Re: Traveller Characters
In reply to #197 Re: Traveller Characters by Bradley Solberg
In article [email removed] [email removed] (Bradley Solberg) writes: >In article [email removed] [email removed] (Freeland K Abbott) writes: >>In article [email removed] [email removed] (Brad Post) writes: >>> >>>says, "Well my name is Samantha, and I used to be in the Scout Service." >> >> Geez, all these ex-military types... does Traveller still require >>viable characters to go through military training? I own the basic If, in your campaigns, only military characters are "viable", then I suspect it is because those campaigns revolved around military themes and combat. MT offers all the training services that appeared in Traveller and its supplments. It is possible to generate scientists, politicians, nobles, and several others. Whether or not these characters are "viable" depends heavily on the campaign. I tend to run/participate in campaigns where the primary elements are trade & commerce, piracy, and politics. Any character with a background in these areas is viable in this setting, whereas military skills only come into play for things like protecting trade routes. I've been a Traveller player/ref for over six years (more like seven or eight, I guess). If someone wants to run a campaign without a military emphasis, Traveller and MT provide plenty of room to do so. - -- Ed Driscoll [email removed]