Re: (1879) Shipping? Common or Rare?
In reply to #1879 Shipping? Common or Rare? by Vote For NoneOfTheAbove Write In Candidate
Cites: #1879
Jim Baranski asks about frequency of shipping in the Traveller universe, and suggests that it would be similar to the sixteenth century on earth in many respects. Yes but... Since I have read more than I care to think about on the subject of trade and economics from antiquity to the early renaissance (in pursuit of putting together a working model for use in fantasy and war games), a better analogy is probably caravan trade. Sea-borne trade carried a lot of bulk goods over coastal routes (e.g. Polish grain to France) because of the low expense of shipping versus land transport. Caravans were so expensive that only the highest value luxury goods could be carried along. Which version of things we will model our revised economy on depends, as someone pointed out recently, on how economical starships are to operate. As far as planetary self-sufficiency goes, the most important factor to consider is probably population rather than tech level. If you have a planetary population in the billions (9+) there is no way, no matter how cheap star travel gets, that they are going to be able to depend on imports for the necessities of civilization. Buy high tech weapons from the planet two jumps over, yes. Import bananas for the wealthy, yes. Import wheat or iron ore? No. Planets with populations of less than 100 million start to resemble, economically, single nations on present earth, and probably would have export specialties. I have always figured that a "Non-industrial" planet might still export small specialty manufactured goods, and the concept of an "agricultural" planet comletely covered with farms deserves to be relegated to the same scrap bin for low imagination as "swamp worlds", "desert worlds", and so forth. The simplest planetary ecology is not going to be summed up in one word (except perhaps, "Vacuum world"). Anyway, I'd like to see the trade system take into account the population as being a major variable in determining the quantity of trade. Some examination of the balance of trade issue should be considered as well. Now from a gamemaster's standpoint, I'd be interested to know how this all translates into an answert to the question "If I walk into a class B starport on a Pop 7 world jump-2 from its nearest neighbor, how often can I expect to find a departing starship?". I tried one time to come up with a little estimate of total merhcant ship tonnage in a region, based on an estimate of the fraction of a planetary Groos Product provided by trade (using Trillion Credit Squadron), and came up with things like 3-4 thousand merhcant ships of various sizes plying the Sword Worlds subsector. Seemed high, but when I built navies for the Sword Worlds with TCS/High Guard, Narsil, a Pop 10 world, ended up with 300 100,000ton battleships, and 800 or 900 supporting ships down to 2000tons in size. Maybe. The Traveller Adventure gave one the impression that ships were pretty common. Ah well, enough random thoughts on that. Rob Dean (Sorry, I'm still suffering from an ear infection and the baby didn't sleep well last night, so I'm a little scattered this morning.)