> From: "Mark Power" [email removed]
> Subject: (2621)
>
> I've been working on my combat system, and I need to make a decision about
> automatic weapons. There are several ways to handle auto fire weapons.
>
> 1) Increase the chance to hit.
> 2) Increase the damage.
> 3) Allow multiple hits on the target, rolling seperately for each one.
> 4) Determine to hit normally, and then determine a percentage of shots that
> hit the target.
> Does anyone have any suggestions or strong feelings on this?
My *current* (there has been many:) favourite is the way Twilight2000 handles
it: Roll a d6 for every shot fired on full auto, every 6 is a hit on the target
for that burst, halv the remaining dice and roll, every new 6 is a hit on a
secondary target, roll the remaining non-6 dice from this last roll, every
6 in this roll is a hit on someone *moving*. Range is treaded as decreasing
the number of rounds.
(Twilight allows for multiple bursts in the same phase, but at penalties.)
All in all, except for the way it handles the to hit rolls for single shot
fire and the unearthly amounts of damage everyone can absorb (The average Joe
can take *a number* of average 9mmP rounds in the head before dying...) it
would be really nice...
> Mark
- - -bertil-
- - --
"Some people almost never think. They just reshuffle their prejudices."