re:re: autofire etc (mayhem,death,etc)

By Alvin M. Chan ·

TML message #2664From bundle 218

>Date: Sun, 21 Jul 91 11:44:18 -0400
>From: [email removed]
>Subject: (2651) RE:(2621) Autofire

[stuff about burst-fire/autofire deleted...]
[good stuff about missed shots while trying to kill 'bob' deleted...]

>messy with their "hit" jobs will get a lot more heat.  Not only will the
>       players
>be in trouble for the murder (or maybe assault) or the target but also of the
>people standing around them.  Killing a known pirate will probably get the
>players a little sympathy but not if they also accidently killed 7 by-standers
>and wounded 12 others.  Oops, sorry about that, back to the rules.  Roll for
>       the
>missed shots against another target normally.  If it hits go back to the auto
>fire rules but after a miss don't roll again.  After all it is unlikey the
>player is trying to bring his aim back on them.  As for missed shots, when an
>area is pretty empty simply roll once any more than that and roll more times up
>to 5 or 6 rolls for a really crowded area.

you could always do the 'Kill with extreme prejudice' sort of thing, and follow
the credo of "KILL EM ALL AND LET GOD (ugh) SORT EM OUT"...that way, there are
no real misses, unless you count the people who DID survive!  Intention?
No witnesses? no problem!  of course this is not for the 'self-defense-only'
minded unless of course one is latent paranoid.  Will that make dice rolls a
little simpler? 8-)  roll for success of search and destroy, with the emphasis
on DESTROY! (eg: non-trading mission/wipe out competition)

[stuff about being careful   deleted....heheh]

>bring multiple deaths.  This works the same with grenades.  Although these rule
   s
>may seem tiresome they tend to make the players much more careful about wieldin
   g
>weapons with such zeal.  And make enemies who do use them as such seem much mor
   e
>villainous, making them much more important to hunt down.  Thank you.
>Matt Teets

geeez, I liked my team being BAD guys; it gives the cops and/or/and villains an
incentive to party/rock-and-roll. 8-)

(of course dont try this on a known to be unamused Referee.. "secret roll, oh,
so sorry guys, your guns jammed/overheated/ran-out/blew-up, take your pick..
choose your death, and start rolling up some new characters!)

                                                        - Alv