More from Scott Kellog, messages to him can be sent to me, (and
I'll pass them along), or direct.
Scott Kellogg [phone removed] or [phone removed]
[address removed]
Begin part 3.1 of 8
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Sword Worlds "Overlord" Class Heli-Carrier TL11
CraftI: "Overlord" Class Heli-Carrier TL11 MCr 4793.8335
Hull: (18000/45000) Disp=20000, (Disp=50530 with rotors
deployed) Config=6SL, Armor=40E, Load=166481.5,
Unload=159024.3
Power: (718/1435) Fusion=64551.12MW, Dur=25/75 (56/112),
Fusion Rocket=3265MW, Dur=1/3
Loco: (56/112) Fusion Rocket=166499t, Max Accel=1G, Agility=2,
(360/720) Jump=1, (3/6)*3300 Helicopter Rotors*3300,
(Tandem Main) Lift=183130t, Thrust=45783t, Max=300,
Cruise=225, NOE=150, Agility=6 (Note: Rotors not
armored)
Comm: Radio=System*75, Maser=System*75, RadioJam=System*3
Sensors: A-EMS(FarOrb)*6, P-EMS(InterStel)*6, EMS-Jam(FarOrb)*3,
Neutrino=1Gw*6, Densitometer=1m*6, Avionics*2,
ActObjScn=Rout, ActObjPin=Rout, PasObjScn=Form,
PasObjPin=Form, PasEnScn=Rout, PasEnPin=Form
Off: HPoints=200,
Pulselaser=xx1, Batt=10, Bear=10
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
12cm AutoCan*2 HE 700 21 16 Dist(22) 5 45 H 350
KEAPER - 35 14 Dist(22) 5 - H 350
HEAP - 44 12 Dist(22) 5 - H 350
Illum - - - Dist(22) 5 75 H 350
Flech - 10 3 Dist(22) 5 150 H 350
Def: DefDM+6,
Sandcaster=x03, Batt=10, Bear=10
Control: Computer Mod5fib*3, 73*HUD, 73*DynLink, Computer
Enhanced Fly by Wire MP=6
Accom: Crew=541(Command=75, Bridge=12, Engineer=30, Gunner=2,
Flight=300, Troop=100, Medic=4, Steward=18),
Stateroom=271, Env=basic env, basic ls, extend ls,
grav plate
Other: Fuel=46566Kl(1jump-1, 25days as helicopter, 1 day fusion
rockets) Cargo=2170.3t, Mag=28Kl Scoops, Fuel Pure=24hr,
AirCraftHanger=for 2000 metric tons Aircraft,
Catapult=4, Elevator=3, Landing Lights*1000 ObjSize=Lrg,
EmLevel=Mod, Indianapolis Orbital Interceptors=10,
Valhalla Orbital Attack Aircraft=40, Sea Lion ASW/Attack
Helicopter=10, Skua Scout Helicopter=2, Seal Utility
Helicopter=12, Narwhal Heavy Lift Helicopter=2,
Additional aircraft=38 tons
Remarks: Possibly the most unusual starship built in recent years.
The "Overlord" class was designed as a platform from which
atmsopheric and orbital fixed wing aircraft can operate. The
specification went out in 1097 for such a platform but all Sword
Worlds major shipyards had contract commitments at the time. The
contract was won by Rekiaben AG shortly before the Great Grav
Failure of 1098 when all of Rekiaben's grav modules were recalled
as faulty. Needing to fulfill the Overlord contract but not
trusting their grav modules, Rekiaben opted for a jump capable
helistat. Thrusters were not available due to the grav crisis, so
fusion rockets were utilized.
To witness the "Overlord" in flight is a truly awe inspiring sight
(basically it looks like a cross between a Nimitz class carrier and
Jules Verne's Albatross)
The "Overlord" class saw action in the invasion of the Entropic
worlds of the Darrian Confederation, and on Praetoria a human
Imperial allied world in the Vargr Extents.
The rotors pose problems unique to this class of ship. In ocean
dipping, the fuel tanks can only be partially filled per dip. If
the fuel tanks were filled with water, the ship could not lift, but
with hydrogen the ship performs fine. The rotors provide 110% of
the lift needed to fly the ship allowing it to fly with 10% of the
rotors out of action or under repairs. One slightly unusual feature
in the design is the orientation of the fusion rocket engines. They
are aligned along the keel of the ship to provide a stable hovering
platform so the rotors can be brought into operation.
Transition from fusion rockets to rotors is tricky in that the ship
nearly needs hover in the atmosphere in order to slow to a velocity
where the rotors will unfold and function properly. Transitioning
back to fusion rocket propulsion is the reverse: the rockets kick
in as the rotors gradually fold and stow themselves.
The most dangerous heavy weapon carried by the "Overlord" are her
fusion engines. More than 150 thousand tons of thrust is expelled
by the exhaust vents of the rockets which can be gymbaled around
and trained as weapons. The starport of Entrope was so destroyed at
the end of the Fifth Frontier War in a scorched ground operation by
the retreating Sword Worlds Occupation Army.
Indianapolis TL11 VTOL Orbital Interceptor
CraftID: VTOL Orbital Interceptor, TL 11, MCr 14.312545
Hull: (60/150) Disp=66 (22 w/wings folded) Wt Unload=14.784
(Wt w/standard load HE=17.952, nuclear=19.152),
Airframe=VTOL-Hyper
Power: Fusion=3.9Mw Dur=48hr
Loco: (4/10) Fusion Rocket=198.9t, NOE=150, Cruise=3750kph,
Top=5000kph, Vacuum Cruise=4167kph, Vacuum Top=5556kph,
Acceleration Unload=13.5G, (W/standard HE load=11G,
nuclear=10.4G) Agility=6
Commo: Radio=System Maser=System
Sensors: AW-RADAR=FarOrb, P-EMS=Interstel, ActObjScn=Rout,
ActObjPin=Rout, PasEngScn=Rout,
Off: Fusilage HPoint*1,
Fusilage Launch Rails*4, Missiles=x06, Battery rounds=2,
Inboard HPoints*4, Outboard HPoints*4, Wing Tip Launch
Rails*2, (Standard load=60 Anti-Ship Missiles)
Def: DefDM+13
Control: Powered, MP=2, Computer=5
Accom: Crew=1(Pilot), Basic life support, sealed cockpit w/vac
suit backup, Inertial comp, Complex cockpit w/rocket
escape pod*1
Other: Fuel=240liter
Remarks: The Indianapolis is a high speed interceptor meant mainly
as a long range exoatmospheric operations where it can run rings
around grav and thruster equipped fighters. Without a HUD, or fly
by wire controls, it is not as capable a dogfighter as the
Valhalla, but with its tremendous speed, it can dictate the place,
the altitude, the range and the time he shall combat. A pilot who
can do so has all the advantages.
Enjoy, Scott Kellogg
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End part 3.1 of 8
- - --Name = STEPHEN SMITH Mailbox # = 68