Exploritory Trader Class Ship

By Rob Miracle ·

TML message #228From bundle 21

Here is a ship that I have been tinkering with using MegaTraveller's ship
construction rules.  I basiclly perceive it to be a large trading vessel.
Unfortunatly, I was unable to dervive sufficent cargo space to pay for a
larger jump/manuver drive combo.

Let me know what you think, and if you see any terriable errors let me know.
I plan to use this ship in my upcoming game which will kind of be a Leviathan
adventure (Adventure 4).  This configuration should be able to turn a profit
(bairly).

CraftID:  Exploritory Trader, Type AE, TL-15, Mcr: 432.6295
Hull:     1800/4500, Disp=2000, Config=7, Armor=40G
          Unloaded=11041.262, Loaded=12061.262
Power:    3/6, Fusion=9000Mw, Duration=30/90
Loco:     36/72, Manuver=1, 54/108,Jump=2, Agility=1
Commo:    Radio=System, Maser=Far Orbit
Sensors:  PassiveEMS=Intersteller, ActiveEMS=Far Orbit,
          Densitometer=HiPen/1km, Neutrino=10Kw,
          ActObjScan=Rout, ActObjPin=Rout,
          PasObjScan=Rout, PasObjPin=Rout,
          PasEngScan=Simp, PasEngPin=Rout
Off:      Blaser=x04, Missle=x03       (2 3xMissle, 2 3xBlaser Turrets)
            Batt x02         x02
            Bear x02         x02
Def:      DefDM=+6
          Sand=  x06
            Batt x01
            Bear x01 (4 2XSand Turrets)
Control:  Computer=Model5X3, Panel=Holodynamic LinkX10,
          Special=Holographic HeadsUP, Environ=basic env, basic ls,
          extended ls, grav plates, inertial comp
Accom:    Crew=33 (20 Staterooms) (Bridge=4, Eng=7, Gunner=5, Subcraft=4,
          Troops=6, Command=4, Stewerd=2, Medic=1), HighPassage=10
          SubCraft=Modular Cutter, Launch
          Cargo=12141Kliters (899 Tons), Fuel=7290Kliters,
          ObjSize=Large, EmLevel=Moderate
          MissleStorage=100 Missles (Std), Unused Power=2668.618Mw

This ship is loosly based on the older Leviathan Merchant Class Ship.
While, it is some 200 tons, larger, this space has gone into a larger
cargo bay (The original had 70 tons).  Jump and Manuver were cut back
since this will work jump-2 worlds.  The ship contains four decks, and
three sections.  The top and bottom decks are landing bays for the
Modular Cutter (cargo and fuel modules) and the ship's launch.  These
decks are in the center section of the ship only.  Engineering takes
up one section and is comprised of four decks.


               /----------------------\ /----------\
 /---------\ /                         |            |
|___________|__________________________|____________|
|           |                          |            |
 \---------/ \                         |            |
               \----------------------/ \----------/

                  Modular Cutter         Engineering
 Bridge/Crew      Cargo and Fuel         Engineering
Comm/Passengers   Cargo and Fuel         Enginerring
                  Launch                 Engineering


There are 10 air locks (four in the crew/passengers, four in
the cargo area, and 2 in engineering)