Re: Speculative Trade; Trading Campaigns
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- #276 Re: Speculative Trade; Trading Campaigns by Edward J Driscoll
In Archive-Message-Number: 257, Adrian Hurt [email removed] says >I'd go for vacuum, on the grounds that if the ship gets attacked, the cargo >hold will be depressurised like the rest of the ship. Unless the crew want to >risk explosive decompression, that is. Actually, one of the reasons for listing special shipping considerations is this situation. If you've got a vacuum-sensitive cargo, you have to take damage to it into account before depressurising the ship. If you've got a load of explosive material, you probably want to think twice before fighting the pirates at all. If 60 tons of frozen gourmet dinners are thawing in the hold, that temporary powerplant malfunction is a lot more serious. The whole idea is to add a little variety and role-playing to the otherwise rather boring cycle of buy-jump-sell-buy-jump-sell. A side benefit for the referee is it also gives you a legitimate way to cut into the players profits if the game gets out of hand. It's tough (for me) to run a campaign where all the players are worth millions. Losing a cargo occasionally can help prevent this. Another problem I see with a trade-centered campaign is that most of the players don't get to do anything. Now that I'm running MegaTraveller, I've got something for the engineer(s) to do (check the rules for entering jump drive under the Engineer skill in the Player's Manual), but what about everyone else. Once my NPC generator is completed, I can generate NPC passengers, and let the purser assign the staterooms. This will also make it a little less obvious when I slip in a prepared NPC encounter. I'm also considering, since I have 15mm scale floor plans for their ship, to each time they prepare to leave port, hand them scale cargo containers and let them arrange the cargo bay. That way I can make use of a corrollary (sp?) of Murphy's Law - the freight loaded furthest from the door belongs to the man who needs it first. Does any one have any further ideas? Getting back to my original posting, is anyone interested in revamping the speculative trade system? I've got a few entries into my master cargo table ready. If there is enough interest, I'll send them to this list. If not, I'll be happy to send them directly to anyone who wants them. - -------------------------------------------------------------------- Mark Power [email removed] Health Information Systems University of Alabama Hospital - --------------------------------------------------------------------