Planetary Invasions
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- #2508 Re: Planetary Invasions by George William Herbert
Inspired by Bertil's recent post on how to do D-Day, the Gulf War, and
some previous thinking of my own, I present the following for discussion:
LARGE SCALE WARFARE IN THE IMPERIUM
In light of the recent reconquest of Kuwait, I would like to take
the opportunity to consider warfare in the far future depicted by Tra-
veller. I am posting this to the list in hope of stirring up some
debate on the topic. Who knows? If we come up with a consensus, per-
haps we can submit to the Journal or Challenge...
From my point of view, the most interesting aspects of the Gulf War
as applied to Traveller were the incredible pace of operations and the
potential increase in real-time tactical intelligence due to sophisti-
cated sensor systems. As Traveller depicts the development of technolo-
gy, it seems that these trends can only continue.
Let's look first at the 'total war' scenario as it applies to a
planetary assault against a stellar technology planet. Planets of TL8
and below, and low population planets are automatically at the mercy of
any attacking force. Why would you assault a planet at all? For the
same reason that we still have ground forces in the nuclear age...a
demand to surrender or be bombarded into oblivion is not always believa-
ble. A planetary assault would only occur during deliberate offensive
operations aimed at capturing territory. During a raid into enemy
territory, with no short-term intent to govern the population of the
target planet, bombardment _would_ be preferred. Under limited circum-
stances a ground raid to capture specific removable objectives (data,
personnel, or prototypes) might be considered, but it would have to be
small scale to permit a stealthy approach. A stealthy approach for a
large raid is not generally possible, though the possibility would exist
for regiments or divisions to be deployed by black globe using dread-
noughts.
An attacking fleet jumps into a system as a fairly compact unit.
The local forces will learn of its existence in hours at the latest,
depending on the location of the appearance. If they are scattered,
they will attempt to withdraw, attempt to combine, or engage piecemeal,
depending on their commander's assessment of the relative strengths. In
any case, a superior attacker can proceed to the main world, possibly
refueling on the way if the configuration of the planets and the enemy
fleets permits, possibly reduced by combat if the enemy elected to
engage. In any case, the mainworld will be warned. The planetary
defenses will stand ready, deep meson gun sites prepared to fire, grav
craft dispersed and moving or hidden in the oceans or deep bunkers as a
reserve. As the fleet approaches the planet, all craft in orbit will be
detected and identified. Deception will be difficult or impossible.
Cheap drones emitting the electromagnetic signature of important craft
may be deployed to confuse the attacker's perception of where the tar-
gets are, but there will be no way to hide where the defenders _are
not_. Drones are a two edged sword, for the attacker will use as well
in the next phase. Prepared for the planetary meson guns, the attacking
fleet does not hazard the largest ships against them. Instead they rely
on saturating the defenses with numerous smaller craft and/or drones.
Some will be lost to meson gun fire, some to ground based lasers and
missiles. Many will get through, and most of them will carry substan-
tial sensor suites, jam-proof maser communicators, and enough tactical
computing power to pass the reconnaissance information to the combat
control center(s). If the defender's deception plan has been success-
ful, defending grav craft will outnumber and defeat the attackers. If
not, the skies above the planet will soon belong to the attacker. In
either case, this phase of operations will be comparatively short and
extremely rapid. Logistics will not be a consideration when almost all
craft are armed with energy weapons requiring no ammunition and have
fuel for days or weeks of continuous operation. The entire atmosphere
and close orbit space will be an enormous swirling dogfight as craft
engage at hundred of kilometers at speeds of thousands of kilometers per
hour. Infantry, even when equipped with battledress and grav belts will
have no place in this phase of operations. Their individual weapons
will not affect grav combat vehicles, there will be no pressing need to
assault immobile positions until the 'dogfight' is over, and they would
be vulnerable while riding in their carriers for no gain. It is possi-
ble that infantry carriers might deploy with the assault wave to take
advantage of the saturation, and then ground and spread out to await the
next phase. Ground mobile forces will also have little place in this
combat except to fire at anyone coming within their immobile reach. If
the defending grav forces are defeated, their ground forces will rapidly
be destroyed as the highly mobile attackers can concentrate on them one
at a time. The attackers will make a special effort to target any
immobile communication and sensor facilities that are detected...al-
though a deep meson gun site may have multiple sensor and communication
relay stations, without the use of meson communicators the final link
must be immobile, though perhaps concealed and well hardened. (Meson
communicators will allow the deep site spotters to be mobile and main-
tain communications through the ground without the use of surface level
relay points.) (A deep meson gun site should be buried below the maximum
resolution level of the enemy's densitometers, which is one kilometer
for a TL15 invader. The existence of TL16 sensor-building planets at
the Imperial Core just prior to the outbreak of the Civil War has pre-
sumably rendered sites buried to the 1km minimum obsolete.) Both combat-
ants will attempt to attack as many of the enemy's most capable sensor
platforms as possible, but the size and power TL14+ sensors makes it
easy enough for every grav tank to be its own Gulf War J-STARS system
equivalent. If the defender has concealed assets at the end of the
'dogfight' phase, they may now be cut off from central command, and will
probably lack the opportunity for large scale surprise. Trading them
one for one for attacker forces would probably gain nothing at this
point; better on a strategic level, though not necessarily for this
planet, to leave them concealed to strike when the attacker has with-
drawn most of his assault forces for the next operation, or to at least
force the attacker to devote resources to tracking them down one by one.
After the 'dogfight' comes the 'mop-up'. Immobile defending posi-
tions are assaulted as soon as overwhelming force can be brought to bear
against them. Limited force, in the form of infantry with very selec-
tive direct fire support, might be used against targets which the at-
tacker desired to capture intact, or where collateral damage is to be
avoided, such as cities--it has already been mentioned that an assault
would only be ordered with an intent to capture, so it is to be assumed
that these target would exist. With his mobile forces destroyed or
otherwise neutralized, each of these targets/force concentrations will
be isolated. Surrender and sabotage of valuable targets to deny them to
the attackers might be common in this phase, since the conclusion is not
certain. The defenders will lose unless assisted by an outside force.
If such an outside force exists, they may hold out for a while. This
phase will certainly be longer than the 'dogfight', as it may involve
house to house searches of a city until the defenders give up. Any
remaining defender heavy weapons will be at a severe disadvantage in
this phase, since the attackers sensor superiority will be so pronounced
that they will probably not survive for multiple shots after being
revealed, at least as long as the attacker has thoroughly covered the
area with his own heavy weapons.
After the final formal surrender will be the 'occupation' phase.
Guerrilla resistance will be made difficult by the sensor imbalance.
The existence of the advanced sensors postulated in the game would seem
to make counterinsurgency trivial for a high-tech attacker. A guerrilla
attack occurs, using weapons hidden and not discovered in searches
during the 'mop-up' phase. The attacker is immediately alerted, either
by jam-proof communications or by the sudden appearance of jamming on
the passive sensor network. A grav mounted rapid response force sur-
round the area, sets up a sensor interdiction perimeter, and attacks any
immediately detectable enemy forces. Civilian movement will be re-
stricted, brutally if necessary (Warning! All grav craft over the East-
ern Continent ground within 5 seconds or you _will be destroyed_). No
guerrillas will be able to filter through the sensor perimeter with
their weapons, although they may abandon them and escape as civilians
unarmed. There will be limits to their weapons supplies, and enough of
this will render them harmless. If a group does attack or jam the
sensors in the course of an escape, another response team could be
called. Enough guerrillas could saturate the response teams, but over-
all I think that guerrilla losses would be prohibitive.
Ruling a hostile population, and one perhaps made more hostile by the
measures necessary to suppress any large scale guerrilla activity would
be a difficult (if not formidable task), but it has been managed on
Earth with a far less overwhelming superiority on the part of the at-
tackers.
As I said at the beginning, I'm trying to extrapolate what the situa-
tion would look like with fast, highly capable craft which can attack at
very long distances by current standards. If there is any interest in
this, we can discuss what the 'view from the cockpit' might look like at
different levels on each side of this sort of operation, as well as what
it would look like to non-combatants on the ground.