Planetary invasions, Tech "smuggling"
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- #2556 Re: (2531) Planetary invasions, Tech "smuggling" by Robert S. Dean
Advanced sensor suites may not be as much help as you might think. For instance, in Dean McLaughlin's "Hawk Among the Sparrows" we have a TL7 or 8 fighter/recon plane against TL 5(?) biplanes (think of an advanced version of the SR-71 getting thrown back to WW I). The pilot discovers to his horror, that his radar & heat guided missiles are useless. There's so little metal in the biplanes that the radar rejects them as static or decoys. And as for heat seeking, there are several orders of magnitude difference between a jet turbine and a primitive internal combustion engine. As for guerillas needing to hide weapons, it all depends. What you can do with common household items is astonishing. If you allow "safe" industrial items the list grows even more. A certain type of fuel and a certain agricultural chemical combine to make an explosive rather better than dynamite, if somewhat less stable. This is why the Army has *long* lists of materials that must be controlled if sabotage or guerilla warfare are expected. BTW, a trebuchet makes a nice, hard to detect, indirect fire artillery piece. It's got quite a range if you are using high TL projectiles. Now as to getting things past TL restrictions, allow me to suggest reading "King David's Spaceship" by Jerry Pournelle. To someone at TL14, the difference between TL3 & TL4 may be insignificant. To the mercenaries on the ground, it is *quite* a difference. Also, given the benefit of a few extra TLs of knowledge, you can do some amazing things at the low TLs. I and a friend once drove a GM nuts. He'd dropped "us" complete with our knowledge into a fantasy medieval world. In short order we were raking in lots of cash with things buildable with our knowledge, but that TLs tools. Even with medieval "chemistry", things like nerve gas are possible, if you know some *real* chemistry. I strongly suspect that some players with a pocket computer containing the imperial encyclopedia and some reference works could make themselves indispensible on a low TL worldm. And with a bit of luck, make it low like "native" breakthroughs.