Happy New Year!
Replies:
- #2036 Re: (2033) Happy New Year! by Brent L. Woods
- #2039 Re: Happy New Year! by Bertil Jonell
Even though the holidays are over, there doesn't seem to be much traffic on the list. I thought I might as well take this oppor- tunity to bring up a few things that have been on my mind, and see if we can get a little activity going again. Item 1: MESON COMMUNICATORS I have been asked why I never put these things on nay of my starship designs. Well, there are two reasons. They serve no purpose, and they're expensive. Serve no purpose, you say? Exactly. The only advantage of a meson commu- nicator versus any of the other tight beam comm systems is that it can transmit through solid objects. However, assuming that it works more or less like a meson gun, you need to know the exact range before using it. Thus, unless you can already see and talk to the other ship, you can't use your meson communicator. I also have a feeling that I wouldn't want to be aboard a ship receiving a slightly misaligned meson communication--even though the 20 or 30 megawatts of a communication beam aren't anything next to a spinal mount's output, I'd hate to be on the bridge when that message decays ten feet from the meson receiver. Item 2: IMPERIAL BUREAU OF STANDARDS A fair amount of powder has been burned in the past few months on the nitty gritty details of weapons. I've always worked under the assumption that some Imperial standards organization exists, and that if you carry a standard weapon, you shouldn't have much trouble getting bullets/power packs for it. This is basically the same situation that exists for starships, where you can get your drive repaired anywhere. Even though there may be multiple standards (Oh...I see you have a Procyon. That's an ImpStd-D isn't it?) it is still easy enough to get parts. Item 3: SPACE COMBAT WITH UNDERARMORED VESSELS My first sugges- tion for a quick approximation of what to do with an underarmored (less than 40) space craft would be to apply a +1 to the damage die roll for each three armor classes under 40. (Mirror of -1 for each three over 40). Item 4: GREAT ADVENTURE IDEAS What are some of the best adven- tures people have run/played in? For all the years I've owned this game, I've not played it much, and I wonder what people have done that they thought worked well. Item 5: A MILITARY CAMPAIGN PBEM Since I never actually get a chance to run anything, I am considering the possibility of running a military oriented game over the net. Realistically I couldn't accept more than about five players. The basic situa- tion would be this: A small mercenary unit with a financial problem has been approached by the government in exile of a small country which was overrun by a larger neighbor. They would like to liberate their homeland, but have very few resources. The pay would be better than the training duties the company is currently surviving on. Emphasis on military ingenuity/irregular warfare, and an exploration of how grav vehicles would really affect combat. If it works, and I can keep it up, there would be poten- tial for expansion or starting a new game on a different topic. Set in the Spinward Marches... Item 6 REVISIONS OF VEHICLE DESIGNS I've been sorting the vehi- cle designs and correcting typographical erros where I could find them. If anyone is interested, I'll be sending them to the ftp site (if it has been repaired.) Item 7 TDR VEHICLE SYSTEM Has anyone looked at my draft vehicle system version 1.1? Respond to any or all. Let's get this list moving again. Rob Dean