Here's the first of several ship designs; these are all designed using
the modified design rules I posted the other day. You may want to recalculate
agility to fit your favorite method of figuring agility; the MT method as
written made no sense, so I used the old High Guard definition of Agility. I
assume that the Imperium has some safety regulations requiring that all ships
have enough emergency power to run a radio and life support in the event of
main power plant failure; therefore all my ship designs will have solar cells,
supplemented by fuel cells if necessary. I also assume that it is desirable
to be able to conduct EVA in vacuum or unbreathable atmospheres; almost all my
ship designs have 2 or more airlocks.
This ship was the predecessor to the new Donosev Class Scout
Surveyor. It has seen duty all over the Imperium, and was the workhorse of
the Third (?) Imperial Grand Survey. Many are available as surplus (at
considerably lower prices) now that the Donosev Class is replacing it. Note
that it was designed for stealth, the ability to maintain station for a
long time surveying a system, and to carry a large party of scientists/
surveyors.
CraftID: Louis & Clark Class Scout Surveyor, TL 13, MCr 149.332
Hull: 450/1125, Disp=500 (600 w/vehicles), Config=7USL, Armor=40F,
Unloaded=5073 tons, Loaded=6961 tons
Power: 11/14 Fusion=900 MW, Duration=44/132
2/2 Fuel Cells=8.1 MW, Duration=3/9
2/2 Solar Cells=6.65 MW, Duration=indef
Loco: 26/34 Jump=2 (for 600 tons), 98/130 Maneuver=2 G loPowerHiG (for 600
tons), Agility=2
Commo: Radio=Far orbit x2, Laser=System x2, Maser=System x2
Sensors: ActiveEMS=far orbit x2, PassiveEMS=Interstellar x3,
Densitometer=HiPen x1, Densitometer=LoPen x1, Neutrino Sensor=100 kW x2,
ActObjScan=Rout, ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
PassEngScan=Rout, PassEngPin=Diff
Off/Def: Hardpoints=5, Def DM +8
Control: ECP, Computer=5x3, Panel=Hololink x90, Special=HeadUp HoloDisp x1,
Environ=BasicEnv, BasicLS, ExtLS, GravPlates, Airlocks x12
Accom: 5x5 (Cb=4, Ce=2, Cm=2, Cf=6, Cs=2, Cd=2), Staterooms=40, HighPsg=10,
MidPsg=30, SubCraft=Fuel Pinnace, Launch x2, air/raft & assorted
vehicles x4 (all carried externally)
Other: Cargo=1254.134 kl, Fuel=1750 kl, FuelCell Fuel=15.5 kl, Fuel
Purifier=30.9 kl/hr, ObjSize=Average, EmLevel=Faint
This is the launch designed for the L&C Surveyor ship; it has a very
extensive sensor suite, and is designed to allow a scout crew to stealthily
examine a world for a prolonged period (EMMasking for Stealth, staterooms for
long duration stays, fuel scoops for self-fueling, long-range communications
with mother ship elsewhere in the system, Electronic Circuit Protection for
survivability).
CraftID: Scout Launch, Type SQ, TL 13, MCr 9.760
Hull: 18/45, Disp=20, Config=3SL, Armor=40F,
Unloaded= 175 tons, Loaded=226 tons
Power: 2/2, Fusion=40 MW, Duration=10/30
2/2, SolarCells=.810 MW, Duration=indef.
Loco: 5/6, Maneuver=2 G lowPowHiG,
Cruise=750 kph, Top=1000 kph, Agility=2
Commo: radio=far orbit, laser=system, maser=far orbit
Sensors: ActiveEMS=far orbit x2, PassiveEMS=interstellar,
Densitometer=HiPen/100m, Densitometer=LoPen/50m,
Neutrino=100 kW, ActObjScan=Rout, ActObjPin=Rout,
PassObjScan=Diff, PassObjPin=Diff, PassEngScan=Rout,
PassEngPin=Diff
Off/Def: Def DM +5
Control: ECP,Computer=1x3, Special=HeadUp HoloDisp, Environ=BasicEnv,
BasicLS, ExtLS, GravPlates, Airlocks x2
Accom: Crew=1, Seats=roomy x2, Bunks=1, SmallStaterooms=4
Other: Cargo=50 kl, Fuel=10.667 kl, Scoops, EMM, ObjSize=Average,
EMLevel=none
The Scout Service standard fuel pinnace, carried by the Louis & Clark.
Note that the fuel tank is collapsible, and can be stowed out of the way when
not needed, and the hold used for other cargo, as befits the multi-role nature
of most Scout vehicles.
CraftID: Louis&Clark Fuel Pinnace, TL 13, MCr 8.855
Hull: 36/90, Disp=40, Config=3SL, Armor=40F,
Unloaded=274 tons, Loaded=682 tons
Power: 1/2, Fusion=60 MW, Duration=10/30
1/2, SolarCells=1.62 MW, Duration=indef.
Loco: 5/10, Maneuver=2 G LowPowerHiG,
Cruise=750 kph, Top=1000 kph, Agility=2
Commo: radio=far orbit, laser=far orbit, maser=far orbit
Sensors:ActiveEMS=Far Orbit x2, PassiveEMS=Far Orbit, Densitometer=LoPen/50m,
ActObjScan=Rout, ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
PassEngScan=Diff
Off/Def: Def DM +5
Control:Computer=1x3, Special=HeadUp HoloDisp, Environ=BasicEnv,
BasicLS, ExtLS, GravPlates, Airlocks x2
Accom: Crew=1, Seats=roomy x2, Bunks=1
Other: Cargo=406 kl (note: 400 kl collapsible fuel tank fills
hold when full), Fuel=12 kl, Scoops=108 kl/hr, ObjSize=Average,
EMLevel=Faint
The standard Scout Service open-topped Air/Raft. Expect to find this as
an auxilary craft on many scout vessels, including the ubiquitous Type S
Scout/Courier. Note rather different performance between running empty with 1
or 2 passengers and running fully loaded with 11 tons of cargo in the back.
Craft ID: Halcyon Four-man Open Air/Raft, TL 13, Cr 492,000
Hull: 1/1, Disp=2, Config=4SL, Armor=6F, Open-top 20%
Unloaded= 3.038 tons, loaded= 14.272 tons
Power: 1/2, Fusion=0.6 MW, Duration= 20/60
Loco: 1/2, LowPowHiG Thrust=17 tons, Avionics
(loaded) NOE=57 kph, Cruise=171 kph, Top=228 kph
(unloaded) NOE=170, Cruise=750 kph, Top=1000 kph
(unloaded, vacuum) NOE=170, Cruise= 2758 kph, Top= 3678 kph
Commo: Radio=far orbit x1, MaserComm=far orbit
Sensors: ActEMS=Vdist, PassEMS=Vdist,
ActObjScan=Diff, ActObjPin=Diff, PassEngScan=Form
Off/Def: Hardpoint x1
Control: Computer=Mod 0 x2, Panel=Dynalink x8,
Environ=BasEnv
Accom: Crew=1 (driver), seats=adequate x4
Other: Cargo=11.167 kl, Fuel=0.96 kl,
ObjSize=small, EMLevel=Moderate
The standard Scout Service enclosed Air/Raft, also a common auxilary on
those Scout ships needing a vehicle with more protection from the elements
than that afforded by the open-topped Halcyon.
Craft ID: Hurakan Four-man Enclosed Air/Raft, TL 13, MCr 1.394
Hull: 1/1, Disp=3, Config=4SL, Armor=10F,
Unloaded=7 tons, loaded=27 tons
Power: 1/2, Fusion=1.4 MW, Duration=20/60
Loco: 1/2, LowPowHiG Thrust=33 tons,
(loaded) NOE=65 kph, Cruise=194 kph, Top=258 kph
(unloaded) NOE=170, Cruise=750 kph, Top=1000 kph
(unloaded, vacuum) NOE=170, Cruise=2445 kph, Top=3260 kph
Commo: Radio=far orbit x1, LaserComm=far orbit, MaserComm=far orbit
Sensors: EMMasking, ActEMS=Vdist, PassEMS=Vdist, Dens/LoPen=50m,
Neutrino=100 kW,
ActObjScan=Diff, ActObjPin=Diff, PassObjScan=Diff,
PassObjPin=Diff, PassEngScan=Diff, PassEngPin=Diff
Off/Def: Hardpoint x1
Control: Computer=Mod 0 x2, Panel=dynalink x23,
Environ=(BasEnv, BasLS)
Accom: Crew=1 (driver), seats=adequate x4
Other: Cargo=20 kl, Fuel=1.672 kl, HoloRecorder x2,
ObjSize=small, EMLevel=Faint
The Highlander class is a Louis & Clark Class Scout Surveyor modified for
merchant use; in this case, extra armament was added, and the computer was
upgraded. Note the use of 25MW vehicular Beam Lasers for point defense; in
space, the range is entirely adequate for such use, and it is unnecessary to
use the full power of a 250MW ship's laser to blow up unarmored missiles.
Also note the use of Fusion Y guns for close-range combat; at the short range
of, say, a boarding attempt, the Y guns are capable of turning the average
(armor 40-60) corsair or pirate's hull into so much Swiss cheese.
Also note Darrian computers; listed as 7(fiber-optic) rather than 7fib
because 7fib is a conventional computer with fiber-optic backup and is priced
to reflect the redundancy; Darrian computers are purely fiber optic, no backup
involved. Note the use of extendible solar panels to increase the level of
"emergency" power, and additional fuel capacity added in the form of external
tanks and a collapsible tank in the hold -- Highlander is intended for
extra-Imperial exploratory trading, a la Leviathan. Highlander refit designed
by Steve Higginbotham.
CraftID: Highlander, Highlander Class Exploratory Merchant , TL 13, MCr 185.45
Hull: 450/1125, Disp=500 (600 w/vehicles), Config=7USL, Armor=40F,
Unloaded=4816 tons, Loaded=6236 tons
Power: 11/14 Fusion=900 MW, Duration=44/132
2/2 Fuel Cells=8.1 MW, Duration=3/9
2/2 Solar Cells=47.15 MW, Duration=indef
Loco: 33/44 Jump=3 (for 600 tons), 98/130 Maneuver=2 G loPowerHiG (for 600
tons), Agility=2
Commo: Radio=Far orbit x2, Laser=System x2, Maser=System x2
Sensors: ActiveEMS=far orbit x2, PassiveEMS=Interstellar x3,
Densitometer=HiPen x1, Densitometer=LoPen/50m x1, Neutrino Sensor=100 kW
x2, ActObjScan=Rout,ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
PassEngScan=Rout, PassEngPin=Diff
Off: Hardpoints=5,
Missiles-13=x05,
x01
x01
(25MW) Blaser-13=xx5,
xx2
xx2
Auto Danger
Ammo Rds Pen/Att Dmg Max Range Tgts space Sig
2x3 Blaser-13 25 Mw 0 0 49/4 60 Regional(125) 2 0 L
2x FY-13 0 0 71/5 30 V.Distant(21) 2 H
Def: Def DM +10 / +9
Sandcaster-10=x03,
x01,
x01
Control: ECP, Computer=7(fiber-optic)x3, Panel=Hololink x90, Special=HeadUp
HoloDisp x2, Environ=BasicEnv, BasicLS, ExtLS, GravPlates, Airlocks x12
Accom: 5x6 (Cc = 3, Cb=4, Ce=2, Cm=2, Cg=4, Cf=6, Cs=2, Cd=2), Staterooms=40,
LowBerth=4, EmergLowBerth=1, HighPsg=10, MidPsg=30, SubCraft=Fuel
Pinnace, Launch x2, air/raft x3, G-Carrier x1 (small vehicles carried
internally).
Other: Cargo= 1000 kl, Fuel= 2000 kl (250 kl of this is carried
externally), Collapsible Fuel Tank in Cargo hold=1000kl, FuelCell
Fuel=15.5 kl, Fuel Purifier=30.9 kl/hr, ObjSize=Average, EmLevel=Faint,
Extendible Solar wings (2x 5x50m panels). Computers and controls
Made In Darrian
-- Cynthia C. Higginbotham