Re: (2393) Starport security
In reply to #2393 Starport security by Mark Power
Cites: #2393
> From: "Mark Power" [email removed]
> Subject: (2393) Starport security
>
> Obviously, this changes the atmosphere that many of us create for our
> starports. Has any out there never been in a major firefight in a starport
> bar? It does, however, seem to make more sense to me.
Sounds OK to me. Besides, the last time I ran a bar fight it was fists,
daggers and a body-pistol or two.
> I still have a few questions, though. While the preceding would apply to A
> and B class ports, and would probably apply to most C class, would it apply
> at all to D class ports? I noticed a while back that some security has been
> instituted at the general aviation facility of our local airport (B/C
> class), which was unheard of ten years ago. Anyone with more experience
> (Richard?) care to comment?
At a class D starport, the ship is likely to be a free trader. While it might
be easier to get *to* the ship carrying a weapon, I've always figured that
the free traders in the business of stopping at these places either searched
all the luggage by hand, or had portable metal detectors to do the basic
screening.
> Also, does this ruin too many scenarios? I think it can be worked around,
> and in fact can imagine the effort to smuggle guns onto a ship being a
> nights adventure in itself. Does anyone disagree?
>
I have always been under the impression that this is *supposed* to be a
problem, which is the reason for the indetectable body pistols and the plastic
knives and so forth.
All your comments look pretty reasonable to me--so much so that I'm not sure
why you think this is changing the flavor of the game by any great amount.
Your comments are in accord with the way I've always done things.
Rob Dean