Large Warship design problems
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- #2667 Re: (2662) Large Warship design problems by Robert S. Dean
I wasn't doing much this weekend so I decided to check out some of the warship designs that have been submitted on this list. After Steve Higginbotham's "Sikkinthar" and "Aenoegrr" class ships, I felt rather humbled and obligated to support his premise. So I decided to check on whether his assertion had any validity. Steve's assertion being that 8 of his Sikkinthar class (7ktons) could destroy a Atlantis class (1 million tons). What I found was rather amusing. Actually it would take only 5 to do the job. This got me thinking on whether any of the other capital ship (20ktons + ) were any good. I found that in general they were not. It seems that most of these warships were built with the "bigger is better" mentality with no regard to their actual effectiveness. Before I go into further details let me point out a few things that I noted: 1. Most capital ships were heavily overarmored, overpriced and very vulnerable to meson weapons. Most designs would be LESS vulnerable to ALL weapons if they were LESS armored. 2. I do not know if anyone has actually done any large scale combat with these starships( or any other starships tonnage > 20 kt) in large numbers. I have a feeling that the designs would be a lot different if they had done even rudimentary tests. If someone has, it would be of great benefits to the "architects" to know its results. 3. There were hardly any capital ship designs with PA spinals, yet there were lots of ships with armor > 60. Similarly there was a lot of use of the TL 15 50 ton factor 9 missile bay but NOONE used the more effective 100 t factor A missile bay. 4. It seemed to me that the rider/tender vs battleship controversy is now decided firmly in favor of the rider/tender. A 100,000 ton tender brings far more spinal mounts to bear than a 200,000t battleship. And when both sides have armor 60+ than the battle is decided by who is nimbler and with more spinal weapons. 5. Steve Higginbotham's designs assume a standard 24/72 cruise endurance with a 1/3 peak power endurance. For those who may have played large scale capital ships battles, a question. How realistic is this figure? It seems very suitable since all my battles were over in 2-5 rounds (40-100 min). 6. I think the Imperial requirement of warship specs should be amended as follows. Imperial warships should be J-4 with a cruise endurance of 21/63+. Cruise implying constant 2-G accel (1/3rd power) with all noncombat systems powered and some offensive and defensive systems powered. All warships should be capable of 6-G, Agility - 6 and all weapons/screens powered at peak powerplant output. The endurance for this peak performance being atleast 1/3 days. I will also recommend that all Imperial warships > 100,000t be battle tenders. The reasoning for this will become clear soon. 7. As an interesting aside, the requirement for armor becomes lower as ship size increases. A 100,000t ship has less need of armor than a 20,000 t ship. All the following assume standard MT vehicle construction rules: All die rolls are assume craft at long range for combat purposes. Atlantis class (1,000,000 t battleship) vs. Sikkinthar class SDB(7,000 t) Atlantis Price MCr903,000 Sikkinthar Price MCr7100 TL15, DefDM=+7,Armor=82G TL15, DefDM=+15, Armor = 40G Weapon: Spinal-T Meson Gun Spinal N-Meson gun To Hit: 10+ Auto To Pen Meson Screen: 4+ 7+ To Pen Conf: 3+ Auto Shots Needed to Get a Hit: 6.7 1.7 Beam Lasers Factor=9 To Hit: 11+ None To Pen: Auto Shots Needed to Get a Hit: 12 Missiles Factor=9 To Hit: 8+ Auto To Pen Nuc Damp : 10+ 10+ To Pen Beam/sand: Auto 5+ To Pen Repulsor: Auto Impossible Particle Accel Factor = 9 To Hit: 10+ None After one round of combat Atlantis was destroyed by 5 SDB. 2 SDB were damaged none was destroyed. The damage was from the spinals which are guaranteed a hit on the Atlantis. Note Factor-N spinal is by no means the largest spinal that can be put on a starship or a SDB of 7-50ktons. Note also the price differnce betwwen the two craft. What follows is an off the cuff analysis of other large ships designs that have been put on the list. All assume that the firing ship has the best computer for that TL. Shown Spinals are the SMALLEST ones that have a chance to get through. Also shown are the larger calibers available at that tech level: 1. Atlantis class battleship. Def DM = +7 2. Osprey class battleship. Def DM = +8 3. Nergal class battleship. Def DM = +8 4. Atlantic class cruiser. Def DM = +10 5. Revenge class SDB/Rider. Def DM = +9 TL-13 Meson - L To Hit: 3+/4+/4+/6+/4+ To Pen Screen: 10+/10+/10+/9+/10+ To Pen Conf: Auto/5+/7+/Auto/4+ Larger Caliber: P TL-14 Meson - G To Hit: Auto/3+/3+/5+/3+ To Pen Screen: 11+/11+/11+/10+/11+ To Pen Conf: Auto/7+/7+/Auto/6+ Larger Caliber: H,M,Q,R TL-15 Meson - J To Hit: Auto/Auto/Auto/4+/Aut To Pen Screen: 9+/9+/9+/8+/9+ To Pen Conf: Auto/6+/6+/Auto/5+ Larger Caliber: N,R,T All above craft had factor-9 meson screens. As can be seen all are basically guaranteed hit at long range. The fact that it is hard for a "run-of-the-mill" spinal mount to penetrate the best possible screen is small consolation. Their best hope seems to be increased agility but with the bulk of factor 60+ armor, it is practically impossible for any of the above to have any agility over 1 and not even that in most cases. Which led me to my next question as to why have armour in the first place? The primary reason seems to be the fear of the spinal PAs with their "Penetrate-All" attack. Strangely though I have seen just one ship with a spinal PA. The other reason seems to be nuclear missiles. The T-PAWS cannot deliver any automatic criticals to a vessel over 50ktons. So that will rule out protection against crits as an excuse. To avoid the "Interior Explosion" and "Critical" hit results on the Surface Explosion or Radiation Damage chart you only need armor factor 52(-4 to damage die roll). A case could be made to make a vessel invulnerable to secondary weapons. However it is a pretty weak case as secondary weapons rarely do enough damage to seriously effect the firepower of any capital ship. Actually it seems that the bigger ships have little to fear from PAs and more to fear from their size and lack of agility. Even the largest Spinals can be carried on smaller cruiser size craft and that would render little need for larger vessels. The only really good reasoning that I can come up for a 100,000t + craft is as a battle tender or carrier(much like today..). With factor-9 meson screen, agility 6 and dispersed configuration it stands a good chance against meson weapons, and if armored to 52 it can survive PAs too; atleast until help arrives or it can jump. Ameer ^Z