In msg (2167) "3D Traveller", [email removed] (Jo Jaquinta) writes:
>
> Traveller, as published, is two dimensional. Space, at least on a
> stellar scale, has no depth. You've got rimward, coreward, spinward
> and trailing but no above or below. No rationalisation. No
> explination. Does anyone out there run Traveller in a three
> dimensional universe? E.g. where sectors are 10x10x10.
>
I have always wanted to play Traveller with 3D star maps. This is
something which has always bothered me about the standard subsector
maps. I suspect GDW kept things 2D for simplicity, but I always
thought this might make things more interesting, especially in border
areas.
I suggest you add this as an option to sysgen5 (or whatever the next
version is). The key thing to keep in mind is to maintain the average
3D interstellar distances close to that of the 2D game. Otherwise,
game balance as far as jump drives go might be thrown off. (BTW, does
any one know what the actual stellar density is in the various parts
of the galaxy?)
- - -ted
Ted Kim Internet: [email removed]
UCLA Computer Science Department UUCP: ...!{uunet|ucbvax}!cs.ucla.edu!tek
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