The Latest Vehicles

By Robert S. Dean ·

TML message #2121From bundle 170

Since there has not been much traffic on the board lately, I hope no one
will mind too much if I send these out for your perusal.  MilGame players
please note major security leak here.

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Autarch Class Patrol Vessel TL9

     The Autarch is the only representative of its class, and was assembled
locally by the Sea League government on Overnale.  The vessel provides secu-
rity for Sea league orbital facilities, performs occasional customs inspec-
tions, and is available for light planetary bombardment duties.

  CraftID: Autarch, TL9, MCr397
     Hull: 360/900, Disp=400, Config=1SL, Armor=52D, Unloaded=9862t,
           Loaded=10330t
    Power: 58/116, Fusion=5220MW, Dur=30/90
     Loco: 62/124, Maneuver=6 (TrueAcc=4.27G), MaxSpeed=1000kph,
           Cruise=750kph, Agility=4
     Comm: Radio=System*3, LaserComm=System
  Sensors: EMM, Radar=FarOrbit, Ladar=FarOrbit, RadarJammer=FarOrbit,
           ActObjScan=Routine, ActObjPin=Routine
      Off: Hardpoints=4

       PulseLaser=xx2      Missile=x02
     Batteries      1                2
     Bearing        1                2

      Def: DefDm+8

       SandCaster=xx3
     Batteries      1
     Bearing        1

  Control: Computer Mod3fib*3, Heads Up Display*6, CompLink*1320
    Accom: Crew=15 (2 bridge, 2 engineer, 2 gunners, 6 troops, 2 command,
           1 medic), Staterooms=15, Env=basic env, basic ls, extended ls
    Other: Fuel=1879.2kl, Cargo=20kl, MissileMagazine=600kl (1000b-r),
           ObjSize=Large, EmLevel=Faint

Hydra Grav Fighting Vehicle TL10

     The Hydra GFV emphasives firepower and speed at the expense of protec-
tion, duration, and sensor capacity.  Highly automated, it it require a crew of
only two, with the commander controlling the guns with a "point and shoot"
map display interface. The main turret carries the 100MW pulse laser, with a
smaller turret mounted on top of it with the 20MW PD pulse laser.  The PA-10
plasma guns are in side sponsons, and cannot be fired within 5 degrees of
straight forward or straight back.

  CraftID: Hydra GFV, TL10, MCr14.1
     Hull: 6/15, Disp=6, Config=2AF+turret, Armor=40E, Unloaded=257.5t,
           Loaded=257.7t
    Power: 3/6, Fusion=240MW, Dur=1/3
     Loco: 2/4, Std Grav, Thrust=1000t, Max=2770kph, Cruise=2077kph,
           NOE=140kph
     Comm: Radio=Continental(5000), Laser=VDist(50)
  Sensors: EMS Active=Regional(500), EMS Passive=Continental(5000),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1

                       Pen/         Max     Auto   Dngr
                       Attn   Dmg   Range   Tgts   Spc    Sig   ROF
  100MW Pulse Laser    57/4   100  Rgnl(250)  3     -      H    80
   20MW Pulse Laser    38/3    20  VDist(50)  3     -      H    80
 2*PA-10 Plasma Gun    44/5    20  VDist(5.1) 2     15     H    40

      Def: Point Defense Targeting for 20MW pulse laser
  Control: Comp1/bis*2, 1*HeadsUpDisplay, 32*DynLink
    Accom: Crew=2 (Driver,Commander), Passenger=1, Seats=Roomy*2, Cramped*1,
           Env=basic env, basic ls, ext ls
    Other: Fuel=2.88kl, ObjSize=Avg, EmLevel=Moderate

Eagle Interface Fighter TL10

     The Eagle is capable of limited space operations and can be ground or
ship based.  It is primarily intended for engagements with enemy grav fight-
ing vehicles, and is accordingly armed with a 250MW ship-class pulse laser.

  CraftID: Eagle Interface Fighter, TL10, MCr28.54
     Hull: 9/23, Disp=10, Conf=1AF, Armor=50E, Loaded=513.2t, Unloaded=512.2t
    Power: 5/10, Fusion=408MW, Dur=24hrs
     Loco: 2/4, StdGrav=1500t, TopSpeed=2035kph, Cruise=1526kph, NOE=140kph,
           MaxAccel=1.9G, Agility=1
     Comm: Radio=FarOrbit, LaserComm=FarOrbit
  Sensors: EMS Active(Planetary), EMS Passive(Interplanetary),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Routine
       Off: Hardpoints=1

               Missile=x01  PulseLaser=xx1
           Batteries     1               1
           Bearing       1               1

      Def: DefDM+4

             SandCaster=xx2
           Batteries      1
           Bearing        1

  Control: Comp1bis*2, HeadsUpDisplay*1, DynLink*122
    Accom: Crew=1 (Pilot), Seat=Adequate*1, Env=basic env, basic ls,
           extended ls
    Other: Fuel=4.9kl, ObjSize=Avg, EmLevel=Moderate, Missiles=14b-r

Commodore Perkins class Fleet Escort TL10

     The Commodore Perkins class of fleet escorts was built locally by the
Planetary Navy of Horosho.  Faced with the usual problems of a low stellar
tech level local navy, the Perkins are a compromise design.  Offensive power
is provided by missiles and particle accelerators which tend to be less
affected by enemy active defenses, and a substantial amount of armor is
carried to keep the craft fighting as long as possible when overwhelmed by a
higher tech level foe.  Similar vessels may be found in Vargr and Sword
Worlds navies of appropriate tech level.
     No small craft weights or costs are included below, although provision
for accomodation of flight crew is included.

  CraftID: Commodore Perkins class Fleet Escort, TL10, MCr7066.6
     Hull: 5400/13500, Disp=6000t, Config=1SL, Armor=67E, Loaded=274063t,
           Unloaded=270998t
    Power: 667/1334, Fusion=60000MW, Duration=30/90
     Loco: 594/1188, Maneuver=4 (Thrust=429kt), 108/216, Jump=1,
           Cruise=750kph, Max=1000kph, TrueAcc=1.56G, Agility=1
     Comm: Radio=System*3, Laser=System*3, Maser=System*3
  Sensors: EMM, EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit),
           EMS Passive(Interstellar)*3, ActObjScan=Rout, ActObjPin=Rout,
           PassEnScan=Rout
      Off: Hardpoints=60

                Missile=x80     PartAcc=030
           Batteries     2               2
           Bearing       2               2

      Def: DefDM+5

               SandCaster=x09
           Batteries        2
           Bearing          2

  Control: Computer Mod4fib*3, 50*HeadsUpDisplay, 21000*DynLink
    Accom: Crew=185 (14 bridge, 23 engineer, 31 maintenance, 32 gunners,
           30 flight, 40 troops, 12 command, 3 medical), Staterooms=93,
           Env=basic env, basic ls, extended ls, inertial comp
    Other: Fuel=29700kl (1 jump-1+30 days), Cargo=486kl, Missile
           Magazine=1000kl (100b-r), Fuel Scoops, Fuel Purifier
           (18hr), SubCraft=600ton Small Craft Bay, ObjSize=Large,
           EmLevel=Faint

Vigilant class System Defense Boat TL11

     The Vigilant class SDBs were built by a consortium of independent gov-
ernments on Tirem.  As a corrosive atmosphere planet, it was determined that
in-atmosphere operations would be minimal, so a streamlined rather than an
airframe hull was selected.  A laser main battery was considered desirable to
avoid the necessity of missile resupply operations during a major invasion of
the system.  Similar vessels may be found in planetary navies of this tech
level throughout the Imperium and beyond.

  CraftID: Vigilant class SDB, TL11, MCr426
     Hull: 360/900, Disp=400t, Config=4SL, Armor=52E, Loaded=11763t,
           Unloaded=11520t
    Power: 83/166, Fusion=7428MW, Duration=29/87
     Loco: 62/134, Maneuver=6, Thrusters=44200t, Cruise=750kph,
           Max=1000kph, MaxAcceleration=3.75G, Agility=3
     Comm: Radio=System*3, Laser=System*3, Maser=System*3
  Sensors: EMS Active(FarOrbit)*3, EMS Passive(Interstellar)*3,
           Neutrino Sensor(1GW)*3, HighPenDensitometer(1m),
           ActObjScan=Rout, ActObjPin=Rout, PassObjScan=Form,
           PassObjPin=Form, PassEnScan=Rout, PassEnScan=Form
      Off: Hardpoints=4

             BeamLaser=xx3
           Batteries     3
           Bearing       3

      Def: DefDM+9

               SandCaster=x04
           Batteries        1
           Bearing          1

  Control: Computer Mod5fib*3, 9*HeadsUpDisplay, 740*DynLink
    Accom: Crew=10 (2 bridge, 3 engineer, 3 gunners, 1 command,
           1 medical), Staterooms=10, Env=basic env, basic ls, extended ls,
           grav plates, inertial comp
    Other: Fuel=2585kl, Cargo=62kl, Fuel Scoops, ObjSize=Large,
           EmLevel=Moderate