Robots as crewmembers

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I've only recently begun running parties with robots in the crew; my
first exposure has been very good. The party I'm running (and about which
you read here occasionally in the fiction pieces drawn from the game) has
one robot at the moment, a medical/steward 'bot with a fair degree of skill.
This frees up having to have a party member be a Medical type, either for
shootemup safety or meeting SPA/ASTC regs for ship crews> And then there
was Hector, but, well, you'll find out more about him in upcoming stories.|->

As for utterly automated ships, this gives rise to all sorts of fascinating
scenaria, most of which I think would work better in a game like Space Opera
than in MT, but that's a personal bias.....

"What about that Denoba-class over there in the back?"
"Oh! Uh, well, uh, um, I *guess* it's for sale, but frankly I don't think
you gentlebeings would be very interested in it...."
"Not interested?! The Denoba's one of the best rimrunners ever to upship!
Why the hell wouldn't we be interested?"
"Er, yes, the Denoba as a CLASS are excellent craft, and that one back there
would fetch a high price, assuming...."
"Assuming WHAT?"
"Assuming that the people who bought it could average more than three hops
before they got killed."
"HUH?"
"Yeah, see, that's the problem. The computer's gotten kind of antisocial;
it keeps spacing its crews. We can't get to it to disconnect it, either.
You see the problem?"
"Indeed I do. <chuckle> Fortunately I have a robopsychologist with me...."

|->

metlay