The TDR lists are still active and running-- we have a new Medical
skill cascade system for people who wonder why veteranarians and
neuropsychopharmacologists both have Medical-3 and nothing else. Work
is proceeding (slowly) on a new Trade system, the combat system is
in revision and alternatives are being presented, we have a trial
ship-combat system waiting to be playtested, and the new ship design
system will include power plants that make sense, maneuver drives
and antigrav units that make sense (Thruster plates may well take a
hike), and Jump drives that make sense (half the Jump, half the fuel,
nyah nyah nyah). The lists can be subscribed to through Mark Cook--
keep those discussions going, people!
metlay