Re: MT Computer Game

By Richard Johnson ·

TML message #2513From bundle 205

:From: Hugh Schoenemann [email removed]
:
:I was in my local Games Shop here in the UK on Saturday  and
:noticed  a  boxed  computer game, MegaTraveller, The Zhodani
:Conspiracy (or something like that) - sitting on the  shelf.
...
:My question therefore is quite simple  :  has  anyone  tried
:this software out ? If so, what are your thoughts, opinions,
:omments ? Is it worth parting with a few million credits to
:buy it ?

Wellll... (sorry this is so long)
I got it for the Amiga about a week or so ago.  It plays well.
It's fun.  I could get addicted; then you'd NEVER see a PBEM
turn again.  :=)  Actually, here's a more serious review:

Hosts: I *know* this came out for PC's and compatibles first,
       but I haven't seen it played on one.  The version I
       have is for an Amiga.   While it handles other processes
       running concurrently, it doesn't use multi-tasking
       advantageously.  No surprise.  The screens are mainly
       overhead view things.  Look like about EGA quality for
       smoother movements.  Sounds are fairly limited.  Again
       no surprise, but I'd rather have a fun game with
       limits on the bells and whistles.

       You might want to find out a little more from someone
       who has a copy running on the same host you're planning
       to buy for.  If it's PC, I understand a second adventure
       is out already, too.

Docs:  The manual goes into great lengths explaining MT, the
       various races, the various craft, weapons, skills etc.
       and leaves out lots of information that would be really
       useful to someone who knows MT and wants to know how
       they implemented it on the machine.

       For example, here is the description of the skill "Tactics":

          The character is experienced in small unit tactics.

       What does this mean?  We know, because we're MT'ers, that
       in the game, tactics modifies the party's reaction time
       for surprise value, and the skill level is a die modifier
       on a difficult task.  It would be nice if the game writers
       would tell us what things *mean* for play.

Characters:  You get a party of five characters (or less).  With
       them you must fight, learn, fly, and all the other associated
       MT activities.  Character generation is pretty good.  At
       least you have the option of infanticide before trying
       to enlist that 35453B brat.  :=)  Make sure *all* your
       characters have a vacc suit and gun of some kind before
       you start the game, though.

Play:  It took me about four days to learn the basic interface.
       :=(  It is one of the most frustrating things I've
       ever tried with a computer.  Better docs would have
       helped.  Now that I know it, it sorta makes sense.  The
       Ami version has the "old" interface with the real-time
       combat (which I don't find that bad) and an in-system
       flight thing that is heinous.  Gravity don't work that
       way folks!  The planets you want to get to are all
       ringed by unbelievably dense asteroids capable of
       sending your ship into the void, at maximum opposing
       thrust.  I heard the PC version is better.

Overall: I really like it, despite it's shortcomings.  It's
       about time we had a computer game that at least
       tried to get the flavor of MT.  With "The Zhodani
       Conspiracy" we might not have the full flavor yet,
       but we certainly have some nice aromas from the kitchen.

Richard Johnson