Vargr Ships & Vehicles at Naasakiira

By Bertil Jonell ·

TML message #2553From bundle 208

  Here it is, the ships and vehicles of the 'Hammer of Glory' <translated>
corsair band, nominally allied to the Glory of Taerz..(which I never remembers
how to spell:(

  Of note is that most turrets of the Goerrghkfae assault transports had been
dismounted to replace damaged turrets from some ships of the Destiny Alliance.

  I've adopted a typing system where I add (V) after the normal ship type,
instead of using a 'V' and some other letter. This is because I felt that it
was more important to know what a ship can do, than knowing if the owner got
a tail or not.

VARGR STRIKE CRUISER
CraftID:Aenoegrr class Vargr Strike Cruiser, Type CS(V), TL13, MCr 7,801.875
Hull:	95000/25000, Disp=7000, Config=2AF, Armor=43F, Unloaded=143598tons,
	Loaded=146092tons
Power:	7000/14000+54000/100000, Fusion=31770MW+243270MW booster,
	Duration=30/90+24h booster
Loco:	8100/16000, Manuever=2, 67/90, Jump=2, NOE=170, Cruise=1431, Top=1908,
	Agility=0+1
Commo:	Radio=2 x System, Laser=System, Maser=FarOrbit
Sensors:EMMask, PassiveEMS=Interstellar, ActiveEMS=FarOrbit,
	Densitometer=HiPen/100m, Neutrino=100kW, ActObjScan=Routine,
	ActObjPin=Routine, PasObjScan=Difficult, PasObjPin=Difficult,
	PasEngScan=Routine, PasEngPin=Difficult
Off:	MesonGun=E0x, Batt=1, Bear=1, FusionGun=x08, Batt=3, Bear=3,
	Missiles=x06, Batt=5, Bear=5, w/ 72 battery rds
Def:	DefDM=+7/+8, Nuclear Damper-3, Meson Screen-3
Control:Computer=7fibx3, Panel=Holodynamic link x 3626, Special=HoloHUD x 52,
	LargeHoloDisplay x 1, Environ= basic env, basic ls, extended ls,
	grav plates, inertial comp, AirLocks=10
Accomm:	Crew=7 x 17 (Bridge=12, Engineers=35, Gunnery=54, Command=16,
	Stewards=4, Medic=2), SmallStaterooms=70
Other:	Cargo=1279kl, Fuel=30126kl (12708M+3243B+14175J), Scoops,
	ObjSize=Large, EMLevel=Faint+Moderate

   The Aenoegrr so-called "Strike Cruiser" is an old Vargr design originally
developed by a planetary navy in the Julian Protectorate but now common in
large parts of the Extents as far spinward as Provence Sector. It is a light
warship that forms the mainstay of several corsair bands and serves in escort
duties in system navies. Its popularity with corsairs is probably because of
the spinal Meson-E gun. A meson gun has always been considered as a very
"charismatic" weapon among corsairs and it is especially usefull as orbital
artillery in support of ground forces. Among the battles in which ships of
Aenoegrr class have participated is the infamous Dynam Depot debacle.
Currently, ships of the Aenoegrr class are very common in the conquered parts
of Spinward Marches, Deneb, Vland, Lishun and Antares and especially Corridor.
(Converted from HighGuard stats. Originally from Travellers Digest 7. "The
 Fourth Imperium")


VARGR GUNNED CORVETTE
CraftID:Oegveng class Vargr Gunned Corvette, Type LG(V), TL13, MCr 770.871
Hull:	11000/27000, Disp=800, Config=1AF, Armor=43F, Unloaded=16152tons,
	Loaded=16570tons
Power:	1500/3100+3900/7900, Fusion=6984MW+17712MW booster,
	Duration=29/90+24h booster
Loco:	2000/4100, Manuever=4, 430/860, Jump=2, NOE=170, Cruise=2295, Top=3060,
	Agility=0+4
Commo:	Radio=2 x System, Laser=System, Maser=FarOrbit
Sensors:EMMask, PassiveEMS=Interstellar, ActiveEMS=FarOrbit,
	Densitometer=HiPen/100m, Neutrino=100kW, ActObjScan=Routine,
	ActObjPin=Routine, PasObjScan=Difficult, PasObjPin=Difficult,
	PasEngScan=Routine, PasEngPin=Difficult
Off:	PulseLaser=xx6, Batt=1, Bear=1
Def:	DefDM=+8/+12, Nuclear Damper-2
Control:Computer=7fibx3, Panel=Holodynamic link x 140, Special=HoloHUD x 7,
	Environ= basic env, basic ls, extended ls, grav plates, inertial comp,
	AirLocks=5
Accomm:	Crew=1 x 20 (Bridge=3, Engineers=4, Gunnery=10, Command=2, Medic=1),
	SmallStaterooms=11
Other:	Cargo=220kl, Fuel=4649kl (2793M+236B+1620J), Scoops, ObjSize=Large,
	EMLevel=Faint

   The Oegveng class gunned corvette is a Vargr ship of common design, similar
to at least a hundred different classes of light escorts from the Extents. It
was ships of this class that were deployed as escort screen for the Aenoegrr
cruisers at Dynam Depot/Lishun.
The most famous recent battles in which Oegveng class ships have been used are
the first battle of Naasakiira/Corridor and the hundred day battle between the
Destiny Alliance and the Depot Security Fleet at Corridor Depot/Corridor.
(Converted from HighGuard stats. Originally from Travellers Digest 7. "The
 Fourth Imperium")


VARGR ASSAULT TRANSPORT
CraftID:Goerrghkfae class Vargr Assault Transport, Type TS(V), TL13,
	MCr 5,495.614
Hull:	110000/290000, Disp=30000, Config=7USL, Armor=40F, Unloaded=168601tons,
	Loaded=349343tons
Power:	22000/44000, Fusion=98613MW, Duration=30/90
Loco:	14000/28000, Manuever=1, 16000/32000, Jump=2, NOE=170, Cruise=225,
	Top=300, Agility=0
Commo:	Radio=2 x System, Laser=System, Maser=FarOrbit
Sensors:PassiveEMS=Interstellar, ActiveEMS=FarOrbit, Densitometer=HiPen/100m,
	Neutrino=100kW, ActObjScan=Routine, ActObjPin=Routine,
	PasObjScan=Difficult, PasObjPin=Difficult, PasEngScan=Routine,
	PasEngPin=Difficult
Off:	Missile=x07, Batt=100, Bear=90
Def:	DefDM=+6, SandCaster=xx9, Batt=200, Bear=180, Nuclear Damper-3,
	Meson Screen-3
Control:Computer=7fibx3, Panel=Holodynamic link x 140, Special=HoloHUD x 7,
	Environ= basic env, basic ls, extended ls, grav plates, inertial comp,
	AirLocks=10, Subcraft=800 x 8 ton
Accomm:	Crew=30 x 3 (Bridge=11, Engineers=27, Gunnery=51, Command=14,
	Stewards=4, Medic=1), SmallStaterooms=2870, ShipsTroops = 5000,
	ExtraPassengers=59 (single occupancy)
Other:	Cargo=47956kl, Fuel=100195kl (39445M+60750J), ObjSize=Large,
	EMLevel=Moderate

   The purpose of the Goerrghkfae class assault transports is to transport a
full TL13 regiment of 800 fighting vehicles and 5000 troops and deploy it in
orbit over a hostile world. The configuration enables all crafts to start at
once and descend to the surface under own power while the TS provides counter-
battery fire using its missile turrets. It is a relatively recent design local
to Provence and saw first action during the invasion of Corridor.


VARGR GVEHOERR APC
CraftID:Gvehoerr APC, TL13, MCr 6.232
Hull:	93/238, Disp=8, Config=1AF, Armor=40F, Unloaded=140tons, Loaded=150tons
Power:	30/60, Fusion=135MW, Duration=9/29
Loco:	24/48, StandardGrav=906t, NOE=170, Cruise=2592, Top=3456, MaxAccel=6,
	Agility=0
Commo:	Radio=Planetary, Laser=Planetary,
Sensors:EMMask, PassiveEMS=VeryDistant, ActiveEMS=Continental, 10 x Headlights,
	AdvancedActiveIR, AdvancedImageEnhance, SyntheticVision,
	ActObjScan=Difficult, ActObjPin=Difficult, PasEngScan=Formidable
Off:	Hardpoints=1, The RPB-13 is equipped with TL9 Point Defence Fire
	Control.
	Ammo		Pen/		Max	   Auto	Dngr	Signa-
Weapon	Notes	Rds	Att	Dmg	RangeT	   gts	Space	ture	ROF
RPB-13	-	unl	54/5	20	VDist(7.8) 3	30	Hi	80
5MW Beam Laser  unl	30/3	12	VDist(60)  2    4.5	Lo	40
Def:	10 x Sandcaster, 5 x Smoke
Control:Computer=1 x 2, Panel=Holodynamic link x 54, Environ= basic env,
	basic ls, extended ls, grav plates, inertial comp
Accomm:	Crew=2 (Commander, Driver), Passengers=10, Seats=Adequate x 12
Other:	Cargo=9kl, Fuel=17.5kl, ObjSize=Average, EMLevel=Faint

  The Gvehoerr is one of a series of almost standardized tech 13 (originally
tech 11) vargr combat vehicles. The standardization in this case comes from
the fact that extremely large quantities of 108m3 wedge-shaped hulls became
available cheeply when a large manufacturer in the Empire of Varroerth
suddenly went broke in 1002. This opportunity was siezed upon by a local
governor in the Ngathksirz sector who bought the whole stock, had a number of
fighting vehicles designed with the hulls as base and successfully fought a
large-scale seccession from the Empire of Varroerth in his sector, thereby
gaining great charisma for himself.
   Attributing much of the victory to the vehicles and especially their shape,
'My tanks looks so <word incorporating all the positive meanings of 'good',
'bad' and 'charismatic'> that Destiny looks favourably upon them!', the
governor set out to secceede for himself with an even larger chunk of the
Empire of Varroerth. Following his death this creation quickly decayed and most
of it was absorbed back into the Empire of Varroerth.
   The fame of the vehicles however, lived on, even though they only have the
hull in common and new manufacturers all over the Extents have taken up
producing their own versions of them.


VARGR KNOAE FEDHAEDH ASSAULT SPEEDER
CraftID:Knoae Fedhaedh Assault Speeder, TL13, MCr 15.341
Hull:	133/340, Disp=8, Config=1AF, Armor=30F, Unloaded=179tons,
	Loaded=199tons
Power:	77/154, Fusion=347.4MW, Duration=1/3
Loco:	21/42, StandardGrav=804t, NOE=170, Cruise=1923, Top=2565, MaxAccel=4,
	Agility=6
Commo:	Radio=Planetary, Laser=Planetary,
Sensors:EMMask, PassiveEMS=VeryDistant, ActiveEMS=Continental, 10 x Headlights,
	AdvancedActiveIR, AdvancedImageEnhance, SyntheticVision,
	ActObjScan=Difficult, ActObjPin=Difficult, PasEngScan=Formidable
Off:	Hardpoints=1, Rapid Plasma B-13, 16lense 8MW pulse laser, The Pulse
	Laser is equipped with TL9 Point Defence Fire Control, 20t bay adapted
	for Air-Surface munitions.
	Ammo		Pen/		Max	   Auto	Dngr	Signa-
Weapon	Notes	Rds	Att	Dmg	RangeT	   gts	Space	ture	ROF
RPB-13  -	unl	54/5	20	VDist(7.8) 3	30	Hi	80
PLaser  -	unl	22/3	8	VDist(10)  8	1.5	Lo	2560
Def:	10 x Sandcaster, 5 x Smoke
Control:Computer=3 x 2, Panel=Holodynamic link x 39, Environ= basic env,
	basic ls, extended ls, grav plates, inertial comp
Accomm:	Crew=2 (Commander, Pilot), Seats=Roomy x 2
Other:	Fuel=5kl, AirSurfaceMunitions=20kl, ObjSize=Average, EMLevel=Faint

   The purpose of the Knoae Fedhaedh assault speeder is to provide air support
for ground troops. It is heavily armed for its techlevel mounting a fixed
forward firing rapid plasma gun B and being able to carry a load of
air-surface munitions rivalling many aircrafts.
    For defence against ground fire and missiles it relies on it's high agility
and a aft-mounted point defence pulse laser.


VARGR KAGHTSUEN LIGHT COMBAT GRAV TRANSPORT
CraftID:Kaghtsuen Light Combat Grav Transport, TL13, MCr 2.618
Hull:	37/94, Disp=8, Config=1AF, Armor=20F, Unloaded=56tons, Loaded=130tons
Power:	15/30, Fusion=34.65MW, Duration=3/9
Loco:	7/14, StandardGrav=262t, NOE=170, Cruise=810, Top=1080, MaxAccel=2,
	Agility=0
Commo:	Radio=Planetary
Sensors:EMMask, ActiveEMS=VeryDistant, 10 x Headlights, AdvancedActiveIR,
	AdvancedImageEnhance, ActObjScan=Difficult, ActObjPin=Difficult
Off:	Hardpoints=1, 3barrel 20mm Hypervelocity Autocannon with electric
	mechanism.
	Ammo		Pen/		Max	   Auto	Dngr	Signa-
Weapon	Notes	Rds	Att	Dmg	RangeT	   gts	Space	ture	ROF
20mm 	KEAP	5000	25/4	4	VDist(11)  8    -       Hi      2560
	HEAP	-	18	4	VDist(11)  8	1.5	Hi	2560
	HE	-	5	6	VDist(11)  8    20      Hi	2560
Def:	10 x Sandcaster, 5 x Smoke
Control:Computer=0 x 2, Panel=Holodynamic link x 52, Environ= basic env,
	basic ls, extended ls, grav plates, inertial comp
Accomm:	Crew=1 (Operator), Seats=Adequate x 1
Other:	Cargo=75kl, Fuel=3kl, ObjSize=Average, EMLevel=Faint

   The Kaghtsuen Light Combat Grav Transport is available in as many
configurations as there are operators. Each agency that build or use them have
their own model numbers. Most common are a pure cargo version, various
versions are equipped for use by the support troops for example mobile
workshops, kitchens, fuel processing plants, ammo carriers and so on. One
version is specifically built to be used in conjunction with the Thonghsudh
artillery vehicle. It carries two modular hoppers of 450 200mm MDHwz rounds
each that can be loaded into a Thonghsudh in four minutes if the old hopper is
to be taken care of and less than one if the old hopper is scuttled.


VARGR ROGZ UERRALOR GRAV TANK
CraftID:Rogz Uerralor Grav Tank, TL13, MCr 2.618
        [2.618MCr sounds far too little, and I'm very suspicious when the
         previous vehicle has exactly the same figure! I'll have to check it]
Hull:	198/207, Disp=8, Config=1AF, Armor=50F, Unloaded=298tons,
	Loaded=299tons
Power:	62/124, Fusion=280.8MW, Duration=3/9
Loco:	48/96, StandardGrav=1798t, NOE=170, Cruise=2592, Top=3456, MaxAccel=6,
	Agility=0
Commo:	Radio=Planetary
Sensors:EMMask, PassiveEMS=VeryDistant, ActiveEMS=Continental, 10 x Headlights,
	AdvancedActiveIR, AdvancedImageEnhance, SyntheticVision,
	ActObjScan=Difficult, ActObjPin=Difficult, PasEngScan=Formidable
Off:	Hardpoints=1, Fusion Y-13, 16lense 48MW pulse laser, Pulse Laser has
	TL11 Point Defence Fire Control.
	Ammo		Pen/		Max	   Auto	Dngr	Signa-
Weapon	Notes	Rds	Att	Dmg	RangeT	   gts	Space	ture	ROF
FY-13	-	unl	71/5	30	VDist(21)  2	45	Hi	40
PLaser 	-	unl	43/4	22	Rgnl(60)   8	15	Lo	2560
Def:	10 x Sandcaster, 5 x Smoke
Control:Computer=1 x 2, Panel=Holodynamic link x 110, Environ= basic env,
	basic ls, extended ls, grav plates, inertial comp
Accomm:	Crew=3 (Commander, Driver, Gunner), Seats=Roomy x 3
Other:	Fuel=11.5kl, ObjSize=Average, EMLevel=Faint

   Heavily armed and armored, but not very agile, the Rogh Uerralor makes up
for this lack by mounting a heavy-duty pulse laser for point defence. It
doubles as a means to dispose of large numbers of lightly armed vehicles and
troops without having to engage the main armament. It is controlled by the
commander but it is usually put in 'auto engage' mode.


VARGR THONGHSUDH ARTILLERY VEHICLE
CraftID:Thonghsudh Artillery Vehicle, TL13, MCr 6.874
Hull:	116/296, Disp=8, Config=1AF, Armor=40F, Unloaded=147tons,
	Loaded=176tons
Power:	31/63, Fusion=142.2MW, Duration=6/18
Loco:	32/47, StandardGrav=885t, NOE=170, Cruise=2295, Top=3060, MaxAccel=5,
	Agility=0
Commo:	Radio=Planetary, Laser=Planetary
Sensors:EMMask, PassiveEMS=VeryDistant, ActiveEMS=Continental,
	CounterBatteryRadar=Regional, 10 x Headlights, AdvancedActiveIR,
	AdvancedImageEnhance, SyntheticVision, ActObjScan=Difficult,
	ActObjPin=Difficult, PasEngScan=Formidable
Off:	Hardpoints=1, 20cm Mass Driver Howitzer
	Ammo		Pen/		Max	   Auto	Dngr	Signa-
Weapon	Notes	Rds	Att	Dmg	RangeT	   gts	Space	ture	ROF
20cm 	HE	450	30	28	VDist(22)  5	60	Lo	450
	KEAP	-	43/3	21	VDist(22)  5	-	Lo	450
	HEAP	-	54	20	VDist(22)  5	5	Lo	450
	CBM	-	26	20/8(*)	VDist(22)  5	240	Lo	450
	Nuke	-	0.1 to 100kt	VDist(22)  5	special	Lo	450
Def:	10 x Sandcaster, 5 x Smoke
Control:Computer=1 x 2, Panel=Holodynamic link x 66, Environ= basic env,
	basic ls, extended ls, grav plates, inertial comp
Accomm:	Crew=4 (Commander, Driver, Gunner x 2), Seats=Roomy x 4
Other:	Fuel=11.5kl, ObjSize=Average, EMLevel=Faint

   The purpose of the Thonghsudh artillery vehicle is to defeat point defences
by overwhelming them with it's high rate of fire. The ammunition is carried in
a large 54m3 hopper to speed up loading during battlefield condition. The load
of 450 rounds (usually of one type, mixes has to be prepared at the supply
site beforehand) is enough for two 225 rounds bombardments, each covering an
area of 1800m times 1800m (airburst HE).
  (*) Each target in the dangerspace is attacked twice: once for direct hits
and one for shrapnel hits.

  To score a direct hit on a target in the danger space using cluster bomblet
   munitions:
   Difficult, GunDM, BombardmentDM , 1 cmbt rd (absolute)
   Referee: The GunDM is +6 for this caliber of gun. The BombardmentDM is +2
for converged sheaf, -1 for dispersed sheaf, -2 for shattered sheaf. A direct
hit has a penetration of 26 and does 20 damage. The damage is modified by
success normally according to the table on Pg 71 in the Players Manual to
reflect multiple hits.

  To score a shrapnel hit on a target in the danger space using cluster bomblet
   munitions:
   Difficult, GunDM, BombardmentDM, 1 cmbt rd (absolute)
   Referee: The GunDM is +7 for this caliber of gun. The BombardmentDM is +2
for converged sheaf, -1 for dispersed sheaf, -2 for shattered sheaf. A direct
hit has a penetration of 8 and does 6 damage. The damage is modified by
success normally according to the table on Pg 71 in the Players Manual to
reflect multiple hits.
- - --
"Some people almost never think. They just reshuffle their prejudices."