Survival	4+	    3+		    4+		   5+		6+
Skill		7+	    8+		   Auto		   7+		9+
Award		8+	    8+		    --		   8+		--
Promotion	9+	    8+		    --		   9+		11+
  DM's: Survival: +1 if Terms 4+; Promotion: +2 if rank 6-, +1 if award,
				  	     +2 if Sector award

Industry    Lab Proj	Admin Proj	Lab Ship    Espionage
- - -----------------------------------------------------------------------------
Survival	5+	    3+		   5+		6+
Skill		7+	    8+		   7+		8+
Award		8+	    10+		   9+		--
Promotion	8+	    8+		   8+		10+
  DM's: Survival: +1 if Terms 4+; Promotion: +1 if Int 10+, +1 if award,
				  	     +2 if Sector award

Government  Lab Proj	Admin Proj	Lab Ship    Espionage
- - -----------------------------------------------------------------------------
Survival	4+	    3+		    4+		6+
Skill		7+	    7+		    7+		9+
Award		9+	    8+		    9+		--
Promotion	9+	    8+		    9+		12+
  DM's: Survival: +1 if Terms 4+; Promotion: +1 if Admin 2+, +1 if award,
				  	     +2 if Sector award

Awards:					       DM to next promotion throw only
Indicated throw or better:  System-wide award		+1
Indicated throw +2 or better: Subsector-wide award	+1
Indicated throw +4 or better: Sector-wide award		+2

Available tables for each assignment:
Lab Project: Field of Study, Area of Study, General, Underside (once per term)
Admin Project: Admin, Area of Study, General, Underside (once per term)
Lab Ship: Field of Study, Area of Study, General, Shipboard (only if rank 6+)
Sabbatical: related Field of Study (see table below), General, Underside
            (once per term)
Espionage: Area of Study, General, Underside (even if this table has already
	   been used this term)

Related Fields:
Biology:  Chemistry
Chemistry: Physics, Biology
Physics: Chemistry
Computer, Robotics, and Engineering are all related.
Psychology, History, and Linguistics are all related.

Field of Study Tables:

  Biology  Chemistry  Physics  Robotics  Computers  Engineering
  -------  ---------  -------  --------  ---------  -----------
1   Bio      Chem       Phys   Robotics    Comp       Engineer
2  Chem      Chem     Robotics   Comp      Elect      Engineer
3   Bio      Comp       Comp   Robotics   Robotics      Mech
4   Bio      Chem       Phys     Elect     Comp         Elect
5  Comp      Phys       Phys     Mech      Comp         Comp
6 Science  Science   Technical Technical  Technical  Technical

  Psychology   History          Linguisitcs
  ----------   -------          -----------
1   Psych      History          Linguistics
2   Comp        Comp             Language
3 Interview    History            History
4   Psych      Linguistics      Linguistics
5   Bio        Archaic Weapons    Liason
6  Academic    Academic          Academic

Area of Study Tables:

      Academia       Industry       Government      DM's: +1 if rank 4+
      --------       --------       ----------            +2 if rank 7+
1     Carousing       Liason           Admin
2    Instruction       Admin        Instruction
3     Interview      Interview         Admin
4    Instruction    Instruction      Carousing
5      Liason        Carousing      Interview
6      +1 Edu          +1 Int       Persuasion
7     Academic       Science         Academic
8      Admin        Persuasion        +1 Soc


   General       Admin       Shipboard        Underside
   -------       -----       ---------        ---------
1  Physical      Admin       Vacc Suit       Hand Combat
2  Physical    Interview     Vacc Suit         Handgun
3   Mental       Admin       Technical         Vehicle
4   Mental    Instruction    Zero G env         Vice
5  Interpers     Admin       Space Tech        Vehicle
6   Inborn      Academic     Space Tech        Mental

Special Assignments          DM: +1 if previously ROTC
- - -------------------
1  Administration
2  Field Cross Training
3  Area Cross Training
4  Species Cross Training
5  Instruction
6  Underside
7  Military Service

Administration:  roll once on Admin table and once on Field, Area, or General
                 table.
Field Cross Training:  roll twice on a Field table other than the characters
                       present Field.
Area Cross Training:  roll twice on an Area table other than the character's
                      present Area.
Species Cross Training: gain linguistics (pick a language) and liason.
Instruction:  gain Instruction and +1 Edu.
Underside:  roll once on Underside table (even if this table has already been
            used this term) and once on Field, Area, or General table.
Military Service:  Serve one year in previous military organization with same
                   rank as held before starting science career.

Ranks:

Basic  Adv
Rank   Rank   Academia                	Industry/Government
- - -----  ----   --------			-------------------
        0     1st Year Graduate Student Junior Lab Technician
  1     1     2nd Year Grad Student     Senior Lab Tech
  1     2     3rd Year Grad Student     Junior Researcher
  2     3     4th Year Grad Student     Senior Researcher
  2     4     Extended Grad Student     Project Supervisor (small project)
  3     5     Extended Grad Student     Project Supervisor (medium project)
  3     6     Junior Post-Grad Student  Project Supervisor (large project)
  4     7     Senior Post-Grad Student  Laboratory Director (small lab)
  4     8     Associate Professor       Lab Director (medium lab)
  5     9     Assistant Professor       Lab Director (large lab)
  5     10    Professor       		Field Administrator
  6     11    Tenured Professor         Department Administrator
  6     12    Professor Emeritus        Research Administrator

Reenlistment at the end of every term:
Academia:     5+  DM's: +1 if rank 4+, +2 if field skill 2+
                        +2 if Subsector-wide award previous term
Industry:     6+        +1 if rank 7+, +2 if field skill 2+
                        +2 if Subsector-wide award previous term
Government:   5+        +1 if rank 5+, +1 if Soc B+, +1 if Admin 3+
                        +2 if Subsector-wide award previous term
Automatic reenlistment if: rank 9+ and in Academia, Character received Sector-
                           wide award previous term
(if the character chooses to reenlist)

Special Rules:
  ** 0 ranked characters can not receive awards.
  ** Transfers:  At the end of any term a character may attempt to transfer to
                 a different Field or Area.
     Field:  11+  DM's: +skill in new field, +1 if related field, +1 if Int 10+
			(Character must have at least one level in appropriate
			 skill.)
     Area:  12+  DM's: +1 if rank 6+, +2 if rank 9+, +1 for each term past 4th
                       +1 for every 2 System-wide awards
		       +1 for every Subsector-wide award
		       +2 for every Sector-wide award
		       +1 for each term past 4th (does not include college or
                                                  military service)
     If successful and the character continues with science carreer in new Area
     or Field, character will lose two levels of rank. (For mustering out, use
     highest rank achieved in any Area or Field.)
  ** If a character used the Underside table more than once (by choice or from
     special assignments) the character loses one level of Social Standing.


Mustering out:
  Academia: Maximum of two rolls on the Credits table, +1 Edu
  Industry: +500 credits for each System-wide award received while in Industry.
	    +1000 credits for each Subsector-wide award.
	    +2000 credits for each Sector-wide award.
  Government: +1 Soc

  Use highest level achieved in any Field or Area to determine number of
  mustering out rolls.


New Skills:  Psychology, Martial-Art
Modified Skills: Academia: add Computer to the choices
                 Science: remove Genetics from the choices
                 Hand Combat: add Martial-Art to the choices
		 Genetics: no longer used, use Biology instead.
			   (or you could add sub-branches for all of the
			    science skills, i.e. Organic Chemistry, Inorganic
			    Chemistry, Particle Physics, Astrophysics, etc.
			    Then make them cascade skills, which serve as
			    other sub-branch skills -1 level.)