(no subject)

By Pauli ·

TML message #2273From bundle 183Read the whole thread (4 messages)

In reply to #2270 Re: (2259) A lot of TidBYTES by Robert S. Dean
hiya,

>Date:     Thu, 11 Apr 91 15:09:41 EDT
>From: "Robert S. Dean" [email removed]
>Subject: (2270)  Re: (2259) A lot of TidBYTES

>If I really wanted to take away the players' ship without any
>chance of their responding, I'd just haul out a 20,000ton navy-type
>cruiser and demand that they surrender or be meson-gunned.  One shot
>will annihilate any player class vessel.

Actually, one shot will annihilate ANY class of vessel.  A meson-T gets
lots of nice critical hits on small (<100k Ton ?) ships and lots and lots
of internal hits anyway (I seem to remember that it is about 17 :-)  The
only chance of surviving a large meson gun hit it not to get hit.  This means
a very high agility (which is damn hard to get) and a big meson screen (which
is incompatable with agility :-)  I haven't worked out the probs to see what
the best trade off is (yet????!!!! ;-)

Hopefully, TDR ship combat will try to rectify the short lifetime of large
ships a little.  (will we let them live 2-3 turns not 1??? ;-)


I liked most of the rest of the information content in the article, I just
couldn't resist pointing out the 'obvious' error ;-}


oh, and by the way a 20k Ton cruiser has a lot of trouble carrying a large
spinal mount.  I designed a ship which was close to the minimum that could
carry a meson-T, it was a large power plant with a HUGE gun hanging off it.
I think it was 20k Ton total (nice size?)

By about 50k Ton you get a 'nice' navy-type ship that can defend itself
somewhat better.




        						Pauli
seeya

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