Re: Traveller Characters
In reply to #195 Re: Traveller Characters by Mike Yu
Replies:
- #197 Re: Traveller Characters by Bradley Solberg
In article [email removed], [email removed] (Freeland K Abbott) writes: > Geez, all these ex-military types... does Traveller still require >viable characters to go through military training? This is my primary problem with GDW's conception of Traveller. Almost everything they produce is oriented towards the military. I think there's a lot of SF roleplaying possible with other backgrounds---some of it might even be violent! The best thing for Traveller refs was Supplement 4, Citizens of the Imperium, which had starts for Doctors, Hunters, Scientists, Nobles, Bureaucrats, Diplomats, and six other non-military types (okay, they included Pirates and Barbarians as well). The worst thing for Trav were Books 4, 5, and etc: Mercenary and High Guard. Suddenly the military would have four times the number of skills as other characters and all of it oriented towards violent action. No thanks. As for MegaTraveller, it looked worse all around so I skipped it. Charles Martin // INTERNET: [email removed] // BITNET: [email removed] UUCP: {cmcl2,harvard,decvax}!yale!martin