I'm gradually working through my project of providing TL9-TL14 versions of
all 'standard craft'. Following are the latest entries:
Launch TL13
This standard design launch is produced throughout the Imperium, pri-
marily as an auxiliary for cargo ships requiring some self-contained shuttle
capability for use at ports where the ship is not able to land. As such, it
is not optimized for atmospheric travel. The twelve cramped seats which are
available for passenger transfer are designed to fold down flush with the
floor of the cargo bay when not required, which increases cargo capacity to
184kl. At 160kl with seats extended, the cargo bay can hold 2 Imperial
Standard 4 ton cargo containers, or 11 standard 1 ton containers.
No armament has been provided, nor has space been reserved for the
installation of weaponry at a later date.
CraftID: Launch, TL13, MCr7.3
Hull: 18/45, Disp=20, Config=4SL, Armor=40F, Loaded=382t,
Unloaded=221t
Power: 1/2, Fusion=135MW, Dur=10days
Loco: 2/4, Maneuver=3 (Thrusters=1040t), MaxSpeed=1000kph,
Cruise=750kph, NOE=170kph, Agility=2, TrueAcc=2.72G
Comm: Radio=System, LaserComm=FarOrbit
Sensors: EMS Active(Planetary), EMS Passive(Substellar), ActObjScan=Rout,
ActObjPin=Rout, PassEnScan=Routine
Off: Hardpoints=1 (no weapons mounted)
Def: DefDM+3
Control: CompMod0bis*3, HeadsUpDisplay*1, HoloLink*30
Accom: Crew=2 (Pilot, Copilot), Passengers=12, Seats=ExtOccRoomy*2,
Cramped*12, Env=basic env, basic ls, ext ls, grav plates, inert
comp, air lock
Other: Fuel=18kl, Fuel Scoops, Cargo=160kl (11.8t), ObjSize=Avg,
EmLevel=Faint
Wyvern Grav Fighter TL13
The Wyvern is a dual purpose design intended to serve as a fast attack
vehicle and a limited duty near orbit fighter. It is fully space rated and
can be ground or ship based. The Model 3 computer is intended for targetting
and combat, but the craft can still be flown as long as at least one of the
Model 0 computers remains functional.
CraftID: Wyvern Grav Fighter GFV, TL13, MCr10.342
Hull: 3/7, Disp=3, Config=1AF, Armor=40F, Loaded=132.6t, Unload=130.9t
Power: 1/2, Fusion=126MW, Dur=24hours
Loco: 2/4, StdGrav=770t, Max Speed=4560kph, Cruise=3420kph, NOE=170kph,
MaxAccel=6.5G, Agility=6
Comm: Radio=Planetary, MaserComm=Planetary
Sensors: EMS Active(FarOrbit), EMS Passive(Interplanetary),
ActObjScan=Rout, ActObjPin=Rout, PassEnScan=Rout
Off: Hardpoints=1
Pen/ Max Auto Dngr
Attn Dmg Range Tgts Spc Sig ROF
Fusion-Y Gun 71/5 30 VDist(21) 2 45 H 40
Def: DefDM+11
Control: CompMod0*2, CompMod3*1, HeadsUpHoloDisplay*1
Accom: Seats=NoAccess*1 (Pilot), Env=Basic env, basic ls, extended ls,
grav plates, inert comp
Other: Fuel=1.8kl, Cargo=0, ObjSize=Avg, EmLevel=Moderate
SIE Athelstan Class Merchant TL11
The Athelstan class merchant ships are presently being built by SIE at
their corporate facilities at Grote. The unsettled situation in the Imperium
has left SIE unable to procure ships from their usual suppliers at Glisten.
The Athelstan is a modified Type R2 design, and is fairly typical of ships
built in frontier areas with an integral refueling capability, a maneuver
drive capable of making a landing while fully loaded on any inhabitable
planet, and a full armament package.
Unlike many other SIE vessels, the Athelstan does not ordinarily carry a
robotic crew supplement since the supply of cheap robots has also dried up.
CraftID: Athelstan class Merchant (Type R2 mod), TL11, MCr157.06
Hull: 360/900, Disp=400t, Config=4SL, Armor=40E, Loaded=5828t,
Unloaded=4296t
Power: 20/40, Fusion=1800MW, Duration=30days
Loco: 18/36, Maneuver=2 (Thrusters=13000t), 11/22, Jump=2,
Max=1000kph, Cruise=750kph, TrueAcc=2.23G, Agility=1
Comm: Radio=System*2, LaserComm=System
Sensors: EMS Active(Planetary), EMS Passive(Interplanetary),
ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Rout
Off: Hardpoints=4
Missile=x02 BeamLaser=xx3
Batteries 1 1
Bearing 1 1
Def: DefDM+4
SandCaster=x04
Batteries 2
Bearing 2
Control: Computer Mod2*3, 8*HeadsUpDisplay, 665*DynLink
Accom: Crew=11 (2 bridge, 2 engineer, 4 gunners, 1 command, 1 steward,
1 medical), Staterooms=20, Passengers=9, LowBerths=20,
LowPassengers=20, Env=basic env, basic ls, extended ls,
grav plates, inertial comp
Other: Fuel=1460kl (1 jump-2+30 days), Cargo=1424kl, Missiles=60 (20b-r),
Fuel Scoops, Fuel Purifier (24hr), ObjSize=Avg, EmLevel=Moderate
Launch TL11
This standard design launch is produced throughout the Imperium, pri-
marily as an auxiliary for cargo ships requiring some self-contained shuttle
capability for use at ports where the ship is not able to land. As such, it
is not optimized for atmospheric travel. No weapons capability is provided.
Endurance is limited to four days as long duration missions are not antici-
pated.
CraftID: Launch, TL11, MCr6.05
Hull: 18/45, Disp=20, Config=4SL, Armor=40E, Loaded=432.5t,
Unloaded=232.2t
Power: 1/2, Fusion=90MW, Dur=4days
Loco: 1/2, Maneuver=2 (Thrusters=650t), MaxSpeed=600kph,
Cruise=450kph, NOE=40kph, Agility=1, TrueAcc=1.5G
Comm: Radio=Planetary*2
Sensors: Radar=Planetary, ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1 (no weapons mounted)
Def: DefDM+3
Control: CompMod0*3, HeadsUpDisplay*1, DynLink*60
Accom: Crew=2 (Pilot, Copilot), Passengers=4, Seats=Roomy*6, Env=basic
env, basic ls, ext ls, grav plates, inert comp
Other: Fuel=4.32kl, Cargo=200kl (14.8t), ObjSize=Avg, EmLevel=Faint
River class Merchant (Type R) TL11
The River class merchant conforms to the basic Imperial Type R standards
with no enhancements. Designed to be produced and maintained by worlds of
average technology, it is not really suited to the difficult conditions
imposed by our current political difficulties. The base model, as shown
below, is produced with no fuel purification plant and no weapons package.
Either can be installed (and often both are), but at a cost in cargo space.
The control system is sufficient to allow up to MCr9 of weapons to be in-
stalled. The minimal thruster installation does not permit takeoffs or land-
ings on most inhabitable planets while the ship is fully loaded. As a re-
sult, a launch is carried to provide some limited integral shuttle capabili-
ty. When sufficient cargo has been offloaded by the launch, the ship may
land. Frugal captains usually run the ship with the launch's cargo bay
loaded if possible, which adds an additional 200kl of cargo capacity.
CraftID: River class Merchant (Type R), TL11, MCr100.07
Hull: 360/900, Disp=400t, Config=4SL, Armor=40E, Loaded=6125t,
Unloaded=2820t
Power: 11/22, Fusion=960MW, Duration=30days
Loco: 8/16, Maneuver=1 (Thrusters=5200t), 8/16, Jump=1,
TrueAcc=0.85G, Agility=0
Comm: Radio=System*2
Sensors: EMS Active(Planetary), ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=4
Def: DefDM+2
Control: Computer Mod1*3, 4*HeadsUpDisplay, 860*DynLink
Accom: Crew=6 (2 bridge, 2 engineer, 1 steward, 1 medical),
Staterooms=12, Passengers=6, LowBerths=9, LowPassengers=9,
Env=basic env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=886kl (1 jump-1+30 days), Cargo=2810kl, Fuel Scoops,
ObjSize=Avg, EmLevel=Moderate