Re: Traveller Characters

By Charles Martin ·

TML message #196From bundle 19Read the whole thread (4 messages)All messages with this subject

In reply to #195 Re: Traveller Characters by Mike Yu Replies:
In article [email removed], [email removed] (Freeland K Abbott) writes:
>  Geez, all these ex-military types... does Traveller still require
>viable characters to go through military training?

This is my primary problem with GDW's conception of Traveller.  Almost
everything they produce is oriented towards the military.  I think
there's a lot of SF roleplaying possible with other backgrounds---some
of it might even be violent!

The best thing for Traveller refs was Supplement 4, Citizens of the
Imperium, which had starts for Doctors, Hunters, Scientists, Nobles,
Bureaucrats, Diplomats, and six other non-military types (okay, they
included Pirates and Barbarians as well).  The worst thing for Trav
were Books 4, 5, and etc: Mercenary and High Guard.  Suddenly the
military would have four times the number of skills as other
characters and all of it oriented towards violent action.  No thanks.

As for MegaTraveller, it looked worse all around so I skipped it.

Charles Martin // INTERNET: [email removed] // BITNET: [email removed]
UUCP: {cmcl2,harvard,decvax}!yale!martin