Re: Traveller Characters

By Edward J Driscoll ·

TML message #200From bundle 19Read the whole thread (4 messages)All messages with this subject

In reply to #197 Re: Traveller Characters by Bradley Solberg
In article [email removed] [email removed] (Bradley Solberg) writes:
>In article [email removed] [email removed] (Freeland K Abbott) writes:
>>In article [email removed] [email removed] (Brad Post) writes:
>>>
>>>says, "Well my name is Samantha, and I used to be in the Scout Service."
>>
>>  Geez, all these ex-military types... does Traveller still require
>>viable characters to go through military training?  I own the basic

If, in your campaigns, only military characters are "viable", then
I suspect it is because those campaigns revolved around military
themes and combat.  MT offers all the training services that
appeared in Traveller and its supplments. It is possible to
generate scientists, politicians, nobles, and several others.
Whether or not these characters are "viable" depends heavily on
the campaign.  I tend to run/participate in campaigns where the
primary elements are trade & commerce, piracy, and politics.
Any character with a background in these areas is viable in
this setting, whereas military skills only come into play
for things like protecting trade routes.

I've been a Traveller player/ref for over six years (more like
seven or eight, I guess).  If someone wants to run a campaign
without a military emphasis, Traveller and MT provide plenty of room
to do so.

- --
Ed Driscoll
[email removed]