Vehicles, part 2 of who knows how many...

By Marc Alexandrovich Volovic ·

TML message #2333From bundle 191

                        Wraith Medium Grav Tank


  The Wraith was designed to the requirements of the KKMD armour units.
For crew convenience, roomy seats are provided. Weapons are installed in
a remote turret, the crew - inside the hull. Standard doctrine calls for
use of the laser for long range fire and for the fusion gun for medium
range or closer. Indeed, the laser and fusion gun cannot fire
simultaneously. The 0.5MW laser is operated by the commander from inside
the hull and fires in a 70 degree arc forward.

  An extensive sensor and computer suite allowed the designers to
simplify the control system of the craft even beyond the existing level,
up to and including removal of the gunner. The KKMD declined this
option, settling for a lower endurance and larger crew in order to
retain the tactical advantage accorded by a tank commander.


  CraftID: Wraith Mark 1 Medium Grav Tank, TL12, MCr9.03
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=52F,
           Loaded=193.1273 tons, Unloaded=192.6303 tons
    Power: 2/4, Fusion=105MW, Dur=5.4/16.2
     Loco: 1/2, StdGrav=500 tons, Max=1431 kph, Cruise=1073 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
  Sensors: EMM, EMSActive=Planetary(50,000), EMSPassive=Substellar(100,000 au),
           EMSJammer=Planetary(50,000), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Routine
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
50MW Beam Laser   -    55/4    100  Rgnl(250)  2    45.0    H     40
FX-12 Fusion Gun  -    67/5     30  VDist(18)  2    45.0    H     40
1MW Beam Laser    -    10/2      5  Dist(5)    2     3.0    H     40
0.5MW Beam Laser  -     5/2      4  Dist(2.5)  2     1.5    H     40

      Def: Sandcaster*30, Point Defence targeting for the 1MW laser
  Control: Comp1bis*2, HUD*2
    Accom: Seats=Roomy*3 (Commander, Driver, Gunner), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=6.8988kl, ObjSize=Avg, EmLevel=Faint

- - -------------------------------------------------------------------------------
                         Zombie Heavy Grav Tank


  The Zombie is a member of the Wraith family of vehicles and is
equipped with maximum armour available at the tech level. An increased
armour fit required a more extensive grav unit to maintain speed on par
with the Wraith and the weapon fit is sparser in order to conserve
weight, space and power. Because of the increased weight, duration
suffers a marked decrease.


  As in the Wraith, the laser is installed are in a remote turret. The
extensive sensor and computer suite allows two persons to operate the
tank. For crew convenience, roomy seats are provided.


  CraftID: Zombie Mark 1 Heavy Grav Tank, TL12, MCr10.845
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=60F,
           Loaded=310.688 tons, Unloaded=310.547 tons
    Power: 2/4, Fusion=129MW, Dur=1.3/3.9
     Loco: 2/4, StdGrav=760 tons, Max=1431 kph, Cruise=1073 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
  Sensors: EMM, EMSActive=Planetary(50,000), EMSPassive=Substellar(100,000 au),
           EMSJammer=Planetary(50,000), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Routine
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
50MW Beam Laser   -    55/4    100  Rgnl(250)  2    45.0    H     40

      Def: Sandcaster*30, Point Defence targeting for the laser
  Control: Comp1bis*2, HUD*2
    Accom: Seats=Roomy*2 (Commander/Gunner Driver), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=2.0096kl, ObjSize=Avg, EmLevel=Faint

- - -------------------------------------------------------------------------------
                           Wisp Recce Vehicle


  A member of the Wraith family, the Wisp equips the reconnaissance
companies of the KKMD. It retains the sensor suite of the Wraith tanks,
but the downgraded weapons and armour provide a significant drop in
weight and a commensurate increase in speed.

  The Wisp is not intended for TTT (tank to tank) engagements. It is
used to engage mechanized infantry vehicles or serve as perimeter or
flanking force. Enough spare power (6.75MW) is retained to augment the
weapon or the sensor suite as needed.


  CraftID: Wisp Mark 1 Recce Vehicle, TL12, MCr7.516
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=26F, Loaded=92.52 tons
           Unloaded=91.82 tons
    Power: 1/2, Fusion=84MW, Dur=10/30
     Loco: 1/2, StdGrav=500 tons, Max=3060 kph, Cruise=2295 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
  Sensors: EMM, EMSActive=Planetary(50,000), EMSPassive=Substellar(100,000 au),
           EMSJammer=Planetary(50,000), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Routine
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
25MW Beam Laser    -   47/4     50  Rgnl(125)  2    30.0    H     40

      Def: Sandcaster*30, Point Defence targeting for laser
  Control: Comp1bis*2, HUD*2
    Accom: Seats=Roomy*3 (Commander, Driver, Gunner), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=10.08, Cargo=0.3620kl, ObjSize=Small, EmLevel=Faint

- - -------------------------------------------------------------------------------
                           Ghost ADA Vehicle


  The Ghost is a member of the Wraith family of vehicles designed to the
requirements of the KKMD. Five lasers, each with its own point defence
targeter can engage targets at short and medium ranges. The vehicle may
also be used for anti-personnel or crowd control. Unlike the other,
non-tank, versions of the Wraith, the Ghost class vehicles are intended
to take part in TTT engagements and retain the full tank armour.

  The Ghost has enough spare power (8.7MW) to augment its weapon or sensor
suite, as needed.

  CraftID: Ghost Mark 1 ADA Vehicle, TL12, MCr16.054
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=52F, Loaded=180.054 tons,
           Unloaded=179.571 tons
    Power: 1/2, Fusion=84MW, Dur=6.9/20.7
     Loco: 1/2, StdGrav=500 tons, Max=1593 kph, Cruise=1194 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000), Maser=FarOrbit(500,000)
  Sensors: EMM, EMSActive=Planetary(50,000), EMSPassive=Substellar(100,000 au),
           EMSJammer=Planetary(50,000), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Routine
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
2*10MW Pulse Laser -   38/3     10  Vdist(10)  3     4.5    H     80
3*1MW Beam Laser   -   10/2      5  Dist(5)    2     3.0    H     40

      Def: Sandcaster*30, Point Defence targeting for all weapons
  Control: Comp2bis*2, HUD*3
    Accom: Seats=Roomy*3 (Commander, Driver, Gunner), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=6.8988kl, ObjSize=Avg, EmLevel=Faint

- - -------------------------------------------------------------------------------
                        Banshee Signals Vehicle


  The Banshee is a member of the Wraith family of vehicles designed to
the requirements of the KKMD. Equipped with a very extensive sensor and
communication suite but light armour, the Banshee is not intended to
participate in TTT (tank to tank) engagements, but to follow the battle
from a distance and to provide communication and sensor services for the
main force.

  Weapons, installed in a remote turret, are intended for point defence
and AP fire. The three lasers are co-axial and are governed by a single
point defence targeter. There is enough excess computer power and power
supply (14 MW) to replace the weapon suite with a more powerful weapon,
if desired.


  CraftID: Banshee Mark 1 Signals Vehicle, TL12, MCr10.041
     Hull: 4/10, Disp=4, Config=1AF+Turret, Armour=20F, Loaded=89.302 tons,
           Unloaded=88.8473 tons
    Power: 1/2, Fusion=84MW, Dur=6.4/19.2
     Loco: 1/2, StdGrav=500 tons, Max=3276 kph, Cruise=2457 kph,
           NOE=160 kph
     Comm: Radio=FarOrbit(500,000)*3, Laser=FarOrbit(500,000)*3,
           Maser=FarOrbit(500,000)*3
  Sensors: EMM, EMSActive=FarOrbit(500,000), EMSPassive=Interstellar(2 par),
           EMSJammer=FarOrbit(500,000), LowPenDensiometer=1m,
           NeutrinoSensor=1Mw, ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Diff, PassObjPin=Form, PassEnScan=Routine,
           PassEnPin=Form
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  --------------------------------------------------------------------------
3*5MW Beam Laser   -   28/3     10  Vdist(25)  2     4.5    H     40

      Def: Sandcaster*30, Point Defence targeting
  Control: Comp1bis*2, HUD*3
    Accom: Seats=Roomy*3 (Commander, Driver, Gunner), Basic env, basic ls
           grav plates, inertial compensators
    Other: Fuel=6.496kl, ObjSize=Small, EmLevel=Faint

- - -------------------------------------------------------------------------------