Re: Jump distances and psionics

By Adrian Hurt ·

TML message #2149From bundle 172Read the whole thread (3 messages)All messages with this subject

In reply to #2145 Re: Jump Distances and Psionics
[email removed] writes:
>
> You'd still want approach/departure routes to the jump points in
> controlled systems, so that the risk of collision would be reduced.

On the other hand, channeling the traffic into a few specified regions means
the density of ships increases drastically in those regions.  Most of the
system could be left without specified routes.  Space Traffic Control would
either do nothing, relying on ships' sensors and pilots to avoid collisions,
or at most keep a watch out, and warn any pilot whose ship was approaching
another ship, a restricted area, or any other source of danger.  The main
places where things would really need to be regulated would be the regions
in which traffic got denser anyway, i.e. near the starport and perhaps near
the gas giant.  (Although a gas giant is after all a planet, and a pretty big
one at that - unless there are 10^(my bank balance) ships all trying to compete
for refuelling, there should be little risk of collision there.)  Near the
starport, ships would be ordered into parking orbits until the approach to the
starport was clear.  Many ships simply wouldn't bother landing, and simply use
either their own small craft or shuttles provided by the starport.

- - --
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   [email removed]