Re: High Speed Projectiles

By Bertil Jonell ·

TML message #2698From bundle 222Read the whole thread (10 messages)All messages with this subject

In reply to #2696 High speed projectiles by Leonard Erickson Replies:
> From: [email removed]
> Subject: (2694) High Speed Projectiles
>
> Scout Ship has accel of 2 G's.  As such it will reach 1/10 speed of light
> in (oops don't have my calculator...)  approx 5 days (?)  at which point
> you toss your one cubic centimeter lead pellets out the airlock.
>
> No big deal.

  The first question in this case is, when the map (MegaTraveller) and the
terrain (physics) don't agree, do we follow the map or the terrain? Personally
I prefer the terrain.

  The trouble is that the scoutship is taking a shortcut through a big hole in
the rules, since the kinetic energy contained in the scoutship at 0.1c is about
1/14th of the *total* energy contained in the mass of the ship (!).
  To supply that amount of energy in five days the ships powerplant has to have
an effect of 2,812,500,000 MW which is a little large in a 1350m3 hull. With a
powerplant on 1000 MW it would take the ship 38,520 years to reach 0.1c and the
fuelvolume for that endurance is also a little large for a 1350m3 hull:)
  [I apologize to the physicists union for quacking on their turf:)]

- - -bertil-
- - --
"Med ett sjyst ja"rnro"r sla^r man va"rlden med ha"pnad!"