Re: MegaTraveller Questions

By James T. Perkins ·

TML message #209From bundle 20Read the whole thread (2 messages)All messages with this subject

In reply to #199 MegaTraveller Questions by Rob Miracle
[This message is a reply to Rob Miracle's question, but is of interest to the
entire list, so it's being cc'ed]

Rob,

Although you are not an officially registered Traveller Mailing List
member yet, I got this message sent to me (by mistake) which was
apparently intended to answer your questions.

James

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James T. Perkins		Traveller Mailing List Administrator
Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
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Date: Wed, 8 Mar 89 17:17:53 MST
From: SULAIMAN [email removed]
Message-Id: [email removed]
To: [email removed]
Subject: Re:  MegaTraveller Questions


First of all I'd like to say that your scenario is set up wrong.
A Type-S according to MT rules and its powerplant does not have enough
power for 3 beam lasers much less 3 beam lasers + agility 2.
The same problem with the patrol cruiser. It is listed with 2 beam
+2-missiles and it does not have the werewithal to handle 4 - triple beams.

However assuming you have similar type/tonnage ships and they have the power
to mount the weapons + retain the agility here is what will happen:

	Ship 1 (100t)			Ship 2 (400t)
Comp    1bisx3				3x3
DefDM	+4				+4
Armor	40G				40G
Lasers	x04				x04
Batt	  1				  4
Bear	  1				  4
I have combined the weapons into batteries of 3lasers. Otherwise Ship 1 can also
have 3 batteries rated at Factor 2. Same for ship-2.

Range 10,000 km (near) 	.  Appl. Skills Turret Wpns-1 each

Sensor Tasks:	Completed
Fire Combat:

To hit from Ship 1 to Ship 2

Difficult,Off=comp model size, Wpn table DM, range DM; Def=def DM

Lets do the easy part:
DefDM= +4

Off
Comp= 1
Range= 0 (No modifiers for near range for lasers)
WpnDM=5 (Found by correlating weapon factor 4  with the to Hit line)
	(DM is 4 if weapon factor is 2)

Making the Die roll DMs 1+5+0-4=2. For a Difficult task, base die roll is
11 minus DM of 2. Ship 1 needs 9+ to hit 8+ with gunner skill.
(10+ or 9+ with skill if factor 2 weapons but u get 3 chances!)

You may have an old copy of Ref manual that had a misprint on beam table.
New edition or errata sheets correct that.

Attacking Beam Factor
	1  2  3  4  5  6  7  8  9  A  B  C
- - -------------------------------------------
To Hit:	3  4  4  5  5  6  6  7  7  8  8  9

Ship 2 to hit ship 1
same task
Def DM=+4

Off:
Comp=3
Range=0
WpnDM=5 (Same Factor as Ship1 but fired 4 times)

Overall DM is 3+5+0-4=4. Task is Difficult so 11-4=7. Needs 7+ or 6+ with
skill(Junk one Type S).

DAMAGE:
First of all there is a misprint. It should be: (P-93)
 	To penetrate a defense in starship combat:
	Difficult:Off=comp. model size,Defense table DM; Def=comp.model size.
Since in this case there is no defenses we ignore this to go to damage.

Again a misprint(P-94). DMS FOR SHIP DAMAGE TABLES

	* If the weapon inflicting the hit has a UCP factor of....

is  changed to:

	* If the weapon inflicting the hit is a spinal mount apply a DM of +6.

In other words normal weapons(less than A) use the damage table unmodified
except by armor. Unless of course they are nuclear missiles or pulse lasers.
Ship-2 will as stated do in addition 3 crits due to the diff. between
ship2's weapons and ship-1's size.

Any way now both ships damage on the 2-12 part of the chart. Which if you
don't have the errata runs now for -2 or less to 18, instead of 2-22.
The MT errata is upto 17 pages and still growing. I for one am getting sick of
it. GDW SHOULD have proof-read their game better. Maybe someone will
get the courage to post it all!!!

	Have fun. Get the errata and good luck.

		Ameer Z. Sulaiman.

P.S. A tentative suggestion may be to post errata for MT 1 page at a time
from different people unless there is s-one out there who has a friend
who types 500wpm+ or an optical reader!!



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