(no subject)
In reply to #2270 Re: (2259) A lot of TidBYTES by Robert S. Dean
hiya, >Date: Thu, 11 Apr 91 15:09:41 EDT >From: "Robert S. Dean" [email removed] >Subject: (2270) Re: (2259) A lot of TidBYTES >If I really wanted to take away the players' ship without any >chance of their responding, I'd just haul out a 20,000ton navy-type >cruiser and demand that they surrender or be meson-gunned. One shot >will annihilate any player class vessel. Actually, one shot will annihilate ANY class of vessel. A meson-T gets lots of nice critical hits on small (<100k Ton ?) ships and lots and lots of internal hits anyway (I seem to remember that it is about 17 :-) The only chance of surviving a large meson gun hit it not to get hit. This means a very high agility (which is damn hard to get) and a big meson screen (which is incompatable with agility :-) I haven't worked out the probs to see what the best trade off is (yet????!!!! ;-) Hopefully, TDR ship combat will try to rectify the short lifetime of large ships a little. (will we let them live 2-3 turns not 1??? ;-) I liked most of the rest of the information content in the article, I just couldn't resist pointing out the 'obvious' error ;-} oh, and by the way a 20k Ton cruiser has a lot of trouble carrying a large spinal mount. I designed a ship which was close to the minimum that could carry a meson-T, it was a large power plant with a HUGE gun hanging off it. I think it was 20k Ton total (nice size?) By about 50k Ton you get a 'nice' navy-type ship that can defend itself somewhat better. Pauli seeya Paul Dale | Internet/CSnet: [email removed] Dept of Computer Science| Bitnet: [email removed] Uni of Qld | JANET: [email removed] Australia, 4072 | EAN: [email removed] | UUCP: [email removed] f4e6g4Qh4++ | JUNET: [email removed]