Merchant help

By Adrian Hurt ·

TML message #224From bundle 21All messages with this subject

>1. When you are seeking passengers it says as +DM to number of pass.
>use source-destin TL. Implying that more people travel from Hi Tech to
>Lo Tech worlds. Tourism seems a thought but is there anything else that
>may be a reason for the above DM.

TL difference is also a DM on the Cargo Table. All in all, it's almost
impossible to go profitably from a hi-tech world to a lower tech one.

>2. When you roll on the Cargo Table. How exactly do you know what is
>freight and what is cargo? Also their is a vague mention at the end to the
>effect that the resulting cargo is ALL the cargo available on the world.
>If that means for a given destination, that's ok but if it means for
>all how do you figure? Merchant Prince implied that what u get from the
>table is all Cargo(Speculative kind) if u don't buy it, it becomes
>freight? Thoughts....

The Cargo Table is similar to the one in the old Book 2, Starships. It's
what you get paid Cr1000/ton to deliver. Speculative cargo was handled very
differently, and in my opinion much better; there was a big table of
different types of cargo; each had its associated base price, and DM's
for purchase and sale prices. You rolled on the Actual Value table both to
buy and to sell. The only problem was that trade class didn't affect what
you got, only what you paid for it. An industrial world was just as likely
to supply food as it was to supply machinery.

Does anyone have a good speculative cargo system?

>3. How has someone else handled a merchant campagn out there?

I've run merchants in solo "campaigns", both in Spinward Marches and Solomani
Rim sectors. Using the "Merchant Prince" rules, the Spinward Marches was very
difficult to make a profit in, unless you stuck to trading between two or
three nearby, suitably matched worlds. Regina and Ruie, for example. The
Solomani Rim was much more profitable, especially when I got to the Vegan
Autonomous District. Lots of Hi population worlds next to each other; you
couldn't go wrong!

>4.If you have a J-1 ship with extra fuel tanks but you are jumping
>across 2 parsecs with passengers. Do you charge them for 2 jumps
>or just one.

Well, you definitely have to pay for life support twice. It's also going to
take you another week, and time is money. I'd charge them twice, but maybe
give them a discount if I were feeling generous and rich (i.e. if I were in
the Vegan Autonomous District).

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   [email removed]