Vehicle Computers
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- #2374 Re: Vehicle Computers by Bertil Jonell
Or perhaps that subject should be "Vehicle Computers and the Combat Rules"-- In preparation for a combat exercise in my (molasses speed) PBEM mercenary game, I was reviewing the vehicle combat rules, as given in the MT Player's Manual. As usual, they look a little screwy: Movement speeds for vehicles are speed in kph/10. A typical grav tank, then, has a maximum speed of about 100. Only the *actual* movement is counted as part of the die modifier, but since grav vehicles usually have no significant fuel restrictions, and frequently have goodies such as inertial compensators, the potential exists for extended high speed flight, so I'll go ahead and use those numbers below. To Hit penalties on moving vehicles are the vehicles speed at short range, divided by half for each succeeding range. So, at 20km, a reasonable distance for laser armed grav tanks to be engaging in combat, a tank flying at its top speed (which is not always the case) would be at 100/2/2/2/2/2, or -3 to hit. Well, maybe that's not so bad. If they close to within 5km, however, they are now -6 to hit, and since every fire control system in the book is at least "Difficult" at "Distant" range until TL14, this means you won't be able to hit at all unless you have at least a +5 to your roll. The rules also add that two vehicles moving use the DIFFERENCE in speeds for this calculation. Direction really ought to figure into, I'd think, but... Of course, if you vehicle is a tracked tank (speed 10 or so), and the opponent is a Zhodani Airframe configuration speeder with a top speed of 350 squares, you'll be at -10 at Very Distant range, and you might as well bail out and hope you're clear of the plasma blast, even if you use the difference in speeds. Myself, I'd ignore that "difference" rule entirely, and just have the speed modifier depend on the target vehicle's motion, unless using the "matching vectors" rule (which _feels_ like an aircraft sort of rule) in which case the difference in speeds might apply. What does this have to do with computers, you ask? Well, I won't get in to any discussion of why Traveller treats computers the way it does, _but_ given that it does, it seems reasonable that a computer of starship class aboard your tank (say a model 2 or a model 3) ought to give you some sort of bonus vis-a-vis similar tanks without the computer power. Given the magnitude of the numbers involved in some of these cases, I'd say that two or three times the computer size (with a +1 for a model 0) would be an appropriate modification. After all, you get a plus for starship combat, which has to be a more difficult proposition that shooting at a moving tank 20km away. Any comments? Rob Dean